MegaGlest/source/glest_game/game/script_manager.cpp

4327 lines
162 KiB
C++

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2005 Martio Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "script_manager.h"
#include "world.h"
#include "lang.h"
#include "game_camera.h"
#include "game.h"
#include "config.h"
#include "leak_dumper.h"
using namespace Shared::Platform;
using namespace Shared::Lua;
using namespace Shared::Util;
namespace Glest{ namespace Game{
ScriptManagerMessage::ScriptManagerMessage() : text(""), header("") {
this->factionIndex = -1;
this->teamIndex = -1;
this->messageNotTranslated = true;
}
ScriptManagerMessage::ScriptManagerMessage(const string &textIn, const string &headerIn,
int factionIndex,int teamIndex, bool messageNotTranslated) :
text(textIn), header(headerIn) {
this->factionIndex = factionIndex;
this->teamIndex = teamIndex;
this->messageNotTranslated = messageNotTranslated;
}
void ScriptManagerMessage::saveGame(XmlNode *rootNode) {
std::map<string,string> mapTagReplacements;
XmlNode *scriptManagerMessageNode = rootNode->addChild("ScriptManagerMessage");
//string text;
scriptManagerMessageNode->addAttribute("text",text, mapTagReplacements);
//string header;
scriptManagerMessageNode->addAttribute("header",header, mapTagReplacements);
scriptManagerMessageNode->addAttribute("factionIndex",intToStr(factionIndex), mapTagReplacements);
scriptManagerMessageNode->addAttribute("teamIndex",intToStr(teamIndex), mapTagReplacements);
scriptManagerMessageNode->addAttribute("messageNotTranslated",intToStr(messageNotTranslated), mapTagReplacements);
}
void ScriptManagerMessage::loadGame(const XmlNode *rootNode) {
const XmlNode *scriptManagerMessageNode = rootNode;
text = scriptManagerMessageNode->getAttribute("text")->getValue();
header = scriptManagerMessageNode->getAttribute("header")->getValue();
factionIndex = scriptManagerMessageNode->getAttribute("factionIndex")->getIntValue();
teamIndex = scriptManagerMessageNode->getAttribute("teamIndex")->getIntValue();
messageNotTranslated = true;
if(scriptManagerMessageNode->hasAttribute("messageNotTranslated") == true) {
messageNotTranslated = (scriptManagerMessageNode->getAttribute("messageNotTranslated")->getIntValue() != 0);
}
}
// =====================================================
// class PlayerModifiers
// =====================================================
PlayerModifiers::PlayerModifiers(){
winner = false;
aiEnabled = true;
consumeEnabled = true;
}
void PlayerModifiers::saveGame(XmlNode *rootNode) {
std::map<string,string> mapTagReplacements;
XmlNode *playerModifiersNode = rootNode->addChild("PlayerModifiers");
//bool winner;
playerModifiersNode->addAttribute("winner",intToStr(winner), mapTagReplacements);
//bool aiEnabled;
playerModifiersNode->addAttribute("aiEnabled",intToStr(aiEnabled), mapTagReplacements);
//bool consumeEnabled;
playerModifiersNode->addAttribute("consumeEnabled",intToStr(consumeEnabled), mapTagReplacements);
}
void PlayerModifiers::loadGame(const XmlNode *rootNode) {
const XmlNode *playerModifiersNode = rootNode;
winner = playerModifiersNode->getAttribute("winner")->getIntValue() != 0;
aiEnabled = playerModifiersNode->getAttribute("aiEnabled")->getIntValue() != 0;
consumeEnabled = playerModifiersNode->getAttribute("consumeEnabled")->getIntValue() != 0;
}
CellTriggerEvent::CellTriggerEvent() {
type = ctet_Unit;
sourceId = 0;
destId = 0;
//Vec2i destPos;
triggerCount = 0;
}
void CellTriggerEvent::saveGame(XmlNode *rootNode) {
std::map<string,string> mapTagReplacements;
XmlNode *cellTriggerEventNode = rootNode->addChild("CellTriggerEvent");
// CellTriggerEventType type;
cellTriggerEventNode->addAttribute("type",intToStr(type), mapTagReplacements);
// int sourceId;
cellTriggerEventNode->addAttribute("sourceId",intToStr(sourceId), mapTagReplacements);
// int destId;
cellTriggerEventNode->addAttribute("destId",intToStr(destId), mapTagReplacements);
// Vec2i destPos;
cellTriggerEventNode->addAttribute("destPos",destPos.getString(), mapTagReplacements);
// int triggerCount;
cellTriggerEventNode->addAttribute("triggerCount",intToStr(triggerCount), mapTagReplacements);
// Vec2i destPosEnd;
cellTriggerEventNode->addAttribute("destPosEnd",destPosEnd.getString(), mapTagReplacements);
}
void CellTriggerEvent::loadGame(const XmlNode *rootNode) {
const XmlNode *cellTriggerEventNode = rootNode->getChild("CellTriggerEvent");
type = static_cast<CellTriggerEventType>(cellTriggerEventNode->getAttribute("type")->getIntValue());
sourceId = cellTriggerEventNode->getAttribute("sourceId")->getIntValue();
destId = cellTriggerEventNode->getAttribute("destId")->getIntValue();
destPos = Vec2i::strToVec2(cellTriggerEventNode->getAttribute("destPos")->getValue());
triggerCount = cellTriggerEventNode->getAttribute("triggerCount")->getIntValue();
if(cellTriggerEventNode->hasAttribute("destPosEnd") == true) {
destPosEnd = Vec2i::strToVec2(cellTriggerEventNode->getAttribute("destPosEnd")->getValue());
}
}
TimerTriggerEvent::TimerTriggerEvent() {
running = false;
startFrame = 0;
endFrame = 0;
triggerSecondsElapsed = 0;
}
void TimerTriggerEvent::saveGame(XmlNode *rootNode) {
std::map<string,string> mapTagReplacements;
XmlNode *timerTriggerEventNode = rootNode->addChild("TimerTriggerEvent");
// bool running;
timerTriggerEventNode->addAttribute("running",intToStr(running), mapTagReplacements);
// //time_t startTime;
// //time_t endTime;
// int startFrame;
timerTriggerEventNode->addAttribute("startFrame",intToStr(startFrame), mapTagReplacements);
// int endFrame;
timerTriggerEventNode->addAttribute("endFrame",intToStr(endFrame), mapTagReplacements);
if(triggerSecondsElapsed > 0) {
timerTriggerEventNode->addAttribute("triggerSecondsElapsed",intToStr(triggerSecondsElapsed), mapTagReplacements);
}
}
void TimerTriggerEvent::loadGame(const XmlNode *rootNode) {
const XmlNode *timerTriggerEventNode = rootNode->getChild("TimerTriggerEvent");
running = timerTriggerEventNode->getAttribute("running")->getIntValue() != 0;
startFrame = timerTriggerEventNode->getAttribute("startFrame")->getIntValue();
endFrame = timerTriggerEventNode->getAttribute("endFrame")->getIntValue();
if(timerTriggerEventNode->hasAttribute("triggerSecondsElapsed") == true) {
triggerSecondsElapsed = timerTriggerEventNode->getAttribute("triggerSecondsElapsed")->getIntValue();
}
}
// =====================================================
// class ScriptManager
// =====================================================
ScriptManager* ScriptManager::thisScriptManager = NULL;
const int ScriptManager::messageWrapCount = 35;
const int ScriptManager::displayTextWrapCount = 64;
ScriptManager::ScriptManager() {
world = NULL;
gameCamera = NULL;
lastCreatedUnitId = -1;
lastDeadUnitId = 0;
lastDeadUnitCauseOfDeath = 0;
lastDeadUnitKillerId = 0;
lastAttackedUnitId = 0;
lastAttackingUnitId = 0;
gameOver = false;
gameWon = false;
currentTimerTriggeredEventId = 0;
currentCellTriggeredEventId = 0;
currentCellTriggeredEventUnitId = 0;
currentEventId = 0;
inCellTriggerEvent = false;
rootNode = NULL;
currentCellTriggeredEventAreaEntryUnitId = 0;
currentCellTriggeredEventAreaExitUnitId = 0;
lastDayNightTriggerStatus = 0;
registeredDayNightEvent = false;
errorCount = 0;
lastUnitTriggerEventUnitId = -1;
lastUnitTriggerEventType = utet_None;
}
ScriptManager::~ScriptManager() {
}
void ScriptManager::init(World* world, GameCamera *gameCamera, const XmlNode *rootNode) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
//printf("In [%s::%s Line: %d] rootNode [%p][%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,rootNode,(rootNode != NULL ? rootNode->getName().c_str() : "none"));
this->rootNode = rootNode;
const Scenario* scenario= world->getScenario();
this->world= world;
this->gameCamera= gameCamera;
//set static instance
thisScriptManager= this;
//printf("In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
currentEventId = 1;
CellTriggerEventList.clear();
TimerTriggerEventList.clear();
//printf("In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
//register functions
luaScript.registerFunction(networkShowMessageForFaction, "networkShowMessageForFaction");
luaScript.registerFunction(networkShowMessageForTeam, "networkShowMessageForTeam");
luaScript.registerFunction(networkSetCameraPositionForFaction, "networkSetCameraPositionForFaction");
luaScript.registerFunction(networkSetCameraPositionForTeam, "networkSetCameraPositionForTeam");
luaScript.registerFunction(showMessage, "showMessage");
luaScript.registerFunction(setDisplayText, "setDisplayText");
luaScript.registerFunction(addConsoleText, "addConsoleText");
luaScript.registerFunction(addConsoleLangText, "addConsoleLangText");
luaScript.registerFunction(DisplayFormattedText, "DisplayFormattedText");
luaScript.registerFunction(DisplayFormattedText, "displayFormattedText");
luaScript.registerFunction(DisplayFormattedLangText, "DisplayFormattedLangText");
luaScript.registerFunction(DisplayFormattedLangText, "displayFormattedLangText");
luaScript.registerFunction(clearDisplayText, "clearDisplayText");
luaScript.registerFunction(setCameraPosition, "setCameraPosition");
luaScript.registerFunction(shakeCamera, "shakeCamera");
luaScript.registerFunction(shakeCameraOnUnit, "shakeCameraOnUnit");
luaScript.registerFunction(createUnit, "createUnit");
luaScript.registerFunction(createUnitNoSpacing, "createUnitNoSpacing");
luaScript.registerFunction(setLockedUnitForFaction, "setLockedUnitForFaction");
luaScript.registerFunction(destroyUnit, "destroyUnit");
luaScript.registerFunction(giveKills, "giveKills");
luaScript.registerFunction(morphToUnit, "morphToUnit");
luaScript.registerFunction(moveToUnit, "moveToUnit");
luaScript.registerFunction(playStaticSound, "playStaticSound");
luaScript.registerFunction(playStreamingSound, "playStreamingSound");
luaScript.registerFunction(stopStreamingSound, "stopStreamingSound");
luaScript.registerFunction(stopAllSound, "stopAllSound");
luaScript.registerFunction(togglePauseGame, "togglePauseGame");
luaScript.registerFunction(playStaticVideo, "playStaticVideo");
//luaScript.registerFunction(playStreamingVideo, "playStreamingVideo");
//luaScript.registerFunction(stopStreamingVideo, "stopStreamingVideo");
luaScript.registerFunction(stopAllVideo, "stopAllVideo");
luaScript.registerFunction(giveResource, "giveResource");
luaScript.registerFunction(givePositionCommand, "givePositionCommand");
luaScript.registerFunction(giveProductionCommand, "giveProductionCommand");
luaScript.registerFunction(giveAttackCommand, "giveAttackCommand");
luaScript.registerFunction(giveUpgradeCommand, "giveUpgradeCommand");
luaScript.registerFunction(giveAttackStoppedCommand, "giveAttackStoppedCommand");
luaScript.registerFunction(disableAi, "disableAi");
luaScript.registerFunction(enableAi, "enableAi");
luaScript.registerFunction(getAiEnabled, "getAiEnabled");
luaScript.registerFunction(disableConsume, "disableConsume");
luaScript.registerFunction(enableConsume, "enableConsume");
luaScript.registerFunction(getConsumeEnabled, "getConsumeEnabled");
luaScript.registerFunction(setPlayerAsWinner, "setPlayerAsWinner");
luaScript.registerFunction(endGame, "endGame");
luaScript.registerFunction(startPerformanceTimer, "startPerformanceTimer");
luaScript.registerFunction(endPerformanceTimer, "endPerformanceTimer");
luaScript.registerFunction(getPerformanceTimerResults, "getPerformanceTimerResults");
luaScript.registerFunction(registerCellTriggerEventForUnitToUnit, "registerCellTriggerEventForUnitToUnit");
luaScript.registerFunction(registerCellTriggerEventForUnitToLocation, "registerCellTriggerEventForUnitToLocation");
luaScript.registerFunction(registerCellTriggerEventForFactionToUnit, "registerCellTriggerEventForFactionToUnit");
luaScript.registerFunction(registerCellTriggerEventForFactionToLocation, "registerCellTriggerEventForFactionToLocation");
luaScript.registerFunction(registerCellAreaTriggerEventForUnitToLocation, "registerCellAreaTriggerEventForUnitToLocation");
luaScript.registerFunction(registerCellAreaTriggerEventForFactionToLocation, "registerCellAreaTriggerEventForFactionToLocation");
luaScript.registerFunction(registerCellAreaTriggerEvent, "registerCellAreaTriggerEvent");
luaScript.registerFunction(getCellTriggerEventCount, "getCellTriggerEventCount");
luaScript.registerFunction(unregisterCellTriggerEvent, "unregisterCellTriggerEvent");
luaScript.registerFunction(startTimerEvent, "startTimerEvent");
luaScript.registerFunction(startEfficientTimerEvent, "startEfficientTimerEvent");
luaScript.registerFunction(resetTimerEvent, "resetTimerEvent");
luaScript.registerFunction(stopTimerEvent, "stopTimerEvent");
luaScript.registerFunction(getTimerEventSecondsElapsed, "timerEventSecondsElapsed");
luaScript.registerFunction(getCellTriggeredEventId, "triggeredCellEventId");
luaScript.registerFunction(getTimerTriggeredEventId, "triggeredTimerEventId");
luaScript.registerFunction(getCellTriggeredEventAreaEntryUnitId, "triggeredEventAreaEntryUnitId");
luaScript.registerFunction(getCellTriggeredEventAreaExitUnitId, "triggeredEventAreaExitUnitId");
luaScript.registerFunction(getCellTriggeredEventUnitId, "triggeredCellEventUnitId");
luaScript.registerFunction(setRandomGenInit, "setRandomGenInit");
luaScript.registerFunction(getRandomGen, "getRandomGen");
luaScript.registerFunction(getWorldFrameCount, "getWorldFrameCount");
luaScript.registerFunction(getStartLocation, "startLocation");
luaScript.registerFunction(getIsUnitAlive, "isUnitAlive");
luaScript.registerFunction(getUnitPosition, "unitPosition");
luaScript.registerFunction(setUnitPosition, "setUnitPosition");
luaScript.registerFunction(addCellMarker, "addCellMarker");
luaScript.registerFunction(removeCellMarker, "removeCellMarker");
luaScript.registerFunction(showMarker, "showMarker");
luaScript.registerFunction(getUnitFaction, "unitFaction");
luaScript.registerFunction(getUnitName, "unitName");
luaScript.registerFunction(getResourceAmount, "resourceAmount");
luaScript.registerFunction(getLastCreatedUnitName, "lastCreatedUnitName");
luaScript.registerFunction(getLastCreatedUnitId, "lastCreatedUnit");
luaScript.registerFunction(getLastDeadUnitName, "lastDeadUnitName");
luaScript.registerFunction(getLastDeadUnitId, "lastDeadUnit");
luaScript.registerFunction(getLastDeadUnitCauseOfDeath, "lastDeadUnitCauseOfDeath");
luaScript.registerFunction(getLastDeadUnitKillerName, "lastDeadUnitKillerName");
luaScript.registerFunction(getLastDeadUnitKillerId, "lastDeadUnitKiller");
luaScript.registerFunction(getLastAttackedUnitName, "lastAttackedUnitName");
luaScript.registerFunction(getLastAttackedUnitId, "lastAttackedUnit");
luaScript.registerFunction(getLastAttackingUnitName, "lastAttackingUnitName");
luaScript.registerFunction(getLastAttackingUnitId, "lastAttackingUnit");
luaScript.registerFunction(getUnitCount, "unitCount");
luaScript.registerFunction(getUnitCountOfType, "unitCountOfType");
luaScript.registerFunction(getIsGameOver, "isGameOver");
luaScript.registerFunction(getGameWon, "gameWon");
luaScript.registerFunction(getSystemMacroValue, "getSystemMacroValue");
luaScript.registerFunction(scenarioDir, "scenarioDir");
luaScript.registerFunction(getPlayerName, "getPlayerName");
luaScript.registerFunction(getPlayerName, "playerName");
luaScript.registerFunction(loadScenario, "loadScenario");
luaScript.registerFunction(getUnitsForFaction, "getUnitsForFaction");
luaScript.registerFunction(getUnitCurrentField, "getUnitCurrentField");
luaScript.registerFunction(isFreeCellsOrHasUnit, "isFreeCellsOrHasUnit");
luaScript.registerFunction(isFreeCells, "isFreeCells");
luaScript.registerFunction(getHumanFactionId, "humanFaction");
luaScript.registerFunction(highlightUnit, "highlightUnit");
luaScript.registerFunction(unhighlightUnit, "unhighlightUnit");
luaScript.registerFunction(giveStopCommand, "giveStopCommand");
luaScript.registerFunction(selectUnit, "selectUnit");
luaScript.registerFunction(unselectUnit, "unselectUnit");
