MegaGlest/source/glest_game/game/chat_manager.h

115 lines
3.2 KiB
C++

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _GLEST_GAME_CHATMANAGER_H_
#define _GLEST_GAME_CHATMANAGER_H_
#ifdef WIN32
#include <winsock2.h>
#include <winsock.h>
#endif
#include <string>
#include "font.h"
#include <SDL.h>
#include <vector>
#include "leak_dumper.h"
using std::string;
using std::vector;
using Shared::Graphics::Font2D;
using Shared::Graphics::Font3D;
namespace Glest{ namespace Game{
class Console;
//
// This interface describes the methods a callback object must implement
//
class CustomInputCallbackInterface {
public:
virtual void processInputText(string text, bool cancelled) = 0;
virtual ~CustomInputCallbackInterface() {}
};
// =====================================================
// class ChatManager
// =====================================================
class ChatManager {
private:
bool editEnabled;
bool teamMode;
bool disableTeamMode;
Console* console;
string text;
vector<int> textCharLength;
int thisTeamIndex;
bool inMenu;
string manualPlayerNameOverride;
int xPos;
int yPos;
int maxTextLenght;
Font2D *font;
Font3D *font3D;
string lastAutoCompleteSearchText;
vector<string> autoCompleteTextList;
CustomInputCallbackInterface *customCB;
int maxCustomTextLength;
string getTextWithLengthCheck(string text, int currentLength, int maxLength);
void appendText(string addText, bool validateChars=true,bool addToAutoCompleteBuffer=true);
void deleteText(int deleteCount,bool addToAutoCompleteBuffer=true);
void updateAutoCompleteBuffer();
public:
ChatManager();
void init(Console* console, int thisTeamIndex, const bool inMenu=false, string manualPlayerNameOverride="");
bool textInput(std::string text);
void keyDown(SDL_KeyboardEvent key);
void keyUp(SDL_KeyboardEvent key);
void keyPress(SDL_KeyboardEvent c);
void updateNetwork();
bool getEditEnabled() const {return editEnabled;}
bool getTeamMode() const {return teamMode;}
bool getInMenu() const {return inMenu;}
string getText() const {return text;}
int getXPos() const {return xPos;}
void setXPos(int xPos) {this->xPos= xPos;}
int getYPos() const {return yPos;}
void setYPos(int yPos) {this->yPos= yPos;}
int getMaxTextLenght() const {return maxTextLenght;}
void setMaxTextLenght(int maxTextLenght) {this->maxTextLenght= maxTextLenght;}
Font2D *getFont() const {return font;}
Font3D *getFont3D() const {return font3D;}
void setFont(Font2D *font) {this->font= font;}
void setFont3D(Font3D *font) {this->font3D= font;}
void addText(string text);
void switchOnEdit(CustomInputCallbackInterface *customCB=NULL,int maxCustomTextLength=-1);
bool getDisableTeamMode() const { return disableTeamMode; }
void setDisableTeamMode(bool value);
void setAutoCompleteTextList(const vector<string> &list) { autoCompleteTextList = list; }
bool isInCustomInputMode() const { return customCB != NULL; };
};
}}//end namespace
#endif