MegaGlest/source/glest_game/game/console.h

143 lines
4.1 KiB
C++

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _GLEST_GAME_CONSOLE_H_
#define _GLEST_GAME_CONSOLE_H_
#ifdef WIN32
#include <winsock2.h>
#include <winsock.h>
#endif
#include <utility>
#include <string>
#include <vector>
#include <stdexcept>
#include "font.h"
#include "leak_dumper.h"
#include "vec.h"
using std::string;
using std::vector;
using std::pair;
using namespace std;
namespace Glest { namespace Game {
using Shared::Graphics::Font;
using Shared::Graphics::Font2D;
using Shared::Graphics::Font3D;
using Shared::Graphics::FontChangedCallbackInterface;
using Shared::Graphics::Vec3f;
// =====================================================
// class Console
//
// In-game console that shows various types of messages
// =====================================================
class ConsoleLineInfo {
public:
string text;
float timeStamp;
int PlayerIndex;
string originalPlayerName;
Vec3f color;
bool teamMode;
};
class Console: public FontChangedCallbackInterface {
private:
static const int consoleLines= 5;
public:
typedef vector<ConsoleLineInfo> Lines;
typedef Lines::const_iterator LineIterator;
private:
float timeElapsed;
Lines lines;
Lines storedLines;
string stringToHighlight;
//config
int maxLines;
int maxStoredLines;
float timeout;
int xPos;
int yPos;
int lineHeight;
Font2D *font;
Font3D *font3D;
string font2DUniqueId;
string font3DUniqueId;
bool onlyChatMessagesInStoredLines;
string instanceName;
string fontCallbackName;
string getNewUUD();
public:
Console();
virtual ~Console();
void registerGraphicComponent(const std::string &containerName, const std::string &objName);
string getInstanceName() const { return instanceName; }
void setInstanceName(const string &value) { instanceName = value; }
string getFontCallbackName() const { return fontCallbackName; }
int getStoredLineCount() const {return (int)storedLines.size();}
int getLineCount() const {return (int)lines.size();}
bool getOnlyChatMessagesInStoredLines() const { return onlyChatMessagesInStoredLines ;}
void setOnlyChatMessagesInStoredLines(bool value) {this->onlyChatMessagesInStoredLines= value;}
int getXPos() const {return xPos;}
void setXPos(int xPos) {this->xPos= xPos;}
int getYPos() const {return yPos;}
void setYPos(int yPos) {this->yPos= yPos;}
int getLineHeight() const {return lineHeight;}
void setLineHeight(int lineHeight) {this->lineHeight= lineHeight;}
Font2D *getFont() const {return font;}
Font3D *getFont3D() const {return font3D;}
void setFont(Font2D *font);
void setFont3D(Font3D *font);
string getStringToHighlight() const { return stringToHighlight;}
void setStringToHighlight(const string &stringToHighlight) { this->stringToHighlight = stringToHighlight;}
void resetFonts();
//string getLine(int i) const;
//string getStoredLine(int i) const;
ConsoleLineInfo getLineItem(int i) const;
ConsoleLineInfo getStoredLineItem(int i) const;
void clearStoredLines();
void addStdMessage(const string &s, bool clearOtherLines=false);
void addStdMessage(const string &s, const string &failText, bool clearOtherLines=false);
void addStdScenarioMessage(const string &s,bool clearOtherLines=false);
void addLineOnly(const string &line);
void addLine(const string &line, bool playSound= false,int playerIndex=-1,Vec3f textColor=Vec3f(1.f, 1.f, 1.f),bool teamMode=false,bool clearOtherLines=false);
void addLine(const string &line, bool playSound, const string &playerName, Vec3f textColor=Vec3f(1.f, 1.f, 1.f),bool teamMode=false);
void addLine(const string &line, bool playSound, Vec3f textColor) { addLine(line,playSound,"",textColor,false); }
void update();
bool isEmpty();
virtual void FontChangedCallback(std::string fontUniqueId, Font *font);
};
}}//end namespace
#endif