luaScript.registerFunction(addUnitToGroupSelection, "addUnitToGroupSelection");
luaScript.registerFunction(recallGroupSelection, "recallGroupSelection");
luaScript.registerFunction(removeUnitFromGroupSelection, "removeUnitFromGroupSelection");
luaScript.registerFunction(setAttackWarningsEnabled, "setAttackWarningsEnabled");
luaScript.registerFunction(getAttackWarningsEnabled, "getAttackWarningsEnabled");
luaScript.registerFunction(getIsDayTime, "getIsDayTime");
luaScript.registerFunction(getIsNightTime, "getIsNightTime");
luaScript.registerFunction(getTimeOfDay, "getTimeOfDay");
luaScript.registerFunction(registerDayNightEvent, "registerDayNightEvent");
luaScript.registerFunction(unregisterDayNightEvent, "unregisterDayNightEvent");
luaScript.registerFunction(registerUnitTriggerEvent, "registerUnitTriggerEvent");
luaScript.registerFunction(unregisterUnitTriggerEvent, "unregisterUnitTriggerEvent");
luaScript.registerFunction(getLastUnitTriggerEventUnitId, "lastUnitTriggerEventUnit");
luaScript.registerFunction(getLastUnitTriggerEventType, "lastUnitTriggerEventType");
luaScript.registerFunction(getUnitProperty, "getUnitProperty");
luaScript.registerFunction(getUnitPropertyName, "getUnitPropertyName");
luaScript.registerFunction(disableSpeedChange, "disableSpeedChange");
luaScript.registerFunction(enableSpeedChange, "enableSpeedChange");
luaScript.registerFunction(getSpeedChangeEnabled, "getSpeedChangeEnabled");
luaScript.registerFunction(storeSaveGameData, "storeSaveGameData");
luaScript.registerFunction(loadSaveGameData, "loadSaveGameData");
luaScript.registerFunction(getFactionPlayerType, "getFactionPlayerType");
//load code
for(int i= 0; i<scenario->getScriptCount(); ++i){
const Script* script= scenario->getScript(i);
luaScript.loadCode("function " + script->getName() + "()" + script->getCode() + "end\n", script->getName());
}
//!!!
// string data_path= getGameReadWritePath(GameConstants::path_data_CacheLookupKey);
// if(data_path != ""){
// endPathWithSlash(data_path);
// }
// string sandboxScriptFilename = data_path + "data/core/scripts/sandbox.lua";
// string sandboxLuaCode = getFileTextContents(sandboxScriptFilename);
//
// //luaScript.loadCode(sandboxLuaCode + "\n", "megaglest_lua_sandbox");
// luaScript.setSandboxWrapperFunctionName("runsandboxed");
// luaScript.setSandboxCode(sandboxLuaCode);
// luaScript.runCode(sandboxLuaCode);
// // Setup the lua security sandbox here
// luaScript.beginCall("megaglest_lua_sandbox");
// luaScript.endCall();
//setup message box
messageBox.init( Lang::getInstance().getString("Ok") );
messageBox.setEnabled(false);
//messageBox.setAutoWordWrap(false);
//last created unit
lastCreatedUnitId= -1;
lastDeadUnitName = "";
lastDeadUnitId= -1;
lastDeadUnitCauseOfDeath = ucodNone;
lastDeadUnitKillerName = "";
lastDeadUnitKillerId= -1;
lastAttackedUnitName = "";
lastAttackedUnitId = -1;
lastAttackingUnitName = "";
lastAttackingUnitId = -1;
gameOver= false;
gameWon = false;
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
try {
// Setup global functions and vars here
luaScript.beginCall("global");
luaScript.endCall();
//call startup function
if(this->rootNode == NULL) {
luaScript.beginCall("startup");
luaScript.endCall();
}
else {
loadGame(this->rootNode);
this->rootNode = NULL;
if(LuaScript::getDebugModeEnabled() == true) printf("Calling onLoad luaSavedGameData.size() = %d\n",(int)luaSavedGameData.size());
luaScript.beginCall("onLoad");
luaScript.endCall();
}
}
catch(const megaglest_runtime_error &ex) {
//string sErrBuf = "";
//if(ex.wantStackTrace() == true) {
char szErrBuf[8096]="";
//snprintf(szErrBuf,8096,"In [%s::%s %d]",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
string sErrBuf = string(szErrBuf) + string("The game may no longer be stable!\n\n\t [") + string(ex.what()) + string("]\n");
//}
SystemFlags::OutputDebug(SystemFlags::debugError,sErrBuf.c_str());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,sErrBuf.c_str());
thisScriptManager->addMessageToQueue(ScriptManagerMessage(sErrBuf.c_str(), "error",-1,-1,true));
thisScriptManager->onMessageBoxOk(false);
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
// ========================== events ===============================================
void ScriptManager::onMessageBoxOk(bool popFront) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
Lang &lang= Lang::getInstance();
for(int index = 0; messageQueue.empty() == false; ++index) {
//printf("i = %d messageQueue.size() = %d popFront = %d\n",i,messageQueue.size(),popFront);
if(popFront == true) {
messageQueue.pop_front();
}
if(messageQueue.empty() == false) {
// printf("onMessageBoxOk [%s] factionIndex = %d [%d] teamIndex = %d [%d][%d]\n",
// wrapString(lang.getScenarioString(messageQueue.front().getText()), messageWrapCount).c_str(),
// messageQueue.front().getFactionIndex(), this->world->getThisFactionIndex(),
// messageQueue.front().getTeamIndex(),this->world->getThisTeamIndex(),this->world->getThisFaction()->getTeam());
if((messageQueue.front().getFactionIndex() < 0 && messageQueue.front().getTeamIndex() < 0) ||
messageQueue.front().getFactionIndex() == this->world->getThisFactionIndex() ||
messageQueue.front().getTeamIndex() == this->world->getThisTeamIndex()) {
messageBox.setEnabled(true);
string msgText = messageQueue.front().getText();
string msgHeader = messageQueue.front().getHeader();
if(messageQueue.front().getMessageNotTranslated() == false) {
msgText = lang.getScenarioString(messageQueue.front().getText());
msgHeader = lang.getScenarioString(messageQueue.front().getHeader());
}
messageBox.setText(msgText);
messageBox.setHeader(msgHeader);
break;
}
popFront = true;
}
}
}
void ScriptManager::onResourceHarvested(){
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(this->rootNode == NULL) {
luaScript.beginCall("resourceHarvested");
luaScript.endCall();
}
}
void ScriptManager::onUnitCreated(const Unit* unit){
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(this->rootNode == NULL) {
lastCreatedUnitName= unit->getType()->getName(false);
lastCreatedUnitId= unit->getId();
luaScript.beginCall("unitCreated");
luaScript.endCall();
luaScript.beginCall("unitCreatedOfType_"+unit->getType()->getName());
luaScript.endCall();
}
}
void ScriptManager::onUnitDied(const Unit* unit){
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(this->rootNode == NULL) {
if(unit->getLastAttackerUnitId() >= 0) {
Unit *killer = world->findUnitById(unit->getLastAttackerUnitId());
if(killer != NULL) {
lastAttackingUnitName= killer->getType()->getName(false);
lastAttackingUnitId= killer->getId();
lastDeadUnitKillerName= killer->getType()->getName(false);
lastDeadUnitKillerId= killer->getId();
}
else {
lastDeadUnitKillerName= "";
lastDeadUnitKillerId= -1;
}
}
lastAttackedUnitName= unit->getType()->getName(false);
lastAttackedUnitId= unit->getId();
lastDeadUnitName= unit->getType()->getName(false);
lastDeadUnitId= unit->getId();
lastDeadUnitCauseOfDeath = unit->getCauseOfDeath();
luaScript.beginCall("unitDied");
luaScript.endCall();
}
}
void ScriptManager::onUnitAttacked(const Unit* unit) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(this->rootNode == NULL) {
lastAttackedUnitName= unit->getType()->getName(false);
lastAttackedUnitId= unit->getId();
luaScript.beginCall("unitAttacked");
luaScript.endCall();
}
}
void ScriptManager::onUnitAttacking(const Unit* unit) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(this->rootNode == NULL) {
lastAttackingUnitName= unit->getType()->getName(false);
lastAttackingUnitId= unit->getId();
luaScript.beginCall("unitAttacking");
luaScript.endCall();
}
}
void ScriptManager::onGameOver(bool won) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
gameWon = won;
luaScript.beginCall("gameOver");
luaScript.endCall();
}
void ScriptManager::onTimerTriggerEvent() {
if(TimerTriggerEventList.empty() == true) {
return;
}
if(this->rootNode != NULL) {
return;
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] TimerTriggerEventList.size() = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,TimerTriggerEventList.size());
for(std::map<int,TimerTriggerEvent>::iterator iterMap = TimerTriggerEventList.begin();
iterMap != TimerTriggerEventList.end(); ++iterMap) {
TimerTriggerEvent &event = iterMap->second;
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] event.running = %d, event.startTime = %lld, event.endTime = %lld, diff = %f\n",
__FILE__,__FUNCTION__,__LINE__,event.running,(long long int)event.startFrame,(long long int)event.endFrame,(event.endFrame - event.startFrame));
if(event.running == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
// If using an efficient timer, check if its time to trigger
// on the elapsed check
if(event.triggerSecondsElapsed > 0) {
int elapsed = (world->getFrameCount()-event.startFrame) / GameConstants::updateFps;
if(elapsed < event.triggerSecondsElapsed) {
continue;
}
}
currentTimerTriggeredEventId = iterMap->first;
luaScript.beginCall("timerTriggerEvent");
luaScript.endCall();
if(event.triggerSecondsElapsed > 0) {
int timerId = iterMap->first;
stopTimerEvent(timerId);
}
}
}
}
void ScriptManager::onCellTriggerEvent(Unit *movingUnit) {
if(CellTriggerEventList.empty() == true) {
return;
}
if(this->rootNode != NULL) {
return;
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] movingUnit = %p, CellTriggerEventList.size() = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,movingUnit,CellTriggerEventList.size());
// remove any delayed removals
unregisterCellTriggerEvent(-1);
inCellTriggerEvent = true;
if(movingUnit != NULL) {
//ScenarioInfo scenarioInfoStart = world->getScenario()->getInfo();
for(std::map<int,CellTriggerEvent>::iterator iterMap = CellTriggerEventList.begin();
iterMap != CellTriggerEventList.end(); ++iterMap) {
CellTriggerEvent &event = iterMap->second;
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] movingUnit = %d, event.type = %d, movingUnit->getPos() = %s, event.sourceId = %d, event.destId = %d, event.destPos = %s\n",
__FILE__,__FUNCTION__,__LINE__,movingUnit->getId(),event.type,movingUnit->getPos().getString().c_str(), event.sourceId,event.destId,event.destPos.getString().c_str());
bool triggerEvent = false;
currentCellTriggeredEventAreaEntryUnitId = 0;
currentCellTriggeredEventAreaExitUnitId = 0;
currentCellTriggeredEventUnitId = 0;
switch(event.type) {
case ctet_Unit:
{
Unit *destUnit = world->findUnitById(event.destId);
if(destUnit != NULL) {
if(movingUnit->getId() == event.sourceId) {
bool srcInDst = world->getMap()->isInUnitTypeCells(destUnit->getType(), destUnit->getPos(),movingUnit->getPos());
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] movingUnit = %d, event.type = %d, movingUnit->getPos() = %s, event.sourceId = %d, event.destId = %d, event.destPos = %s, destUnit->getPos() = %s, srcInDst = %d\n",
__FILE__,__FUNCTION__,__LINE__,movingUnit->getId(), event.type,movingUnit->getPos().getString().c_str(),event.sourceId,event.destId, event.destPos.getString().c_str(), destUnit->getPos().getString().c_str(),srcInDst);
if(srcInDst == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
else {
srcInDst = world->getMap()->isNextToUnitTypeCells(destUnit->getType(), destUnit->getPos(),movingUnit->getPos());
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] movingUnit = %d, event.type = %d, movingUnit->getPos() = %s, event.sourceId = %d, event.destId = %d, event.destPos = %s, destUnit->getPos() = %s, srcInDst = %d\n",
__FILE__,__FUNCTION__,__LINE__,movingUnit->getId(), event.type,movingUnit->getPos().getString().c_str(),event.sourceId,event.destId, event.destPos.getString().c_str(), destUnit->getPos().getString().c_str(),srcInDst);
}
triggerEvent = srcInDst;
if(triggerEvent == true) {
currentCellTriggeredEventUnitId = movingUnit->getId();
}
}
}
}
break;
case ctet_UnitPos:
{
if(movingUnit->getId() == event.sourceId) {
bool srcInDst = world->getMap()->isInUnitTypeCells(movingUnit->getType(), event.destPos,movingUnit->getPos());
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] movingUnit = %d, event.type = %d, movingUnit->getPos() = %s, event.sourceId = %d, event.destId = %d, event.destPos = %s, srcInDst = %d\n",
__FILE__,__FUNCTION__,__LINE__,movingUnit->getId(),event.type,movingUnit->getPos().getString().c_str(),event.sourceId,event.destId,event.destPos.getString().c_str(),srcInDst);
if(srcInDst == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
triggerEvent = srcInDst;
if(triggerEvent == true) {
currentCellTriggeredEventUnitId = movingUnit->getId();
}
}
}
break;
case ctet_UnitAreaPos:
{
if(movingUnit->getId() == event.sourceId) {
bool srcInDst = false;
// Cache area lookup so for each unitsize and pos its done only once
bool foundInCache = false;
std::map<int,std::map<Vec2i,bool> >::iterator iterFind1 = event.eventLookupCache.find(movingUnit->getType()->getSize());
if(iterFind1 != event.eventLookupCache.end()) {
std::map<Vec2i,bool>::iterator iterFind2 = iterFind1->second.find(movingUnit->getPos());
if(iterFind2 != iterFind1->second.end()) {
foundInCache = true;
srcInDst = iterFind2->second;
}
}
if(foundInCache == false) {
for(int x = event.destPos.x; srcInDst == false && x <= event.destPosEnd.x; ++x) {
for(int y = event.destPos.y; srcInDst == false && y <= event.destPosEnd.y; ++y) {
srcInDst = world->getMap()->isInUnitTypeCells(movingUnit->getType(), Vec2i(x,y),movingUnit->getPos());
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] movingUnit = %d, event.type = %d, movingUnit->getPos() = %s, event.sourceId = %d, event.destId = %d, event.destPos = %s, srcInDst = %d\n",
__FILE__,__FUNCTION__,__LINE__,movingUnit->getId(),event.type,movingUnit->getPos().getString().c_str(),event.sourceId,event.destId,Vec2i(x,y).getString().c_str(),srcInDst);
}
}
event.eventLookupCache[movingUnit->getType()->getSize()][movingUnit->getPos()] = srcInDst;
}
if(srcInDst == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
triggerEvent = srcInDst;
if(triggerEvent == true) {
currentCellTriggeredEventUnitId = movingUnit->getId();
}
}
}
break;
case ctet_Faction:
{
Unit *destUnit = world->findUnitById(event.destId);
if(destUnit != NULL &&
movingUnit->getFactionIndex() == event.sourceId) {
bool srcInDst = world->getMap()->isInUnitTypeCells(destUnit->getType(), destUnit->getPos(),movingUnit->getPos());
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] movingUnit = %d, event.type = %d, movingUnit->getPos() = %s, event.sourceId = %d, event.destId = %d, event.destPos = %s, srcInDst = %d\n",
__FILE__,__FUNCTION__,__LINE__,movingUnit->getId(),event.type,movingUnit->getPos().getString().c_str(),event.sourceId,event.destId,event.destPos.getString().c_str(),srcInDst);
if(srcInDst == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
else {
srcInDst = world->getMap()->isNextToUnitTypeCells(destUnit->getType(), destUnit->getPos(),movingUnit->getPos());
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] movingUnit = %d, event.type = %d, movingUnit->getPos() = %s, event.sourceId = %d, event.destId = %d, event.destPos = %s, destUnit->getPos() = %s, srcInDst = %d\n",
__FILE__,__FUNCTION__,__LINE__,movingUnit->getId(),event.type,movingUnit->getPos().getString().c_str(),event.sourceId,event.destId,event.destPos.getString().c_str(),destUnit->getPos().getString().c_str(),srcInDst);
}
triggerEvent = srcInDst;
if(triggerEvent == true) {
currentCellTriggeredEventUnitId = movingUnit->getId();
}
}
}
break;
case ctet_FactionPos:
{
if(movingUnit->getFactionIndex() == event.sourceId) {
//printf("ctet_FactionPos event.destPos = [%s], movingUnit->getPos() [%s]\n",event.destPos.getString().c_str(),movingUnit->getPos().getString().c_str());
bool srcInDst = world->getMap()->isInUnitTypeCells(movingUnit->getType(), event.destPos,movingUnit->getPos());
if(srcInDst == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
triggerEvent = srcInDst;
if(triggerEvent == true) {
currentCellTriggeredEventUnitId = movingUnit->getId();
}
}
}
break;
case ctet_FactionAreaPos:
{
if(movingUnit->getFactionIndex() == event.sourceId) {
