MegaGlest/source/glest_game/game/console.cpp

269 lines
7.4 KiB
C++

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "console.h"
#include "lang.h"
#include "config.h"
#include "program.h"
#include "game_constants.h"
#include "sound_renderer.h"
#include "core_data.h"
#include <stdexcept>
#include "network_manager.h"
#include "gen_uuid.h"
#include "leak_dumper.h"
using namespace std;
namespace Glest{ namespace Game{
// =====================================================
// class Console
// =====================================================
Console::Console() {
registerGraphicComponent("Console", "Generic-Console");
this->fontCallbackName = getInstanceName() + "_" + getNewUUD();
CoreData::getInstance().registerFontChangedCallback(this->getFontCallbackName(), this);
maxLines = Config::getInstance().getInt("ConsoleMaxLines");
maxStoredLines = Config::getInstance().getInt("ConsoleMaxLinesStored");
timeout = Config::getInstance().getInt("ConsoleTimeout");
timeElapsed = 0.0f;
xPos=20;
yPos=20;
lineHeight=Config::getInstance().getInt("FontConsoleBaseSize","18")+2;
setFont(CoreData::getInstance().getConsoleFont());
setFont3D(CoreData::getInstance().getConsoleFont3D());
stringToHighlight="";
onlyChatMessagesInStoredLines=true;
}
string Console::getNewUUD() {
char uuid_str[38];
get_uuid_string(uuid_str,sizeof(uuid_str));
return string(uuid_str);
}
Console::~Console() {
CoreData::getInstance().unRegisterFontChangedCallback(this->getFontCallbackName());
}
void Console::setFont(Font2D *font) {
this->font = font;
if (this->font != NULL) {
this->font2DUniqueId = font->getFontUniqueId();
}
else {
this->font2DUniqueId = "";
}
}
void Console::setFont3D(Font3D *font) {
this->font3D = font;
if (this->font3D != NULL) {
this->font3DUniqueId = font->getFontUniqueId();
}
else {
this->font3DUniqueId = "";
}
}
void Console::registerGraphicComponent(const std::string &containerName, const std::string &objName) {
this->instanceName = objName;
}
void Console::FontChangedCallback(std::string fontUniqueId, Font *font) {
if (fontUniqueId != "") {
if (fontUniqueId == this->font2DUniqueId) {
if (font != NULL) {
this->font = (Font2D *)font;
}
else {
this->font = NULL;
}
}
else if (fontUniqueId == this->font3DUniqueId) {
if (font != NULL) {
this->font3D = (Font3D *)font;
}
else {
this->font3D = NULL;
}
}
}
}
void Console::resetFonts() {
setFont(CoreData::getInstance().getConsoleFont());
setFont3D(CoreData::getInstance().getConsoleFont3D());
}
void Console::addStdMessage(const string &s,bool clearOtherLines) {
if(clearOtherLines == true) {
addLineOnly(Lang::getInstance().getString(s));
}
else {
addLine(Lang::getInstance().getString(s));
}
}
void Console::addStdMessage(const string &s,const string &failText, bool clearOtherLines) {
if(clearOtherLines == true) {
addLineOnly(Lang::getInstance().getString(s) + failText);
}
else {
addLine(Lang::getInstance().getString(s) + failText);
}
}
void Console::addStdScenarioMessage(const string &s,bool clearOtherLines) {
if(clearOtherLines == true) {
addLineOnly(Lang::getInstance().getScenarioString(s));
}
else {
addLine(Lang::getInstance().getScenarioString(s));
}
}
void Console::addLineOnly(const string &line) {
addLine(line,false,-1,Vec3f(1.f, 1.f, 1.f),false,true);
}
void Console::addLine(const string &line, bool playSound, int playerIndex, Vec3f textColor, bool teamMode,bool clearOtherLines) {
