// ============================================================== // This file is part of Glest (www.glest.org) // // Copyright (C) 2001-2008 Martiņo Figueroa // // You can redistribute this code and/or modify it under // the terms of the GNU General Public License as published // by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version // ============================================================== // This file is not used anymore /* #ifndef _MAPEDITOR_MAP_H_ #define _MAPEDITOR_MAP_H_ #include "util.h" #include "types.h" #include "randomgen.h" using Shared::Platform::int8; using Shared::Platform::int32; using Shared::Platform::float32; using Shared::Util::RandomGen; namespace MapEditor { struct MapFileHeader { int32 version; int32 maxFactions; int32 width; int32 height; int32 altFactor; int32 waterLevel; int8 title[128]; int8 author[128]; int8 description[256]; }; // =============================================== // class Map // =============================================== class Map { public: static const int maxHeight = 20; static const int minHeight = 0; private: struct Cell { int surface; int object; int resource; float height; }; struct StartLocation { int x; int y; }; RandomGen random; string title; string author; string desc; string recScn; int type; int h; int w; int altFactor; int waterLevel; Cell **cells; int maxFactions; StartLocation *startLocations; int refAlt; public: Map(); ~Map(); float getHeight(int x, int y) const; int getSurface(int x, int y) const; int getObject(int x, int y) const; int getResource(int x, int y) const; int getStartLocationX(int index) const; int getStartLocationY(int index) const; int getHeightFactor() const; int getWaterLevel() const; bool inside(int x, int y); void setRefAlt(int x, int y); void setAdvanced(int altFactor, int waterLevel); void setTitle(const string &title); void setDesc(const string &desc); void setAuthor(const string &author); int getH() const {return h;} int getW() const {return w;} int getMaxFactions() const {return maxFactions;} string getTitle() const {return title;} string getDesc() const {return desc;} string getAuthor() const {return author;} void glestChangeHeight(int x, int y, int height, int radius); void pirateChangeHeight(int x, int y, int height, int radius); void changeSurface(int x, int y, int surface, int radius); void changeObject(int x, int y, int object, int radius); void changeResource(int x, int y, int resource, int radius); void changeStartLocation(int x, int y, int player); void setHeight(int x, int y, float height); void setSurface(int x, int y, int surface); void setObject(int x, int y, int object); void setResource(int x, int y, int resource); void flipX(); void flipY(); void mirrorX(); void mirrorY(); void mirrorXY(); void rotatecopyX(); void rotatecopyY(); void rotatecopyXY(); void rotatecopyCorner(); void reset(int w, int h, float alt, int surf); void resize(int w, int h, float alt, int surf); void resetFactions(int maxFactions); void randomizeHeights(); void randomize(); void switchSurfaces(int surf1, int surf2); void loadFromFile(const string &path); void saveToFile(const string &path); public: void resetHeights(int height); void sinRandomize(int strenght); void decalRandomize(int strenght); void applyNewHeight(float newHeight, int x, int y, int strenght); }; }// end namespace #endif */