//if(event.sourceId == 1) printf("ctet_FactionPos event.destPos = [%s], movingUnit->getPos() [%s] Unit id = %d\n",event.destPos.getString().c_str(),movingUnit->getPos().getString().c_str(),movingUnit->getId());
bool srcInDst = false;
// Cache area lookup so for each unitsize and pos its done only once
bool foundInCache = false;
std::map<int,std::map<Vec2i,bool> >::iterator iterFind1 = event.eventLookupCache.find(movingUnit->getType()->getSize());
if(iterFind1 != event.eventLookupCache.end()) {
std::map<Vec2i,bool>::iterator iterFind2 = iterFind1->second.find(movingUnit->getPos());
if(iterFind2 != iterFind1->second.end()) {
foundInCache = true;
srcInDst = iterFind2->second;
}
}
if(foundInCache == false) {
for(int x = event.destPos.x; srcInDst == false && x <= event.destPosEnd.x; ++x) {
for(int y = event.destPos.y; srcInDst == false && y <= event.destPosEnd.y; ++y) {
srcInDst = world->getMap()->isInUnitTypeCells(movingUnit->getType(), Vec2i(x,y),movingUnit->getPos());
if(srcInDst == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
}
}
event.eventLookupCache[movingUnit->getType()->getSize()][movingUnit->getPos()] = srcInDst;
}
triggerEvent = srcInDst;
if(triggerEvent == true) {
//printf("!!!UNIT IN AREA!!! Faction area pos, moving unit faction= %d, trigger faction = %d, unit id = %d\n",movingUnit->getFactionIndex(),event.sourceId,movingUnit->getId());
currentCellTriggeredEventUnitId = movingUnit->getId();
}
}
}
break;
case ctet_AreaPos:
{
// Is the unit already in the cell range? If no check if they are entering it
if(event.eventStateInfo.find(movingUnit->getId()) == event.eventStateInfo.end()) {
//printf("ctet_FactionPos event.destPos = [%s], movingUnit->getPos() [%s]\n",event.destPos.getString().c_str(),movingUnit->getPos().getString().c_str());
bool srcInDst = false;
for(int x = event.destPos.x; srcInDst == false && x <= event.destPosEnd.x; ++x) {
for(int y = event.destPos.y; srcInDst == false && y <= event.destPosEnd.y; ++y) {
srcInDst = world->getMap()->isInUnitTypeCells(movingUnit->getType(), Vec2i(x,y),movingUnit->getPos());
if(srcInDst == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
currentCellTriggeredEventAreaEntryUnitId = movingUnit->getId();
event.eventStateInfo[movingUnit->getId()] = Vec2i(x,y).getString();
}
}
}
triggerEvent = srcInDst;
if(triggerEvent == true) {
currentCellTriggeredEventUnitId = movingUnit->getId();
}
}
// If unit is already in cell range check if they are leaving?
else {
bool srcInDst = false;
for(int x = event.destPos.x; srcInDst == false && x <= event.destPosEnd.x; ++x) {
for(int y = event.destPos.y; srcInDst == false && y <= event.destPosEnd.y; ++y) {
srcInDst = world->getMap()->isInUnitTypeCells(movingUnit->getType(), Vec2i(x,y),movingUnit->getPos());
if(srcInDst == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
//event.eventStateInfo[movingUnit->getId()] = Vec2i(x,y);
}
}
}
triggerEvent = (srcInDst == false);
if(triggerEvent == true) {
currentCellTriggeredEventUnitId = movingUnit->getId();
}
if(triggerEvent == true) {
currentCellTriggeredEventAreaExitUnitId = movingUnit->getId();
event.eventStateInfo.erase(movingUnit->getId());
}
}
}
break;
}
if(triggerEvent == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
currentCellTriggeredEventId = iterMap->first;
event.triggerCount++;
luaScript.beginCall("cellTriggerEvent");
luaScript.endCall();
}
// ScenarioInfo scenarioInfoEnd = world->getScenario()->getInfo();
// if(scenarioInfoStart.file != scenarioInfoEnd.file) {
// break;
// }
}
}
inCellTriggerEvent = false;
}
// ========================== lua wrappers ===============================================
string ScriptManager::wrapString(const string &str, int wrapCount) {
string returnString;
int letterCount= 0;
for(int i= 0; i < (int)str.size(); ++i){
if(letterCount>wrapCount && str[i]==' ') {
returnString += '\n';
letterCount= 0;
}
else
{
returnString += str[i];
}
++letterCount;
}
return returnString;
}
void ScriptManager::networkShowMessageForFaction(const string &text, const string &header,int factionIndex) {
messageQueue.push_back(ScriptManagerMessage(text, header, factionIndex));
thisScriptManager->onMessageBoxOk(false);
}
void ScriptManager::networkShowMessageForTeam(const string &text, const string &header,int teamIndex) {
// Team indexes are 0 based internally (but 1 based in the lua script) so convert
teamIndex--;
messageQueue.push_back(ScriptManagerMessage(text, header, -1, teamIndex));
thisScriptManager->onMessageBoxOk(false);
}
void ScriptManager::networkSetCameraPositionForFaction(int factionIndex, const Vec2i &pos) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(factionIndex == this->world->getThisFactionIndex()) {
gameCamera->centerXZ(pos.x, pos.y);
}
}
void ScriptManager::networkSetCameraPositionForTeam(int teamIndex, const Vec2i &pos) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(teamIndex == this->world->getThisTeamIndex()) {
gameCamera->centerXZ(pos.x, pos.y);
}
}
void ScriptManager::showMessage(const string &text, const string &header){
messageQueue.push_back(ScriptManagerMessage(text, header));
thisScriptManager->onMessageBoxOk(false);
}
void ScriptManager::clearDisplayText(){
displayText= "";
}
void ScriptManager::setDisplayText(const string &text){
displayText= wrapString(Lang::getInstance().getScenarioString(text), displayTextWrapCount);
}
void ScriptManager::addConsoleText(const string &text){
world->addConsoleText(text);
}
void ScriptManager::addConsoleLangText(const char *fmt, ...){
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
va_list argList;
va_start(argList, fmt);
const int max_debug_buffer_size = 8096;
char szBuf[max_debug_buffer_size]="";
vsnprintf(szBuf,max_debug_buffer_size-1,fmt, argList);
world->addConsoleTextWoLang(szBuf);
va_end(argList);
}
void ScriptManager::DisplayFormattedText(const char *fmt, ...) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
va_list argList;
va_start(argList, fmt);
const int max_debug_buffer_size = 8096;
char szBuf[max_debug_buffer_size]="";
vsnprintf(szBuf,max_debug_buffer_size-1,fmt, argList);
displayText=szBuf;
va_end(argList);
}
void ScriptManager::DisplayFormattedLangText(const char *fmt, ...) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
va_list argList;
va_start(argList, fmt);
const int max_debug_buffer_size = 8096;
char szBuf[max_debug_buffer_size]="";
vsnprintf(szBuf,max_debug_buffer_size-1,fmt, argList);
displayText=szBuf;
va_end(argList);
}
void ScriptManager::setCameraPosition(const Vec2i &pos){
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
gameCamera->centerXZ(pos.x, pos.y);
}
void ScriptManager::shakeCamera(int shakeIntensity, int shakeDuration, bool cameraDistanceAffected, int unitId){
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if (cameraDistanceAffected) {
Unit *unit = world->findUnitById(unitId);
if(unit) {
gameCamera->shake(shakeDuration, shakeIntensity,cameraDistanceAffected, unit->getCurrMidHeightVector());
}
}
else {
gameCamera->shake(shakeDuration, shakeIntensity,cameraDistanceAffected, Vec3f(0.f,0.f,0.f));
}
}
void ScriptManager::createUnit(const string &unitName, int factionIndex, Vec2i pos){
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] unit [%s] factionIndex = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,unitName.c_str(),factionIndex);
world->createUnit(unitName, factionIndex, pos);
}
void ScriptManager::createUnitNoSpacing(const string &unitName, int factionIndex, Vec2i pos){
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] unit [%s] factionIndex = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,unitName.c_str(),factionIndex);
world->createUnit(unitName, factionIndex, pos, false);
}
void ScriptManager::setLockedUnitForFaction(const string &unitName, int factionIndex , bool lock){
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] unit [%s] factionIndex = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,unitName.c_str(),factionIndex);
if(world->getFactionCount()>factionIndex) {
const UnitType *ut= world->getFaction(factionIndex)->getType()->getUnitType(unitName);
world->getFaction(factionIndex)->setLockedUnitForFaction(ut,lock);
} else {
throw megaglest_runtime_error("Invalid faction index in setLockedUnitForFaction: " + intToStr(factionIndex),true);
}
}
void ScriptManager::destroyUnit(int unitId){
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] unit [%d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,unitId);
Unit *unit = world->findUnitById(unitId);
if(unit != NULL) {
// Make sure they die
bool unit_dead = unit->decHp(unit->getHp() * unit->getHp());
if(unit_dead == false) {
throw megaglest_runtime_error("unit_dead == false",true);
}
unit->kill();
// If called from an existing die event we get a stack overflow
//onUnitDied(unit);
}
}
void ScriptManager::giveKills (int unitId, int amount){
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] unit [%d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,unitId);
Unit *unit = world->findUnitById(unitId);
if(unit != NULL) {
for(int index = 1; index <= amount; ++index) {
unit->incKills(-1);
}
}
}
void ScriptManager::playStaticSound(const string &playSound) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] playSound [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,playSound.c_str());
world->playStaticSound(playSound);
}
void ScriptManager::playStreamingSound(const string &playSound) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] playSound [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,playSound.c_str());
world->playStreamingSound(playSound);
}
void ScriptManager::stopStreamingSound(const string &playSound) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] playSound [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,playSound.c_str());
world->stopStreamingSound(playSound);
}
void ScriptManager::stopAllSound() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
world->stopAllSound();
}
void ScriptManager::playStaticVideo(const string &playVideo) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] playVideo [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,playVideo.c_str());
world->playStaticVideo(playVideo);
}
void ScriptManager::playStreamingVideo(const string &playVideo) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] playVideo [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,playVideo.c_str());
world->playStreamingVideo(playVideo);
}
void ScriptManager::stopStreamingVideo(const string &playVideo) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] playVideo [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,playVideo.c_str());
world->stopStreamingVideo(playVideo);
}
void ScriptManager::stopAllVideo() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
world->stopAllVideo();
}
void ScriptManager::togglePauseGame(int pauseStatus) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] pauseStatus = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,pauseStatus);
world->togglePauseGame((pauseStatus != 0),true);
}
void ScriptManager::morphToUnit(int unitId,const string &morphName, int ignoreRequirements) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] unit [%d] morphName [%s] forceUpgradesIfRequired = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,unitId,morphName.c_str(),ignoreRequirements);
world->morphToUnit(unitId,morphName,(ignoreRequirements == 1));
}
void ScriptManager::moveToUnit(int unitId,int destUnitId) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] unit [%d] destUnitId [%d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,unitId,destUnitId);
world->moveToUnit(unitId,destUnitId);
}
void ScriptManager::giveResource(const string &resourceName, int factionIndex, int amount){
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
world->giveResource(resourceName, factionIndex, amount);
}
void ScriptManager::givePositionCommand(int unitId, const string &commandName, const Vec2i &pos){
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
world->givePositionCommand(unitId, commandName, pos);
}
void ScriptManager::giveAttackCommand(int unitId, int unitToAttackId) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
world->giveAttackCommand(unitId, unitToAttackId);
}
void ScriptManager::giveProductionCommand(int unitId, const string &producedName){
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
world->giveProductionCommand(unitId, producedName);
}
void ScriptManager::giveUpgradeCommand(int unitId, const string &producedName){
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
world->giveUpgradeCommand(unitId, producedName);
}
void ScriptManager::giveAttackStoppedCommand(int unitId, const string &itemName,int ignoreRequirements) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
world->giveAttackStoppedCommand(unitId, itemName, (ignoreRequirements == 1));
}
void ScriptManager::disableAi(int factionIndex){
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(factionIndex >= 0 && factionIndex < GameConstants::maxPlayers) {
playerModifiers[factionIndex].disableAi();
disableConsume(factionIndex); // by this we stay somehow compatible with old behaviour
}
}
void ScriptManager::enableAi(int factionIndex){
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(factionIndex >= 0 && factionIndex < GameConstants::maxPlayers) {
playerModifiers[factionIndex].enableAi();
}
}
bool ScriptManager::getAiEnabled(int factionIndex) {
if(factionIndex >= 0 && factionIndex < GameConstants::maxPlayers) {
return playerModifiers[factionIndex].getAiEnabled();
}
return false;
}
void ScriptManager::disableConsume(int factionIndex) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(factionIndex >= 0 && factionIndex < GameConstants::maxPlayers) {
playerModifiers[factionIndex].disableConsume();
}
}
void ScriptManager::enableConsume(int factionIndex) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(factionIndex >= 0 && factionIndex < GameConstants::maxPlayers) {
playerModifiers[factionIndex].enableConsume();
}
}
bool ScriptManager::getConsumeEnabled(int factionIndex) {
if(factionIndex >= 0 && factionIndex < GameConstants::maxPlayers) {
return playerModifiers[factionIndex].getConsumeEnabled();
}
return false;
}
int ScriptManager::registerCellTriggerEventForUnitToUnit(int sourceUnitId, int destUnitId) {
CellTriggerEvent trigger;
trigger.type = ctet_Unit;
trigger.sourceId = sourceUnitId;
trigger.destId = destUnitId;
int eventId = currentEventId++;
CellTriggerEventList[eventId] = trigger;
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] Unit: %d will trigger cell event when reaching unit: %d, eventId = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,sourceUnitId,destUnitId,eventId);
return eventId;
}
int ScriptManager::registerCellTriggerEventForUnitToLocation(int sourceUnitId, const Vec2i &pos) {
CellTriggerEvent trigger;
trigger.type = ctet_UnitPos;
trigger.sourceId = sourceUnitId;
trigger.destPos = pos;
int eventId = currentEventId++;
CellTriggerEventList[eventId] = trigger;
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] Unit: %d will trigger cell event when reaching pos: %s, eventId = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,sourceUnitId,pos.getString().c_str(),eventId);
return eventId;
}
int ScriptManager::registerCellAreaTriggerEventForUnitToLocation(int sourceUnitId, const Vec4i &pos) {
CellTriggerEvent trigger;
trigger.type = ctet_UnitAreaPos;
trigger.sourceId = sourceUnitId;
trigger.destPos.x = pos.x;
trigger.destPos.y = pos.y;
trigger.destPosEnd.x = pos.z;
trigger.destPosEnd.y = pos.w;
int eventId = currentEventId++;
CellTriggerEventList[eventId] = trigger;
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] Unit: %d will trigger cell event when reaching pos: %s, eventId = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,sourceUnitId,pos.getString().c_str(),eventId);
return eventId;
}
int ScriptManager::registerCellTriggerEventForFactionToUnit(int sourceFactionId, int destUnitId) {