try {
if(playSound == true) {
SoundRenderer::getInstance().playFx(CoreData::getInstance().getClickSoundA());
}
ConsoleLineInfo info;
info.text = line;
info.timeStamp = timeElapsed;
info.PlayerIndex = playerIndex;
info.originalPlayerName = "";
info.color = textColor;
info.teamMode = teamMode;
if(playerIndex >= 0) {
GameNetworkInterface *gameNetworkInterface= NetworkManager::getInstance().getGameNetworkInterface();
if(gameNetworkInterface != NULL) {
info.originalPlayerName = gameNetworkInterface->getGameSettings()->getNetworkPlayerNameByPlayerIndex(playerIndex);
//for(int i = 0; i < GameConstants::maxPlayers; ++i) {
// printf("i = %d, playerName = [%s]\n",i,gameNetworkInterface->getGameSettings()->getNetworkPlayerName(i).c_str());
//}
}
}
//printf("info.PlayerIndex = %d, line [%s]\n",info.PlayerIndex,info.originalPlayerName.c_str());
if(clearOtherLines == true) {
lines.clear();
storedLines.clear();
}
lines.insert(lines.begin(), info);
if((int)lines.size() > maxLines) {
lines.pop_back();
}
if(onlyChatMessagesInStoredLines==false || info.PlayerIndex!=-1) {
storedLines.insert(storedLines.begin(), info);
if((int)storedLines.size() > maxStoredLines) {
storedLines.pop_back();
}
}
}
catch(const exception &ex) {
char szBuf[8096]="";
snprintf(szBuf,8096,"In [%s::%s %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
throw megaglest_runtime_error(szBuf);
}
}
void Console::addLine(const string &line, bool playSound, const string &playerName, Vec3f textColor, bool teamMode) {
try {
if(playSound == true) {
SoundRenderer::getInstance().playFx(CoreData::getInstance().getClickSoundA());
}
ConsoleLineInfo info;
info.text = line;
info.timeStamp = timeElapsed;
info.PlayerIndex = -1;
info.originalPlayerName = "";
info.color = textColor;
info.teamMode = teamMode;
if(playerName != "") {
info.originalPlayerName = playerName;
}
//printf("info.PlayerIndex = %d, line [%s]\n",info.PlayerIndex,info.originalPlayerName.c_str());
lines.insert(lines.begin(), info);
if((int)lines.size() > maxLines) {
lines.pop_back();
}
storedLines.insert(storedLines.begin(), info);
if((int)storedLines.size() > maxStoredLines) {
storedLines.pop_back();
}
}
catch(const exception &ex) {
char szBuf[8096]="";
snprintf(szBuf,8096,"In [%s::%s %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
throw megaglest_runtime_error(szBuf);
}
}
void Console::clearStoredLines() {
while(storedLines.empty() == false) {
storedLines.pop_back();
}
}
void Console::update() {
timeElapsed += 1.f / GameConstants::updateFps;
if(lines.empty() == false) {
if(lines.back().timeStamp < (timeElapsed - timeout)) {
lines.pop_back();
}
}
}
bool Console::isEmpty() {
return lines.empty();
}
//string Console::getLine(int i) const {
// if(i < 0 || i >= (int)lines.size())
// throw megaglest_runtime_error("i >= Lines.size()");
// return lines[i].text;
//}
//string Console::getStoredLine(int i) const {
// if(i < 0 || i >= (int)storedLines.size())
// throw megaglest_runtime_error("i >= storedLines.size()");
// return storedLines[i].text;
//}
ConsoleLineInfo Console::getLineItem(int i) const {
if(i < 0 || i >= (int)lines.size())
throw megaglest_runtime_error("i >= Lines.size()");
return lines[i];
}
ConsoleLineInfo Console::getStoredLineItem(int i) const {
if(i < 0 || i >= (int)storedLines.size())
throw megaglest_runtime_error("i >= storedLines.size()");
return storedLines[i];
}
}}//end namespace