MegaGlest/source/glest_game/gui/selection.cpp

454 lines
13 KiB
C++

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "selection.h"
#include <algorithm>
#include "unit_type.h"
#include "gui.h"
#include "config.h"
#include "world.h"
#include "leak_dumper.h"
using namespace std;
namespace Glest{ namespace Game{
// =====================================================
// class Selection
// =====================================================
void Selection::init(Gui *gui, int factionIndex, int teamIndex, bool allowSharedTeamUnits) {
this->factionIndex = factionIndex;
this->teamIndex = teamIndex;
this->allowSharedTeamUnits = allowSharedTeamUnits;
this->gui = gui;
clear();
}
Selection::~Selection(){
clear();
}
bool Selection::canSelectUnitFactionCheck(const Unit *unit) const {
//check if enemy
if(unit->getFactionIndex() != factionIndex) {
if(this->allowSharedTeamUnits == false ||
unit->getFaction()->getTeam() != teamIndex) {
return false;
}
}
return true;
}
bool Selection::select(Unit *unit, bool addToSelection) {
bool result = false;
if((int)selectedUnits.size() >= Config::getInstance().getInt("MaxUnitSelectCount",intToStr(maxUnits).c_str())) {
return result;
}
// Fix Bug reported on sourceforge.net: Glest::Game::Selection::select crash with NULL pointer - ID: 3608835
if(unit != NULL) {
//check if already selected
for(int index = 0; index < (int)selectedUnits.size(); ++index) {
if(selectedUnits[index] == unit) {
return true;
}
}
//check if dead
if(unit->isDead() == true) {
return false;
}
//check if commandable
if(unit->getType()->isCommandable() == false && isEmpty() == false) {
return false;
}
//check if multisel
if(unit->getType()->getMultiSelect() == false && isEmpty() == false) {
return false;
}
//check if multitypesel
if(selectedUnits.size() > 0) {
bool isUnifromSelectOK = ( selectedUnits.front()->getType() == unit->getType() && unit->isOperative() == selectedUnits.front()->isOperative());
if(selectedUnits.front()->getType()->getUniformSelect() == true && !isUnifromSelectOK ) {
if(addToSelection)
return false;
else
clear();
}
if (unit->getType()->getUniformSelect() == true
&& !isUnifromSelectOK ) {
return false;
}
}
//check if enemy
if(canSelectUnitFactionCheck(unit) == false && isEmpty() == false) {
return false;
}
//check existing enemy
//if(selectedUnits.size() == 1 && selectedUnits.front()->getFactionIndex() != factionIndex) {
if(selectedUnits.size() == 1 && canSelectUnitFactionCheck(selectedUnits.front()) == false) {
clear();
}
//check existing multisel
if(selectedUnits.size() == 1 &&
selectedUnits.front()->getType()->getMultiSelect() == false) {
clear();
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] unit selected [%s]\n",__FILE__,__FUNCTION__,__LINE__,unit->toString().c_str());
unit->addObserver(this);
int unitTypeId = unit->getType()->getId();
bool inserted = false;
for(int index = 0; index < (int)selectedUnits.size(); ++index) {
int currentTypeId = selectedUnits[index]->getType()->getId();
if(unitTypeId <= currentTypeId) {
//place unit here
selectedUnits.insert(selectedUnits.begin() + index,unit);
inserted = true;
break;
}
}
if(inserted == false) {
selectedUnits.push_back(unit);
}
result = true;
gui->onSelectionChanged();
}
return result;
}
void Selection::select(const UnitContainer &units, bool addToSelection){
//add units to gui
for(UnitIterator it = units.begin(); it != units.end(); ++it) {
select(*it,addToSelection);
}
}
void Selection::unSelect(const UnitContainer &units) {
//add units to gui
for(UnitIterator it = units.begin(); it != units.end(); ++it) {
for(int i = 0; i < (int)selectedUnits.size(); ++i) {
if(selectedUnits[i] == *it) {
unSelect(i);
}
}
}
}