CellTriggerEvent trigger;
trigger.type = ctet_Faction;
trigger.sourceId = sourceFactionId;
trigger.destId = destUnitId;
int eventId = currentEventId++;
CellTriggerEventList[eventId] = trigger;
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] Faction: %d will trigger cell event when reaching unit: %d, eventId = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,sourceFactionId,destUnitId,eventId);
return eventId;
}
int ScriptManager::registerCellTriggerEventForFactionToLocation(int sourceFactionId, const Vec2i &pos) {
CellTriggerEvent trigger;
trigger.type = ctet_FactionPos;
trigger.sourceId = sourceFactionId;
trigger.destPos = pos;
int eventId = currentEventId++;
CellTriggerEventList[eventId] = trigger;
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]Faction: %d will trigger cell event when reaching pos: %s, eventId = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,sourceFactionId,pos.getString().c_str(),eventId);
return eventId;
}
int ScriptManager::registerCellAreaTriggerEventForFactionToLocation(int sourceFactionId, const Vec4i &pos) {
CellTriggerEvent trigger;
trigger.type = ctet_FactionAreaPos;
trigger.sourceId = sourceFactionId;
trigger.destPos.x = pos.x;
trigger.destPos.y = pos.y;
trigger.destPosEnd.x = pos.z;
trigger.destPosEnd.y = pos.w;
int eventId = currentEventId++;
CellTriggerEventList[eventId] = trigger;
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]Faction: %d will trigger cell event when reaching pos: %s, eventId = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,sourceFactionId,pos.getString().c_str(),eventId);
return eventId;
}
int ScriptManager::registerCellAreaTriggerEvent(const Vec4i &pos) {
CellTriggerEvent trigger;
trigger.type = ctet_AreaPos;
trigger.sourceId = -1;
trigger.destPos.x = pos.x;
trigger.destPos.y = pos.y;
trigger.destPosEnd.x = pos.z;
trigger.destPosEnd.y = pos.w;
int eventId = currentEventId++;
CellTriggerEventList[eventId] = trigger;
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] trigger cell event when reaching pos: %s, eventId = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,pos.getString().c_str(),eventId);
return eventId;
}
int ScriptManager::getCellTriggerEventCount(int eventId) {
int result = 0;
if(CellTriggerEventList.find(eventId) != CellTriggerEventList.end()) {
result = CellTriggerEventList[eventId].triggerCount;
}
return result;
}
void ScriptManager::unregisterCellTriggerEvent(int eventId) {
if(CellTriggerEventList.find(eventId) != CellTriggerEventList.end()) {
if(inCellTriggerEvent == false) {
CellTriggerEventList.erase(eventId);
}
else {
unRegisterCellTriggerEventList.push_back(eventId);
}
}
if(inCellTriggerEvent == false) {
if(unRegisterCellTriggerEventList.empty() == false) {
for(int i = 0; i < (int)unRegisterCellTriggerEventList.size(); ++i) {
int delayedEventId = unRegisterCellTriggerEventList[i];
CellTriggerEventList.erase(delayedEventId);
}
unRegisterCellTriggerEventList.clear();
}
}
}
int ScriptManager::startTimerEvent() {
TimerTriggerEvent trigger;
trigger.running = true;
//trigger.startTime = time(NULL);
trigger.startFrame = world->getFrameCount();
//trigger.endTime = 0;
trigger.endFrame = 0;
int eventId = currentEventId++;
TimerTriggerEventList[eventId] = trigger;
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] TimerTriggerEventList.size() = %d, eventId = %d, trigger.startTime = %lld, trigger.endTime = %lld\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,TimerTriggerEventList.size(),eventId,(long long int)trigger.startFrame,(long long int)trigger.endFrame);
return eventId;
}
int ScriptManager::startEfficientTimerEvent(int triggerSecondsElapsed) {
TimerTriggerEvent trigger;
trigger.running = true;
//trigger.startTime = time(NULL);
trigger.startFrame = world->getFrameCount();
//trigger.endTime = 0;
trigger.endFrame = 0;
trigger.triggerSecondsElapsed = triggerSecondsElapsed;
int eventId = currentEventId++;
TimerTriggerEventList[eventId] = trigger;
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] TimerTriggerEventList.size() = %d, eventId = %d, trigger.startTime = %lld, trigger.endTime = %lld\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,TimerTriggerEventList.size(),eventId,(long long int)trigger.startFrame,(long long int)trigger.endFrame);
return eventId;
}
int ScriptManager::resetTimerEvent(int eventId) {
int result = 0;
if(TimerTriggerEventList.find(eventId) != TimerTriggerEventList.end()) {
TimerTriggerEvent &trigger = TimerTriggerEventList[eventId];
result = getTimerEventSecondsElapsed(eventId);
//trigger.startTime = time(NULL);
trigger.startFrame = world->getFrameCount();
//trigger.endTime = 0;
trigger.endFrame = 0;
trigger.running = true;
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] TimerTriggerEventList.size() = %d, eventId = %d, trigger.startTime = %lld, trigger.endTime = %lld, result = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,TimerTriggerEventList.size(),eventId,(long long int)trigger.startFrame,(long long int)trigger.endFrame,result);
}
return result;
}
int ScriptManager::stopTimerEvent(int eventId) {
int result = 0;
if(TimerTriggerEventList.find(eventId) != TimerTriggerEventList.end()) {
TimerTriggerEvent &trigger = TimerTriggerEventList[eventId];
//trigger.endTime = time(NULL);
trigger.endFrame = world->getFrameCount();
trigger.running = false;
result = getTimerEventSecondsElapsed(eventId);
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] TimerTriggerEventList.size() = %d, eventId = %d, trigger.startTime = %lld, trigger.endTime = %lld, result = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,TimerTriggerEventList.size(),eventId,(long long int)trigger.startFrame,(long long int)trigger.endFrame,result);
}
return result;
}
int ScriptManager::getTimerEventSecondsElapsed(int eventId) {
int result = 0;
if(TimerTriggerEventList.find(eventId) != TimerTriggerEventList.end()) {
TimerTriggerEvent &trigger = TimerTriggerEventList[eventId];
if(trigger.running) {
//result = (int)difftime(time(NULL),trigger.startTime);
result = (world->getFrameCount()-trigger.startFrame) / GameConstants::updateFps;
}
else {
//result = (int)difftime(trigger.endTime,trigger.startTime);
result = (trigger.endFrame-trigger.startFrame) / GameConstants::updateFps;
}
//printf("Timer event id = %d seconmds elapsed = %d\n",eventId,result);
}
return result;
}
void ScriptManager::setPlayerAsWinner(int factionIndex) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(factionIndex >= 0 && factionIndex < GameConstants::maxPlayers) {
playerModifiers[factionIndex].setAsWinner();
}
}
void ScriptManager::endGame() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
gameOver= true;
}
void ScriptManager::startPerformanceTimer() {
if(world->getGame() == NULL) {
throw megaglest_runtime_error("#1 world->getGame() == NULL",true);
}
world->getGame()->startPerformanceTimer();
}
void ScriptManager::endPerformanceTimer() {
if(world->getGame() == NULL) {
throw megaglest_runtime_error("#2 world->getGame() == NULL",true);
}
world->getGame()->endPerformanceTimer();
}
Vec2i ScriptManager::getPerformanceTimerResults() {
if(world->getGame() == NULL) {
throw megaglest_runtime_error("#3 world->getGame() == NULL",true);
}
return world->getGame()->getPerformanceTimerResults();
}
Vec2i ScriptManager::getStartLocation(int factionIndex) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
return world->getStartLocation(factionIndex);
}
Vec2i ScriptManager::getUnitPosition(int unitId) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
Vec2i result = world->getUnitPosition(unitId);
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s] unitId = %d, pos [%s]\n",__FUNCTION__,unitId,result.getString().c_str());
return result;
}
void ScriptManager::setUnitPosition(int unitId, Vec2i pos) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
world->setUnitPosition(unitId,pos);
}
void ScriptManager::addCellMarker(Vec2i pos, int factionIndex, const string &note, const string &textureFile) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
world->addCellMarker(pos,factionIndex, note, textureFile);
}
void ScriptManager::removeCellMarker(Vec2i pos, int factionIndex) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
world->removeCellMarker(pos,factionIndex);
}
void ScriptManager::showMarker(Vec2i pos, int factionIndex, const string &note, const string &textureFile, int flashCount) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
world->showMarker(pos,factionIndex, note, textureFile, flashCount);
}
int ScriptManager::getIsUnitAlive(int unitId) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
return world->getIsUnitAlive(unitId);
}
int ScriptManager::getUnitFaction(int unitId) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
return world->getUnitFactionIndex(unitId);
}
const string ScriptManager::getUnitName(int unitId) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
string result = "";
Unit *unit = world->findUnitById(unitId);
if(unit) {
result = world->findUnitById(unitId)->getType()->getName(false);
}
return result;
}
const string ScriptManager::getUnitDisplayName(int unitId) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
return world->getUnitName(unitId);
}
int ScriptManager::getResourceAmount(const string &resourceName, int factionIndex) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
return world->getResourceAmount(resourceName, factionIndex);
}
const string &ScriptManager::getLastCreatedUnitName() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
return lastCreatedUnitName;
}
int ScriptManager::getCellTriggeredEventId() {
return currentCellTriggeredEventId;
}
int ScriptManager::getTimerTriggeredEventId() {
return currentTimerTriggeredEventId;
}
int ScriptManager::getCellTriggeredEventAreaEntryUnitId() {
return currentCellTriggeredEventAreaEntryUnitId;
}
int ScriptManager::getCellTriggeredEventAreaExitUnitId() {
return currentCellTriggeredEventAreaExitUnitId;
}
int ScriptManager::getCellTriggeredEventUnitId() {
return currentCellTriggeredEventUnitId;
}
void ScriptManager::setRandomGenInit(int seed) {
random.init(seed);
}
int ScriptManager::getRandomGen(int minVal, int maxVal) {
return random.randRange(minVal,maxVal);
}
int ScriptManager::getWorldFrameCount() {
return world->getFrameCount();
}
bool ScriptManager::getGameWon() const {
return gameWon;
}
bool ScriptManager::getIsGameOver() const {
return gameOver;
}
int ScriptManager::getLastCreatedUnitId() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
return lastCreatedUnitId;
}
const string &ScriptManager::getLastDeadUnitName() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
return lastDeadUnitName;
}
int ScriptManager::getLastDeadUnitId() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
return lastDeadUnitId;
}
int ScriptManager::getLastDeadUnitCauseOfDeath() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
return lastDeadUnitCauseOfDeath;
}
const string &ScriptManager::getLastDeadUnitKillerName() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
return lastDeadUnitKillerName;
}
int ScriptManager::getLastDeadUnitKillerId() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
return lastDeadUnitKillerId;
}
const string &ScriptManager::getLastAttackedUnitName() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
return lastAttackedUnitName;
}
int ScriptManager::getLastAttackedUnitId() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
return lastAttackedUnitId;
}
const string &ScriptManager::getLastAttackingUnitName() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
return lastAttackingUnitName;
}
int ScriptManager::getLastAttackingUnitId() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
return lastAttackingUnitId;
}
int ScriptManager::getUnitCount(int factionIndex) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
return world->getUnitCount(factionIndex);
}
int ScriptManager::getUnitCountOfType(int factionIndex, const string &typeName) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
return world->getUnitCountOfType(factionIndex, typeName);
}
const string ScriptManager::getSystemMacroValue(const string &key) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
return world->getSystemMacroValue(key);
}
const string ScriptManager::getPlayerName(int factionIndex) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
return world->getPlayerName(factionIndex);
}
void ScriptManager::loadScenario(const string &name, bool keepFactions) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
world->setQueuedScenario(name,keepFactions);
}
vector<int> ScriptManager::getUnitsForFaction(int factionIndex,const string& commandTypeName, int field) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
return world->getUnitsForFaction(factionIndex,commandTypeName, field);
}
int ScriptManager::getUnitCurrentField(int unitId) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
return world->getUnitCurrentField(unitId);
}
int ScriptManager::isFreeCellsOrHasUnit(int field, int unitId, Vec2i pos) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
Unit* unit= world->findUnitById(unitId);
if(unit == NULL) {
throw megaglest_runtime_error("unit == NULL",true);
}
int result = world->getMap()->isFreeCellsOrHasUnit(pos,unit->getType()->getSize(),static_cast<Field>(field),unit);
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s] unitId = %d, [%s] pos [%s] field = %d result = %d\n",__FUNCTION__,unitId,unit->getType()->getName(false).c_str(),pos.getString().c_str(),field,result);
return result;
}
int ScriptManager::isFreeCells(int unitSize, int field, Vec2i pos) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
int result = world->getMap()->isFreeCellsOrHasUnit(pos,unitSize,static_cast<Field>(field),NULL);
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s] unitSize = %d, pos [%s] field = %d result = %d\n",__FUNCTION__,unitSize,pos.getString().c_str(),field,result);
return result;
}
int ScriptManager::getHumanFactionId() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
return this->world->getThisFactionIndex();
}
void ScriptManager::highlightUnit(int unitId, float radius, float thickness, Vec4f color) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
world->highlightUnit(unitId, radius, thickness, color);
}
void ScriptManager::unhighlightUnit(int unitId) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
world->unhighlightUnit(unitId);
}
void ScriptManager::giveStopCommand(int unitId) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
world->giveStopCommand(unitId);
}
bool ScriptManager::selectUnit(int unitId) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
return world->selectUnit(unitId);
}
void ScriptManager::unselectUnit(int unitId) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
world->unselectUnit(unitId);
}
void ScriptManager::addUnitToGroupSelection(int unitId,int groupIndex) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
world->addUnitToGroupSelection(unitId,groupIndex);
}
void ScriptManager::recallGroupSelection(int groupIndex) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
world->recallGroupSelection(groupIndex);
}
void ScriptManager::removeUnitFromGroupSelection(int unitId,int groupIndex) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
world->removeUnitFromGroupSelection(unitId,groupIndex);
}
void ScriptManager::setAttackWarningsEnabled(bool enabled) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
world->setAttackWarningsEnabled(enabled);
}
bool ScriptManager::getAttackWarningsEnabled() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
return world->getAttackWarningsEnabled();
}
void ScriptManager::registerUnitTriggerEvent(int unitId) {
UnitTriggerEventList[unitId]=utet_None;
}
void ScriptManager::unregisterUnitTriggerEvent(int unitId) {
UnitTriggerEventList.erase(unitId);
}
int ScriptManager::getLastUnitTriggerEventUnitId() {
return lastUnitTriggerEventUnitId;
}
UnitTriggerEventType ScriptManager::getLastUnitTriggerEventType() {
return lastUnitTriggerEventType;
}
int ScriptManager::getUnitProperty(int unitId, UnitTriggerEventType type) {
int result = -1;
//printf("File: %s line: %d type: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__LINE__,type);
Unit *unit= world->findUnitById(unitId);
if(unit != NULL) {
switch(type) {
case utet_None:
result = -2;
break;
case utet_HPChanged:
result = unit->getHp();
break;
case utet_EPChanged:
result = unit->getEp();
break;
case utet_LevelChanged:
result = -3;
if(unit->getLevel() != NULL) {
result = unit->getLevel()->getKills();
}
break;
case utet_FieldChanged:
result = unit->getCurrField();
break;
case utet_SkillChanged:
result = -4;
if(unit->getCurrSkill() != NULL) {
result = unit->getCurrSkill()->getClass();
}
break;
default:
result = -1000;
break;
}
}
//printf("File: %s line: %d result: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__LINE__,result);
return result;
}
const string ScriptManager::getUnitPropertyName(int unitId, UnitTriggerEventType type) {
string result = "";
Unit *unit= world->findUnitById(unitId);
if(unit != NULL) {
switch(type) {
case utet_None:
result = "";
break;
case utet_HPChanged:
result = "";
break;
case utet_EPChanged:
result = "";
break;
case utet_LevelChanged:
result = "";
if(unit->getLevel() != NULL) {
result = unit->getLevel()->getName(false);
}
break;
case utet_FieldChanged:
result = "";
break;
case utet_SkillChanged:
result = "";
if(unit->getCurrSkill() != NULL) {
result = unit->getCurrSkill()->getName();
}
break;
default:
result = "???";
break;
}
}
return result;
}
void ScriptManager::onUnitTriggerEvent(const Unit *unit, UnitTriggerEventType event) {
//static bool inEvent = false;
//if(inEvent == true) {
// printf("\n\n!!!!!!!!!!!!!!! File: %s line: %d unit [%d - %s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__LINE__,unit->getId(),unit->getType()->getName().c_str());
// return;
//}
//inEvent = true;
//printf("File: %s line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__LINE__);
if(UnitTriggerEventList.empty() == false) {
//printf("File: %s line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__LINE__);
std::map<int,UnitTriggerEventType>::iterator iterFind = UnitTriggerEventList.find(unit->getId());
if(iterFind != UnitTriggerEventList.end()) {
//printf("File: %s line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__LINE__);
lastUnitTriggerEventUnitId = unit->getId();
lastUnitTriggerEventType = event;
//printf("File: %s line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__LINE__);
luaScript.beginCall("unitTriggerEvent");
luaScript.endCall();
//printf("File: %s line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__LINE__);
}
}
//inEvent = false;
//printf("File: %s line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__LINE__);
}
void ScriptManager::registerDayNightEvent() {
registeredDayNightEvent = true;
}
void ScriptManager::unregisterDayNightEvent() {
registeredDayNightEvent = false;
}
void ScriptManager::onDayNightTriggerEvent() {
if(registeredDayNightEvent == true) {
bool isDay = (this->getIsDayTime() == 1);
if((lastDayNightTriggerStatus != 1 && isDay == true) ||
(lastDayNightTriggerStatus != 2 && isDay == false)) {
if(isDay == true) {
lastDayNightTriggerStatus = 1;
}
else {
lastDayNightTriggerStatus = 2;
}
printf("Triggering daynight event isDay: %d [%f]\n",isDay,getTimeOfDay());
luaScript.beginCall("dayNightTriggerEvent");
luaScript.endCall();
}
}
}
int ScriptManager::getIsDayTime() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
const TimeFlow *tf= world->getTimeFlow();
if(tf == NULL) {
throw megaglest_runtime_error("#1 tf == NULL",true);
}
return tf->isDay();
}
int ScriptManager::getIsNightTime() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
const TimeFlow *tf= world->getTimeFlow();
if(tf == NULL) {
throw megaglest_runtime_error("#2 tf == NULL",true);
}
return tf->isNight();
}
float ScriptManager::getTimeOfDay() {
//printf("File: %s line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__LINE__);
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
const TimeFlow *tf= world->getTimeFlow();
if(tf == NULL) {
throw megaglest_runtime_error("#3 tf == NULL",true);
}
//printf("File: %s line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__LINE__);
return tf->getTime();
}
void ScriptManager::disableSpeedChange() {
if(world->getGame() == NULL) {
throw megaglest_runtime_error("#4 world->getGame() == NULL");
}
world->getGame()->setDisableSpeedChange(true);
}
void ScriptManager::enableSpeedChange() {
if(world->getGame() == NULL) {
throw megaglest_runtime_error("#5 world->getGame() == NULL");
}
world->getGame()->setDisableSpeedChange(false);
}
bool ScriptManager::getSpeedChangeEnabled() {
if(world->getGame() == NULL) {
throw megaglest_runtime_error("#6 world->getGame() == NULL");
}
return world->getGame()->getDisableSpeedChange();
}
void ScriptManager::addMessageToQueue(ScriptManagerMessage msg) {
messageQueue.push_back(msg);
}
void ScriptManager::storeSaveGameData(string name, string value) {
if(LuaScript::getDebugModeEnabled() == true) printf("storeSaveGameData name [%s] value [%s]\n",name.c_str(),value.c_str());
luaSavedGameData[name] = value;
}
string ScriptManager::loadSaveGameData(string name) {
string value = luaSavedGameData[name];
if(LuaScript::getDebugModeEnabled() == true) printf("loadSaveGameData result name [%s] value [%s]\n",name.c_str(),value.c_str());
return value;
}
ControlType ScriptManager::getFactionPlayerType(int factionIndex) {
Faction *faction = world->getFaction(factionIndex);
if(faction != NULL) {
return faction->getControlType();
}
return ctClosed;
}
// ========================== lua callbacks ===============================================
int ScriptManager::showMessage(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
thisScriptManager->showMessage(luaArguments.getString(-2), luaArguments.getString(-1));
return luaArguments.getReturnCount();
}
int ScriptManager::networkShowMessageForFaction(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->networkShowMessageForFaction(luaArguments.getString(-3), luaArguments.getString(-2), luaArguments.getInt(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::networkShowMessageForTeam(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->networkShowMessageForTeam(luaArguments.getString(-3), luaArguments.getString(-2), luaArguments.getInt(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::networkSetCameraPositionForFaction(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->networkSetCameraPositionForFaction(luaArguments.getInt(-2), luaArguments.getVec2i(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::networkSetCameraPositionForTeam(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->networkSetCameraPositionForTeam(luaArguments.getInt(-2), luaArguments.getVec2i(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::setDisplayText(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->setDisplayText(luaArguments.getString(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::addConsoleText(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->addConsoleText(luaArguments.getString(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::clearDisplayText(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->clearDisplayText();
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::setCameraPosition(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->setCameraPosition(Vec2i(luaArguments.getVec2i(-1)));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::shakeCamera(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->shakeCamera(luaArguments.getInt(-2),luaArguments.getInt(-1),false,0);
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::shakeCameraOnUnit(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->shakeCamera(luaArguments.getInt(-3),luaArguments.getInt(-2),true,luaArguments.getInt(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::createUnit(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] unit [%s] factionIndex = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,luaArguments.getString(-3).c_str(),luaArguments.getInt(-2));
try {
thisScriptManager->createUnit(
luaArguments.getString(-3),
luaArguments.getInt(-2),
luaArguments.getVec2i(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
void ScriptManager::error(LuaHandle* luaHandle,const megaglest_runtime_error *mgErr, const char* file, const char* function, int line){
char szErrBuf[8096]="";
char szErrBuf2[8096]="";
int luaLine=-1;
const char* luaSource="";
if(luaHandle != NULL){
lua_Debug ar;
lua_getstack(luaHandle, 1, &ar);
lua_getinfo(luaHandle, "nSl", &ar);
luaLine = ar.currentline;
luaSource=ar.source;
}
snprintf(szErrBuf,8096,"in %s::%s %d ",extractFileFromDirectoryPath(file).c_str(),function,line);
snprintf(szErrBuf2,8096,"Lua: tag=<%s> line=%d ",luaSource,luaLine-1);
string sErrBuf = string("Error! The game may no longer be stable!\n\n")
+ string(szErrBuf) + "\n"+ string(szErrBuf2) + "\n\n"
+ string(mgErr->what());
SystemFlags::OutputDebug(SystemFlags::debugError,sErrBuf.c_str());
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,sErrBuf.c_str());
thisScriptManager->addMessageToQueue(ScriptManagerMessage(sErrBuf.c_str(), "error " + intToStr(thisScriptManager->errorCount),-1,-1,true));
thisScriptManager->errorCount++;
thisScriptManager->onMessageBoxOk(false);
}
int ScriptManager::createUnitNoSpacing(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] unit [%s] factionIndex = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,luaArguments.getString(-3).c_str(),luaArguments.getInt(-2));
try {
thisScriptManager->createUnitNoSpacing(
luaArguments.getString(-3),
luaArguments.getInt(-2),
luaArguments.getVec2i(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::destroyUnit(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] unit [%d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,luaArguments.getInt(-1));
try {
thisScriptManager->destroyUnit(luaArguments.getInt(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::setLockedUnitForFaction(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] unit [%s] factionIndex = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,luaArguments.getString(-3).c_str(),luaArguments.getInt(-2));
try {
thisScriptManager->setLockedUnitForFaction(
luaArguments.getString(-3),
luaArguments.getInt(-2),
(luaArguments.getInt(-1) == 0 ? false : true));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::giveKills(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] unit [%d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,luaArguments.getInt(-1));
try {
thisScriptManager->giveKills(luaArguments.getInt(-2),luaArguments.getInt(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::morphToUnit(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] unit [%d] morphName [%s] forceUpgrade = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,luaArguments.getInt(-3),luaArguments.getString(-2).c_str(),luaArguments.getInt(-1));
try {
thisScriptManager->morphToUnit(luaArguments.getInt(-3),luaArguments.getString(-2),luaArguments.getInt(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::moveToUnit(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] unit [%d] dest unit [%d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,luaArguments.getInt(-2),luaArguments.getInt(-1));
try {
thisScriptManager->moveToUnit(luaArguments.getInt(-2),luaArguments.getInt(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::playStaticSound(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] sound [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,luaArguments.getString(-1).c_str());
try {
thisScriptManager->playStaticSound(luaArguments.getString(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::playStreamingSound(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] sound [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,luaArguments.getString(-1).c_str());
try {
thisScriptManager->playStreamingSound(luaArguments.getString(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::stopStreamingSound(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] sound [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,luaArguments.getString(-1).c_str());
try {
thisScriptManager->stopStreamingSound(luaArguments.getString(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::stopAllSound(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
try {
thisScriptManager->stopAllSound();
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::playStaticVideo(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] sound [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,luaArguments.getString(-1).c_str());
try {
thisScriptManager->playStaticVideo(luaArguments.getString(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::playStreamingVideo(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] sound [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,luaArguments.getString(-1).c_str());
try {
thisScriptManager->playStreamingVideo(luaArguments.getString(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::stopStreamingVideo(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] sound [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,luaArguments.getString(-1).c_str());
try {
thisScriptManager->stopStreamingVideo(luaArguments.getString(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::stopAllVideo(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
try {
thisScriptManager->stopAllVideo();
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::togglePauseGame(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] value = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,luaArguments.getInt(-1));
try {
thisScriptManager->togglePauseGame(luaArguments.getInt(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::giveResource(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->giveResource(luaArguments.getString(-3), luaArguments.getInt(-2), luaArguments.getInt(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::givePositionCommand(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->givePositionCommand(
luaArguments.getInt(-3),
luaArguments.getString(-2),
luaArguments.getVec2i(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::giveAttackCommand(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->giveAttackCommand(
luaArguments.getInt(-2),
luaArguments.getInt(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::giveProductionCommand(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->giveProductionCommand(
luaArguments.getInt(-2),
luaArguments.getString(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::giveUpgradeCommand(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->giveUpgradeCommand(
luaArguments.getInt(-2),
luaArguments.getString(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::giveAttackStoppedCommand(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->giveAttackStoppedCommand(
luaArguments.getInt(-3),
luaArguments.getString(-2),
luaArguments.getInt(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::disableAi(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->disableAi(luaArguments.getInt(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::enableAi(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->enableAi(luaArguments.getInt(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getAiEnabled(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
bool result = thisScriptManager->getAiEnabled(luaArguments.getInt(-1));
luaArguments.returnInt(result);
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::disableConsume(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->disableConsume(luaArguments.getInt(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::enableConsume(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->enableConsume(luaArguments.getInt(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getConsumeEnabled(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
bool result = thisScriptManager->getConsumeEnabled(luaArguments.getInt(-1));
luaArguments.returnInt(result);
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::registerCellTriggerEventForUnitToUnit(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
int result = thisScriptManager->registerCellTriggerEventForUnitToUnit(luaArguments.getInt(-2),luaArguments.getInt(-1));
luaArguments.returnInt(result);
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::registerCellTriggerEventForUnitToLocation(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
int result = thisScriptManager->registerCellTriggerEventForUnitToLocation(luaArguments.getInt(-2),luaArguments.getVec2i(-1));
luaArguments.returnInt(result);
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::registerCellAreaTriggerEventForUnitToLocation(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
int result = thisScriptManager->registerCellAreaTriggerEventForUnitToLocation(luaArguments.getInt(-2),luaArguments.getVec4i(-1));
luaArguments.returnInt(result);
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::registerCellTriggerEventForFactionToUnit(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
int result = thisScriptManager->registerCellTriggerEventForFactionToUnit(luaArguments.getInt(-2),luaArguments.getInt(-1));
luaArguments.returnInt(result);
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::registerCellTriggerEventForFactionToLocation(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
int result = thisScriptManager->registerCellTriggerEventForFactionToLocation(luaArguments.getInt(-2),luaArguments.getVec2i(-1));
luaArguments.returnInt(result);
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::registerCellAreaTriggerEventForFactionToLocation(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
int result = thisScriptManager->registerCellAreaTriggerEventForFactionToLocation(luaArguments.getInt(-2),luaArguments.getVec4i(-1));
luaArguments.returnInt(result);
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::registerCellAreaTriggerEvent(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
int result = thisScriptManager->registerCellAreaTriggerEvent(luaArguments.getVec4i(-1));
luaArguments.returnInt(result);
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getCellTriggerEventCount(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
int result = thisScriptManager->getCellTriggerEventCount(luaArguments.getInt(-1));
luaArguments.returnInt(result);
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::unregisterCellTriggerEvent(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->unregisterCellTriggerEvent(luaArguments.getInt(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::startTimerEvent(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
int result = thisScriptManager->startTimerEvent();
luaArguments.returnInt(result);
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::startEfficientTimerEvent(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
int result = thisScriptManager->startEfficientTimerEvent(luaArguments.getInt(-1));
luaArguments.returnInt(result);
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::stopTimerEvent(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
int result = thisScriptManager->stopTimerEvent(luaArguments.getInt(-1));
luaArguments.returnInt(result);
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::resetTimerEvent(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
int result = thisScriptManager->resetTimerEvent(luaArguments.getInt(-1));
luaArguments.returnInt(result);
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getTimerEventSecondsElapsed(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
int result = thisScriptManager->getTimerEventSecondsElapsed(luaArguments.getInt(-1));
luaArguments.returnInt(result);
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::setPlayerAsWinner(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->setPlayerAsWinner(luaArguments.getInt(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::endGame(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->endGame();
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::startPerformanceTimer(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->startPerformanceTimer();
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::endPerformanceTimer(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->endPerformanceTimer();
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getPerformanceTimerResults(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
Vec2i results= thisScriptManager->getPerformanceTimerResults();
luaArguments.returnVec2i(results);
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getStartLocation(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
Vec2i pos= thisScriptManager->getStartLocation(luaArguments.getInt(-1));
luaArguments.returnVec2i(pos);
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getUnitPosition(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
Vec2i pos= thisScriptManager->getUnitPosition(luaArguments.getInt(-1));
luaArguments.returnVec2i(pos);
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::setUnitPosition(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->setUnitPosition(luaArguments.getInt(-2),luaArguments.getVec2i(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::addCellMarker(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
//printf("LUA addCellMarker --> START\n");
int factionIndex = luaArguments.getInt(-4);
//printf("LUA addCellMarker --> START 1\n");
Vec2i pos = luaArguments.getVec2i(-1);
//printf("LUA addCellMarker --> START 2\n");
string note = luaArguments.getString(-3);
//printf("LUA addCellMarker --> START 3\n");
string texture = luaArguments.getString(-2);
//printf("LUA addCellMarker --> faction [%d] pos [%s] note [%s] texture [%s]\n",factionIndex,pos.getString().c_str(),note.c_str(),texture.c_str());
thisScriptManager->addCellMarker(pos,factionIndex,note,texture);
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::removeCellMarker(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
int factionIndex = luaArguments.getInt(-2);
Vec2i pos = luaArguments.getVec2i(-1);
thisScriptManager->removeCellMarker(pos,factionIndex);
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::showMarker(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
int flashCount = luaArguments.getInt(-5);
//printf("LUA addCellMarker --> START\n");
int factionIndex = luaArguments.getInt(-4);
//printf("LUA addCellMarker --> START 1\n");
Vec2i pos = luaArguments.getVec2i(-1);
//printf("LUA addCellMarker --> START 2\n");
string note = luaArguments.getString(-3);
//printf("LUA addCellMarker --> START 3\n");
string texture = luaArguments.getString(-2);
//printf("LUA addCellMarker --> faction [%d] pos [%s] note [%s] texture [%s]\n",factionIndex,pos.getString().c_str(),note.c_str(),texture.c_str());
thisScriptManager->showMarker(pos,factionIndex,note,texture,flashCount);
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getUnitFaction(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
int factionIndex= thisScriptManager->getUnitFaction(luaArguments.getInt(-1));
luaArguments.returnInt(factionIndex);
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getUnitName(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
const string unitname = thisScriptManager->getUnitName(luaArguments.getInt(-1));
luaArguments.returnString(unitname);
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getUnitDisplayName(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
const string unitname = thisScriptManager->getUnitDisplayName(luaArguments.getInt(-1));
luaArguments.returnString(unitname);
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getResourceAmount(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
luaArguments.returnInt(thisScriptManager->getResourceAmount(luaArguments.getString(-2), luaArguments.getInt(-1)));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getLastCreatedUnitName(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
luaArguments.returnString(thisScriptManager->getLastCreatedUnitName());
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getLastCreatedUnitId(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
luaArguments.returnInt(thisScriptManager->getLastCreatedUnitId());
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getCellTriggeredEventId(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
luaArguments.returnInt(thisScriptManager->getCellTriggeredEventId());
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getTimerTriggeredEventId(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
luaArguments.returnInt(thisScriptManager->getTimerTriggeredEventId());
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getCellTriggeredEventAreaEntryUnitId(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
luaArguments.returnInt(thisScriptManager->getCellTriggeredEventAreaEntryUnitId());
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getCellTriggeredEventAreaExitUnitId(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
luaArguments.returnInt(thisScriptManager->getCellTriggeredEventAreaExitUnitId());
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getCellTriggeredEventUnitId(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
luaArguments.returnInt(thisScriptManager->getCellTriggeredEventUnitId());
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::setRandomGenInit(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->setRandomGenInit(luaArguments.getInt(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getRandomGen(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
luaArguments.returnInt(thisScriptManager->getRandomGen(luaArguments.getInt(-2),luaArguments.getInt(-1)));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getWorldFrameCount(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
luaArguments.returnInt(thisScriptManager->getWorldFrameCount());
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getLastDeadUnitName(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
luaArguments.returnString(thisScriptManager->getLastDeadUnitName());
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getLastDeadUnitId(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
luaArguments.returnInt(thisScriptManager->getLastDeadUnitId());
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getLastDeadUnitCauseOfDeath(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
luaArguments.returnInt(thisScriptManager->getLastDeadUnitCauseOfDeath());
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getLastDeadUnitKillerName(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
luaArguments.returnString(thisScriptManager->getLastDeadUnitKillerName());
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getLastDeadUnitKillerId(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
luaArguments.returnInt(thisScriptManager->getLastDeadUnitKillerId());
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getLastAttackedUnitName(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
luaArguments.returnString(thisScriptManager->getLastAttackedUnitName());
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getLastAttackedUnitId(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
luaArguments.returnInt(thisScriptManager->getLastAttackedUnitId());
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getLastAttackingUnitName(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
luaArguments.returnString(thisScriptManager->getLastAttackingUnitName());
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getLastAttackingUnitId(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
luaArguments.returnInt(thisScriptManager->getLastAttackingUnitId());
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getSystemMacroValue(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
luaArguments.returnString(thisScriptManager->getSystemMacroValue(luaArguments.getString(-1)));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::scenarioDir(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
luaArguments.returnString(thisScriptManager->getSystemMacroValue("$SCENARIO_PATH"));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getPlayerName(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
luaArguments.returnString(thisScriptManager->getPlayerName(luaArguments.getInt(-1)));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getUnitCount(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
luaArguments.returnInt(thisScriptManager->getUnitCount(luaArguments.getInt(-1)));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getUnitCountOfType(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
luaArguments.returnInt(thisScriptManager->getUnitCountOfType(luaArguments.getInt(-2), luaArguments.getString(-1)));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::DisplayFormattedText(LuaHandle* luaHandle) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
try {
//const char *ret;
//lua_lock(luaHandle);
//luaC_checkGC(luaHandle);
int args = lua_gettop(luaHandle);
if(lua_checkstack(luaHandle, args+1)) {
LuaArguments luaArguments(luaHandle);
string fmt = luaArguments.getString(-args);
//va_list argList;
//va_start(argList, fmt.c_str() );
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"DisplayFormattedText args = %d!\n",args);
const int max_args_allowed = 8;
if(args == 1) {
thisScriptManager->DisplayFormattedText(fmt.c_str());
}
else if(args == 2) {
thisScriptManager->DisplayFormattedText(fmt.c_str(),
luaArguments.getGenericData(-args+1));
}
else if(args == 3) {
thisScriptManager->DisplayFormattedText(fmt.c_str(),
luaArguments.getGenericData(-args+1),
luaArguments.getGenericData(-args+2));
}
else if(args == 4) {
thisScriptManager->DisplayFormattedText(fmt.c_str(),
luaArguments.getGenericData(-args+1),
luaArguments.getGenericData(-args+2),
luaArguments.getGenericData(-args+3));
}
else if(args == 5) {
thisScriptManager->DisplayFormattedText(fmt.c_str(),
luaArguments.getGenericData(-args+1),
luaArguments.getGenericData(-args+2),
luaArguments.getGenericData(-args+3),
luaArguments.getGenericData(-args+4));
}
else if(args == 6) {
thisScriptManager->DisplayFormattedText(fmt.c_str(),
luaArguments.getGenericData(-args+1),
luaArguments.getGenericData(-args+2),
luaArguments.getGenericData(-args+3),
luaArguments.getGenericData(-args+4),
luaArguments.getGenericData(-args+5));
}
else if(args == 7) {
thisScriptManager->DisplayFormattedText(fmt.c_str(),
luaArguments.getGenericData(-args+1),
luaArguments.getGenericData(-args+2),
luaArguments.getGenericData(-args+3),
luaArguments.getGenericData(-args+4),
luaArguments.getGenericData(-args+5),
luaArguments.getGenericData(-args+6));
}
else if(args == max_args_allowed) {
thisScriptManager->DisplayFormattedText(fmt.c_str(),
luaArguments.getGenericData(-args+1),
luaArguments.getGenericData(-args+2),
luaArguments.getGenericData(-args+3),
luaArguments.getGenericData(-args+4),
luaArguments.getGenericData(-args+5),
luaArguments.getGenericData(-args+6),
luaArguments.getGenericData(-args+7));
}
else {
char szBuf[8096]="";
snprintf(szBuf,8096,"Invalid parameter count in method [%s] args = %d [argument count must be between 1 and %d]",__FUNCTION__,args,max_args_allowed);
throw megaglest_runtime_error(szBuf);
}
//va_end(argList);
}
//lua_unlock(luaHandle);
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return 1;
/*
int args=lua_gettop(luaHandle);
if(lua_checkstack(luaHandle, args+1))
{
va_list argList;
int i;
//lua_getfield(luaHandle, LUA_GLOBALSINDEX, "print");
for(i = 1;i <= args; i++) {
lua_pushvalue(luaHandle, i);
}
lua_call(luaHandle, args, 0);
}
else
{
return luaL_error(luaHandle, "cannot grow stack");
}
*/
/*
luax_getfunction(L, mod, fn);
for (int i = 0; i < n; i++) {
lua_pushvalue(L, idxs[i]); // The arguments.
}
lua_call(L, n, 1); // Call the function, n args, one return value.
lua_replace(L, idxs[0]); // Replace the initial argument with the new object.
return 0;
*/
}
int ScriptManager::addConsoleLangText(LuaHandle* luaHandle){
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
try {
//const char *ret;
//lua_lock(luaHandle);
//luaC_checkGC(luaHandle);
int args = lua_gettop(luaHandle);
if(lua_checkstack(luaHandle, args+1)) {
LuaArguments luaArguments(luaHandle);
string fmt = luaArguments.getString(-args);
//va_list argList;
//va_start(argList, fmt.c_str() );
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"DisplayFormattedText args = %d!\n",args);
const int max_args_allowed = 8;
if(args == 1) {
thisScriptManager->addConsoleLangText(Lang::getInstance().getScenarioString(fmt).c_str());
}
else if(args == 2) {
thisScriptManager->addConsoleLangText(Lang::getInstance().getScenarioString(fmt).c_str(),
luaArguments.getGenericData(-args+1));
}
else if(args == 3) {
thisScriptManager->addConsoleLangText(Lang::getInstance().getScenarioString(fmt).c_str(),
luaArguments.getGenericData(-args+1),
luaArguments.getGenericData(-args+2));
}
else if(args == 4) {
thisScriptManager->addConsoleLangText(Lang::getInstance().getScenarioString(fmt).c_str(),
luaArguments.getGenericData(-args+1),
luaArguments.getGenericData(-args+2),
luaArguments.getGenericData(-args+3));
}
else if(args == 5) {
thisScriptManager->addConsoleLangText(Lang::getInstance().getScenarioString(fmt).c_str(),
luaArguments.getGenericData(-args+1),
luaArguments.getGenericData(-args+2),
luaArguments.getGenericData(-args+3),
luaArguments.getGenericData(-args+4));
}
else if(args == 6) {
thisScriptManager->addConsoleLangText(Lang::getInstance().getScenarioString(fmt).c_str(),
luaArguments.getGenericData(-args+1),
luaArguments.getGenericData(-args+2),
luaArguments.getGenericData(-args+3),
luaArguments.getGenericData(-args+4),
luaArguments.getGenericData(-args+5));
}
else if(args == 7) {
thisScriptManager->addConsoleLangText(Lang::getInstance().getScenarioString(fmt).c_str(),
luaArguments.getGenericData(-args+1),
luaArguments.getGenericData(-args+2),
luaArguments.getGenericData(-args+3),
luaArguments.getGenericData(-args+4),
luaArguments.getGenericData(-args+5),
luaArguments.getGenericData(-args+6));
}
else if(args == max_args_allowed) {
thisScriptManager->addConsoleLangText(Lang::getInstance().getScenarioString(fmt).c_str(),
luaArguments.getGenericData(-args+1),
luaArguments.getGenericData(-args+2),
luaArguments.getGenericData(-args+3),
luaArguments.getGenericData(-args+4),
luaArguments.getGenericData(-args+5),
luaArguments.getGenericData(-args+6),
luaArguments.getGenericData(-args+7));
}
else {
char szBuf[8096]="";
snprintf(szBuf,8096,"Invalid parameter count in method [%s] args = %d [argument count must be between 1 and %d]",__FUNCTION__,args,max_args_allowed);
throw megaglest_runtime_error(szBuf);
}
//va_end(argList);
}
//lua_unlock(luaHandle);
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return 1;
}
int ScriptManager::DisplayFormattedLangText(LuaHandle* luaHandle) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
try {
//const char *ret;
//lua_lock(luaHandle);
//luaC_checkGC(luaHandle);
int args = lua_gettop(luaHandle);
if(lua_checkstack(luaHandle, args+1)) {
LuaArguments luaArguments(luaHandle);
string fmt = luaArguments.getString(-args);
//va_list argList;
//va_start(argList, fmt.c_str() );
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"DisplayFormattedText args = %d!\n",args);
const int max_args_allowed = 8;
if(args == 1) {
thisScriptManager->DisplayFormattedLangText(Lang::getInstance().getScenarioString(fmt).c_str());
}
else if(args == 2) {
thisScriptManager->DisplayFormattedLangText(Lang::getInstance().getScenarioString(fmt).c_str(),
luaArguments.getGenericData(-args+1));
}
else if(args == 3) {
thisScriptManager->DisplayFormattedLangText(Lang::getInstance().getScenarioString(fmt).c_str(),
luaArguments.getGenericData(-args+1),
luaArguments.getGenericData(-args+2));
}
else if(args == 4) {
thisScriptManager->DisplayFormattedLangText(Lang::getInstance().getScenarioString(fmt).c_str(),
luaArguments.getGenericData(-args+1),
luaArguments.getGenericData(-args+2),
luaArguments.getGenericData(-args+3));
}
else if(args == 5) {
thisScriptManager->DisplayFormattedLangText(Lang::getInstance().getScenarioString(fmt).c_str(),
luaArguments.getGenericData(-args+1),
luaArguments.getGenericData(-args+2),
luaArguments.getGenericData(-args+3),
luaArguments.getGenericData(-args+4));
}
else if(args == 6) {
thisScriptManager->DisplayFormattedLangText(Lang::getInstance().getScenarioString(fmt).c_str(),
luaArguments.getGenericData(-args+1),
luaArguments.getGenericData(-args+2),
luaArguments.getGenericData(-args+3),
luaArguments.getGenericData(-args+4),
luaArguments.getGenericData(-args+5));
}
else if(args == 7) {
thisScriptManager->DisplayFormattedLangText(Lang::getInstance().getScenarioString(fmt).c_str(),
luaArguments.getGenericData(-args+1),
luaArguments.getGenericData(-args+2),
luaArguments.getGenericData(-args+3),
luaArguments.getGenericData(-args+4),
luaArguments.getGenericData(-args+5),
luaArguments.getGenericData(-args+6));
}
else if(args == max_args_allowed) {
thisScriptManager->DisplayFormattedLangText(Lang::getInstance().getScenarioString(fmt).c_str(),
luaArguments.getGenericData(-args+1),
luaArguments.getGenericData(-args+2),
luaArguments.getGenericData(-args+3),
luaArguments.getGenericData(-args+4),
luaArguments.getGenericData(-args+5),
luaArguments.getGenericData(-args+6),
luaArguments.getGenericData(-args+7));
}
else {
char szBuf[8096]="";
snprintf(szBuf,8096,"Invalid parameter count in method [%s] args = %d [argument count must be between 1 and %d]",__FUNCTION__,args,max_args_allowed);
throw megaglest_runtime_error(szBuf);
}
//va_end(argList);
}
//lua_unlock(luaHandle);
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return 1;
}
int ScriptManager::getGameWon(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
luaArguments.returnInt(thisScriptManager->getGameWon());
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getIsGameOver(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
try {
luaArguments.returnInt(thisScriptManager->getIsGameOver());
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::loadScenario(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->loadScenario(luaArguments.getString(-2),luaArguments.getInt(-1) != 0);
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getUnitsForFaction(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
vector<int> units= thisScriptManager->getUnitsForFaction(luaArguments.getInt(-3),luaArguments.getString(-2), luaArguments.getInt(-1));
luaArguments.returnVectorInt(units);
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getUnitCurrentField(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
luaArguments.returnInt(thisScriptManager->getUnitCurrentField(luaArguments.getInt(-1)));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getIsUnitAlive(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
luaArguments.returnInt(thisScriptManager->getIsUnitAlive(luaArguments.getInt(-1)));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::isFreeCellsOrHasUnit(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
int result= thisScriptManager->isFreeCellsOrHasUnit(
luaArguments.getInt(-3),
luaArguments.getInt(-2),
luaArguments.getVec2i(-1));
luaArguments.returnInt(result);
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::isFreeCells(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
int result= thisScriptManager->isFreeCells(
luaArguments.getInt(-3),
luaArguments.getInt(-2),
luaArguments.getVec2i(-1));
luaArguments.returnInt(result);
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getHumanFactionId(LuaHandle* luaHandle) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
LuaArguments luaArguments(luaHandle);
try {
luaArguments.returnInt(thisScriptManager->getHumanFactionId());
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::highlightUnit(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->highlightUnit(luaArguments.getInt(-4), luaArguments.getFloat(-3), luaArguments.getFloat(-2), luaArguments.getVec4f(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::unhighlightUnit(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->unhighlightUnit(luaArguments.getInt(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::giveStopCommand(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->giveStopCommand(luaArguments.getInt(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::selectUnit(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
luaArguments.returnInt(thisScriptManager->selectUnit(luaArguments.getInt(-1)));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::unselectUnit(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->unselectUnit(luaArguments.getInt(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::addUnitToGroupSelection(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->addUnitToGroupSelection(luaArguments.getInt(-2),luaArguments.getInt(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::recallGroupSelection(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->recallGroupSelection(luaArguments.getInt(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::removeUnitFromGroupSelection(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->removeUnitFromGroupSelection(luaArguments.getInt(-2),luaArguments.getInt(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::setAttackWarningsEnabled(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->setAttackWarningsEnabled((luaArguments.getInt(-1) == 0 ? false : true));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getAttackWarningsEnabled(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
luaArguments.returnInt(thisScriptManager->getAttackWarningsEnabled());
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getIsDayTime(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
luaArguments.returnInt(thisScriptManager->getIsDayTime());
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getIsNightTime(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
luaArguments.returnInt(thisScriptManager->getIsNightTime());
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getTimeOfDay(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
luaArguments.returnFloat(thisScriptManager->getTimeOfDay());
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::registerDayNightEvent(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->registerDayNightEvent();
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::unregisterDayNightEvent(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->unregisterDayNightEvent();
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::registerUnitTriggerEvent(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->registerUnitTriggerEvent(luaArguments.getInt(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::unregisterUnitTriggerEvent(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->unregisterUnitTriggerEvent(luaArguments.getInt(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getLastUnitTriggerEventUnitId(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
luaArguments.returnInt(thisScriptManager->getLastUnitTriggerEventUnitId());
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getLastUnitTriggerEventType(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
luaArguments.returnInt(static_cast<int>(thisScriptManager->getLastUnitTriggerEventType()));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getUnitProperty(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
int value = thisScriptManager->getUnitProperty(luaArguments.getInt(-2),static_cast<UnitTriggerEventType>(luaArguments.getInt(-1)));
luaArguments.returnInt(value);
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getUnitPropertyName(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
const string unitname = thisScriptManager->getUnitPropertyName(luaArguments.getInt(-2),static_cast<UnitTriggerEventType>(luaArguments.getInt(-1)));
luaArguments.returnString(unitname);
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::disableSpeedChange(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->disableSpeedChange();
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::enableSpeedChange(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->enableSpeedChange();
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getSpeedChangeEnabled(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
luaArguments.returnInt(thisScriptManager->getSpeedChangeEnabled());
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::storeSaveGameData(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
thisScriptManager->storeSaveGameData(luaArguments.getString(-2),luaArguments.getString(-1));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::loadSaveGameData(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
luaArguments.returnString(thisScriptManager->loadSaveGameData(luaArguments.getString(-1)));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
int ScriptManager::getFactionPlayerType(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
try {
luaArguments.returnInt(thisScriptManager->getFactionPlayerType(luaArguments.getInt(-1)));
}
catch(const megaglest_runtime_error &ex) {
error(luaHandle,&ex,__FILE__,__FUNCTION__,__LINE__);
}
return luaArguments.getReturnCount();
}
void ScriptManager::saveGame(XmlNode *rootNode) {
std::map<string,string> mapTagReplacements;
XmlNode *scriptManagerNode = rootNode->addChild("ScriptManager");
//lua
// string code;
scriptManagerNode->addAttribute("code",code, mapTagReplacements);
// LuaScript luaScript;
luaScript.beginCall("onSave");
luaScript.endCall();
if(LuaScript::getDebugModeEnabled() == true) printf("After onSave luaSavedGameData.size() = %d\n",(int)luaSavedGameData.size());
for(std::map<string, string>::iterator iterMap = luaSavedGameData.begin();
iterMap != luaSavedGameData.end(); ++iterMap) {
XmlNode *savedGameDataItemNode = scriptManagerNode->addChild("SavedGameDataItem");
savedGameDataItemNode->addAttribute("key",iterMap->first, mapTagReplacements);
savedGameDataItemNode->addAttribute("value",iterMap->second, mapTagReplacements);
}
// //world
// World *world;
// GameCamera *gameCamera;
//
// //misc
// MessageQueue messageQueue;
for(std::list<ScriptManagerMessage>::iterator it = messageQueue.begin(); it != messageQueue.end(); ++it) {
(*it).saveGame(scriptManagerNode);
}
//printf("==== ScriptManager Savegame messageBox [%d][%s][%s] displayText [%s]\n",messageBox.getEnabled(),messageBox.getText().c_str(),messageBox.getHeader().c_str(),displayText.c_str());
// GraphicMessageBox messageBox;
scriptManagerNode->addAttribute("messageBox_enabled",intToStr(messageBox.getEnabled()), mapTagReplacements);
scriptManagerNode->addAttribute("messageBox_text",messageBox.getText(), mapTagReplacements);
scriptManagerNode->addAttribute("messageBox_header",messageBox.getHeader(), mapTagReplacements);
// string displayText;
scriptManagerNode->addAttribute("displayText",displayText, mapTagReplacements);
//
// //last created unit
// string lastCreatedUnitName;
scriptManagerNode->addAttribute("lastCreatedUnitName",lastCreatedUnitName, mapTagReplacements);
// int lastCreatedUnitId;
scriptManagerNode->addAttribute("lastCreatedUnitId",intToStr(lastCreatedUnitId), mapTagReplacements);
//
// //last dead unit
// string lastDeadUnitName;
scriptManagerNode->addAttribute("lastDeadUnitName",lastDeadUnitName, mapTagReplacements);
// int lastDeadUnitId;
scriptManagerNode->addAttribute("lastDeadUnitId",intToStr(lastDeadUnitId), mapTagReplacements);
// int lastDeadUnitCauseOfDeath;
scriptManagerNode->addAttribute("lastDeadUnitCauseOfDeath",intToStr(lastDeadUnitCauseOfDeath), mapTagReplacements);
//
// //last dead unit's killer
// string lastDeadUnitKillerName;
scriptManagerNode->addAttribute("lastDeadUnitKillerName",lastDeadUnitKillerName, mapTagReplacements);
// int lastDeadUnitKillerId;
scriptManagerNode->addAttribute("lastDeadUnitKillerId",intToStr(lastDeadUnitKillerId), mapTagReplacements);
//
// //last attacked unit
// string lastAttackedUnitName;
scriptManagerNode->addAttribute("lastAttackedUnitName",lastAttackedUnitName, mapTagReplacements);
// int lastAttackedUnitId;
scriptManagerNode->addAttribute("lastAttackedUnitId",intToStr(lastAttackedUnitId), mapTagReplacements);
//
// //last attacking unit
// string lastAttackingUnitName;
scriptManagerNode->addAttribute("lastAttackingUnitName",lastAttackingUnitName, mapTagReplacements);
// int lastAttackingUnitId;
scriptManagerNode->addAttribute("lastAttackingUnitId",intToStr(lastAttackingUnitId), mapTagReplacements);
//
// // end game state
// bool gameOver;
scriptManagerNode->addAttribute("gameOver",intToStr(gameOver), mapTagReplacements);
// bool gameWon;
scriptManagerNode->addAttribute("gameWon",intToStr(gameWon), mapTagReplacements);
// PlayerModifiers playerModifiers[GameConstants::maxPlayers];
for(unsigned int i = 0; i < (unsigned int)GameConstants::maxPlayers; ++i) {
PlayerModifiers &player = playerModifiers[i];
player.saveGame(scriptManagerNode);
}
// int currentTimerTriggeredEventId;
scriptManagerNode->addAttribute("currentTimerTriggeredEventId",intToStr(currentTimerTriggeredEventId), mapTagReplacements);
// int currentCellTriggeredEventId;
scriptManagerNode->addAttribute("currentCellTriggeredEventId",intToStr(currentCellTriggeredEventId), mapTagReplacements);
// int currentEventId;
scriptManagerNode->addAttribute("currentEventId",intToStr(currentEventId), mapTagReplacements);
// std::map<int,CellTriggerEvent> CellTriggerEventList;
for(std::map<int,CellTriggerEvent>::iterator iterMap = CellTriggerEventList.begin();
iterMap != CellTriggerEventList.end(); ++iterMap) {
XmlNode *cellTriggerEventListNode = scriptManagerNode->addChild("CellTriggerEventList");
cellTriggerEventListNode->addAttribute("key",intToStr(iterMap->first), mapTagReplacements);
iterMap->second.saveGame(cellTriggerEventListNode);
}
// std::map<int,TimerTriggerEvent> TimerTriggerEventList;
for(std::map<int,TimerTriggerEvent>::iterator iterMap = TimerTriggerEventList.begin();
iterMap != TimerTriggerEventList.end(); ++iterMap) {
XmlNode *timerTriggerEventListNode = scriptManagerNode->addChild("TimerTriggerEventList");
timerTriggerEventListNode->addAttribute("key",intToStr(iterMap->first), mapTagReplacements);
iterMap->second.saveGame(timerTriggerEventListNode);
}
// bool inCellTriggerEvent;
scriptManagerNode->addAttribute("inCellTriggerEvent",intToStr(inCellTriggerEvent), mapTagReplacements);
// std::vector<int> unRegisterCellTriggerEventList;
for(unsigned int i = 0; i < unRegisterCellTriggerEventList.size(); ++i) {
XmlNode *unRegisterCellTriggerEventListNode = scriptManagerNode->addChild("unRegisterCellTriggerEventList");
unRegisterCellTriggerEventListNode->addAttribute("eventId",intToStr(unRegisterCellTriggerEventList[i]), mapTagReplacements);
}
scriptManagerNode->addAttribute("registeredDayNightEvent",intToStr(registeredDayNightEvent), mapTagReplacements);
scriptManagerNode->addAttribute("lastDayNightTriggerStatus",intToStr(lastDayNightTriggerStatus), mapTagReplacements);
for(std::map<int,UnitTriggerEventType>::iterator iterMap = UnitTriggerEventList.begin();
iterMap != UnitTriggerEventList.end(); ++iterMap) {
XmlNode *unitTriggerEventListNode = scriptManagerNode->addChild("UnitTriggerEventList");
unitTriggerEventListNode->addAttribute("unitId",intToStr(iterMap->first), mapTagReplacements);
unitTriggerEventListNode->addAttribute("eventType",intToStr(iterMap->second), mapTagReplacements);
}
scriptManagerNode->addAttribute("lastUnitTriggerEventUnitId",intToStr(lastUnitTriggerEventUnitId), mapTagReplacements);
scriptManagerNode->addAttribute("lastUnitTriggerEventType",intToStr(lastUnitTriggerEventType), mapTagReplacements);
luaScript.saveGame(scriptManagerNode);
}
void ScriptManager::loadGame(const XmlNode *rootNode) {
const XmlNode *scriptManagerNode = rootNode->getChild("ScriptManager");
// string code;
code = scriptManagerNode->getAttribute("code")->getValue();
// LuaScript luaScript;
vector<XmlNode *> savedGameDataItemNodeList = scriptManagerNode->getChildList("SavedGameDataItem");
if(LuaScript::getDebugModeEnabled() == true) printf("In loadGame savedGameDataItemNodeList.size() = %d\n",(int)savedGameDataItemNodeList.size());
for(unsigned int i = 0; i < savedGameDataItemNodeList.size(); ++i) {
XmlNode *node = savedGameDataItemNodeList[i];
string key = node->getAttribute("key")->getValue();
string value = node->getAttribute("value")->getValue();
luaSavedGameData[key] = value;
}
// //world
// World *world;
// GameCamera *gameCamera;
//
// //misc
// MessageQueue messageQueue;
messageQueue.clear();
vector<XmlNode *> messageQueueNodeList = scriptManagerNode->getChildList("ScriptManagerMessage");
for(unsigned int i = 0; i < messageQueueNodeList.size(); ++i) {
XmlNode *node = messageQueueNodeList[i];
ScriptManagerMessage msg;
msg.loadGame(node);
messageQueue.push_back(msg);
}
// GraphicMessageBox messageBox;
messageBox.setEnabled(scriptManagerNode->getAttribute("messageBox_enabled")->getIntValue() != 0);
messageBox.setText(scriptManagerNode->getAttribute("messageBox_text")->getValue());
messageBox.setHeader(scriptManagerNode->getAttribute("messageBox_header")->getValue());
// string displayText;
displayText = scriptManagerNode->getAttribute("displayText")->getValue();
//
// //last created unit
// string lastCreatedUnitName;
lastCreatedUnitName = scriptManagerNode->getAttribute("lastCreatedUnitName")->getValue();
// int lastCreatedUnitId;
lastCreatedUnitId = scriptManagerNode->getAttribute("lastCreatedUnitId")->getIntValue();
//
// //last dead unit
// string lastDeadUnitName;
lastDeadUnitName = scriptManagerNode->getAttribute("lastDeadUnitName")->getValue();
// int lastDeadUnitId;
lastDeadUnitId = scriptManagerNode->getAttribute("lastDeadUnitId")->getIntValue();
// int lastDeadUnitCauseOfDeath;
lastDeadUnitCauseOfDeath = scriptManagerNode->getAttribute("lastDeadUnitCauseOfDeath")->getIntValue();
//
// //last dead unit's killer
// string lastDeadUnitKillerName;
lastDeadUnitKillerName = scriptManagerNode->getAttribute("lastDeadUnitKillerName")->getValue();
// int lastDeadUnitKillerId;
lastDeadUnitKillerId = scriptManagerNode->getAttribute("lastDeadUnitKillerId")->getIntValue();
//
// //last attacked unit
// string lastAttackedUnitName;
lastAttackedUnitName = scriptManagerNode->getAttribute("lastAttackedUnitName")->getValue();
// int lastAttackedUnitId;
lastAttackedUnitId = scriptManagerNode->getAttribute("lastAttackedUnitId")->getIntValue();
//
// //last attacking unit
// string lastAttackingUnitName;
lastAttackingUnitName = scriptManagerNode->getAttribute("lastAttackingUnitName")->getValue();
// int lastAttackingUnitId;
lastAttackingUnitId = scriptManagerNode->getAttribute("lastAttackingUnitId")->getIntValue();
//
// // end game state
// bool gameOver;
gameOver = scriptManagerNode->getAttribute("gameOver")->getIntValue() != 0;
// bool gameWon;
gameWon = scriptManagerNode->getAttribute("gameWon")->getIntValue() != 0;
// PlayerModifiers playerModifiers[GameConstants::maxPlayers];
vector<XmlNode *> playerModifiersNodeList = scriptManagerNode->getChildList("PlayerModifiers");
for(unsigned int i = 0; i < playerModifiersNodeList.size(); ++i) {
XmlNode *node = playerModifiersNodeList[i];
playerModifiers[i].loadGame(node);
}
// int currentTimerTriggeredEventId;
currentTimerTriggeredEventId = scriptManagerNode->getAttribute("currentTimerTriggeredEventId")->getIntValue();
// int currentCellTriggeredEventId;
currentCellTriggeredEventId = scriptManagerNode->getAttribute("currentCellTriggeredEventId")->getIntValue();
// int currentEventId;
currentEventId = scriptManagerNode->getAttribute("currentEventId")->getIntValue();
// std::map<int,CellTriggerEvent> CellTriggerEventList;
vector<XmlNode *> cellTriggerEventListNodeList = scriptManagerNode->getChildList("CellTriggerEventList");
for(unsigned int i = 0; i < cellTriggerEventListNodeList.size(); ++i) {
XmlNode *node = cellTriggerEventListNodeList[i];
CellTriggerEvent event;
event.loadGame(node);
CellTriggerEventList[node->getAttribute("key")->getIntValue()] = event;
}
// std::map<int,TimerTriggerEvent> TimerTriggerEventList;
vector<XmlNode *> timerTriggerEventListNodeList = scriptManagerNode->getChildList("TimerTriggerEventList");
for(unsigned int i = 0; i < timerTriggerEventListNodeList.size(); ++i) {
XmlNode *node = timerTriggerEventListNodeList[i];
TimerTriggerEvent event;
event.loadGame(node);
TimerTriggerEventList[node->getAttribute("key")->getIntValue()] = event;
}
// bool inCellTriggerEvent;
inCellTriggerEvent = scriptManagerNode->getAttribute("inCellTriggerEvent")->getIntValue() != 0;
// std::vector<int> unRegisterCellTriggerEventList;
vector<XmlNode *> unRegisterCellTriggerEventListNodeList = scriptManagerNode->getChildList("unRegisterCellTriggerEventList");
for(unsigned int i = 0; i < unRegisterCellTriggerEventListNodeList.size(); ++i) {
XmlNode *node = unRegisterCellTriggerEventListNodeList[i];
unRegisterCellTriggerEventList.push_back(node->getAttribute("eventId")->getIntValue());
}
if(scriptManagerNode->hasAttribute("registeredDayNightEvent") == true) {
registeredDayNightEvent = scriptManagerNode->getAttribute("registeredDayNightEvent")->getIntValue() != 0;
}
if(scriptManagerNode->hasAttribute("lastDayNightTriggerStatus") == true) {
lastDayNightTriggerStatus = scriptManagerNode->getAttribute("lastDayNightTriggerStatus")->getIntValue();
}
vector<XmlNode *> unitTriggerEventListNodeList = scriptManagerNode->getChildList("UnitTriggerEventList");
for(unsigned int i = 0; i < unitTriggerEventListNodeList.size(); ++i) {
XmlNode *node = unitTriggerEventListNodeList[i];
UnitTriggerEventType eventType = utet_None;
int unitId = node->getAttribute("unitId")->getIntValue();
if(node->hasAttribute("eventType") == true) {
eventType = static_cast<UnitTriggerEventType>(node->getAttribute("eventType")->getIntValue());
}
else if(node->hasAttribute("evenType") == true) {
eventType = static_cast<UnitTriggerEventType>(node->getAttribute("evenType")->getIntValue());
}
UnitTriggerEventList[unitId] = eventType;
}
if(scriptManagerNode->hasAttribute("lastUnitTriggerEventUnitId") == true) {
lastUnitTriggerEventUnitId = scriptManagerNode->getAttribute("lastUnitTriggerEventUnitId")->getIntValue();
}
if(scriptManagerNode->hasAttribute("lastUnitTriggerEventType") == true) {
lastUnitTriggerEventType = static_cast<UnitTriggerEventType>(scriptManagerNode->getAttribute("lastUnitTriggerEventType")->getIntValue());
}
luaScript.loadGame(scriptManagerNode);
}
}}//end namespace