void Selection::unSelect(int i) {
selectedUnits.erase(selectedUnits.begin() + i);
gui->onSelectionChanged();
}
void Selection::clear(){
selectedUnits.clear();
}
bool Selection::isUniform() const{
if(selectedUnits.empty() == true) {
return true;
}
const UnitType *ut= selectedUnits.front()->getType();
for(int i = 0; i < (int)selectedUnits.size(); ++i) {
if(selectedUnits[i]->getType() != ut) {
return false;
}
}
return true;
}
bool Selection::isEnemy() const {
return selectedUnits.size() == 1 &&
//selectedUnits.front()->getFactionIndex() != factionIndex;
canSelectUnitFactionCheck(selectedUnits.front()) == false;
}
bool Selection::isObserver() const {
return selectedUnits.size() == 1 &&
(teamIndex == (GameConstants::maxPlayers -1 + fpt_Observer));
}
bool Selection::isCommandable() const {
//printf("\n\n\n\n********* selection.isCommandable() ---> isEmpty() [%d] isEnemy() [%d] selectedUnits.size() [%d]\n\n",isEmpty(),isEnemy(),(int)selectedUnits.size());
return
isEmpty() == false &&
isEnemy() == false &&
(selectedUnits.size() == 1 && selectedUnits.front()->isAlive() == false) == false &&
selectedUnits.front()->getType()->isCommandable();
}
bool Selection::isCancelable() const {
return
selectedUnits.size() > 1 ||
(selectedUnits.size() == 1 && selectedUnits[0]->anyCommand(true));
}
bool Selection::isMeetable() const{
return
isUniform() &&
isCommandable() &&
selectedUnits.front()->getType()->getMeetingPoint();
}
Vec3f Selection::getRefPos() const{
return getFrontUnit()->getCurrMidHeightVector();
}
bool Selection::hasUnit(const Unit* unit) const {
return find(selectedUnits.begin(), selectedUnits.end(), unit) != selectedUnits.end();
}
bool Selection::assignGroup(int groupIndex, bool clearGroup,const UnitContainer *pUnits) {
if(groupIndex < 0 || groupIndex >= maxGroups) {
throw megaglest_runtime_error("Invalid value for groupIndex = " + intToStr(groupIndex));
}
//clear group
if(true==clearGroup){
groups[groupIndex].clear();
}
//assign new group
const UnitContainer *addUnits = &selectedUnits;
if(pUnits != NULL) {
addUnits = pUnits;
}
for(unsigned int i = 0; i < addUnits->size(); ++i) {
if(false == addUnitToGroup(groupIndex,(*addUnits)[i])){
// don't try to add more, group is maybe full
return false;
}
}
return true;
}
/**
* returns false if unit cannot be added
*/
bool Selection::addUnitToGroup(int groupIndex,Unit *unit) {
if(groupIndex < 0 || groupIndex >= maxGroups) {
throw megaglest_runtime_error("Invalid value for groupIndex = " + intToStr(groupIndex));
}
bool alreadyExists=false;
bool groupIsFull=(int)groups[groupIndex].size() >= Config::getInstance().getInt("MaxUnitSelectCount",intToStr(maxUnits).c_str());
for(int i = 0; i < (int)groups[groupIndex].size(); ++i) {
if(groups[groupIndex][i] == unit) {
alreadyExists=true;
break;
}
}
if(alreadyExists){
return true;
}
// check for non Multiselect units
if((int)groups[groupIndex].size()>0 ){
if( !unit->getType()->getMultiSelect()){
//dont add single selection units to already filled group
return false;
}
Unit* unitInGroup=groups[groupIndex][0];
if( !unitInGroup->getType()->getMultiSelect()){
//dont add a unit to a group which has a single selection unit
return false;
}
}
// check for uniformselect units
if((int)groups[groupIndex].size()>0 ) {
Unit* unitInGroup=groups[groupIndex][0];
if( unit->getType()->getUniformSelect() || unitInGroup->getType()->getUniformSelect() ) {
if( unit->isOperative() != unitInGroup->isOperative()) {
//dont add units that are not in same operative state
return false;
}
if( unitInGroup->getType() != unit->getType()){
//dont add another unit to a group of uniform selection units
return false;
}
}
}
if(unit != NULL && !groupIsFull) {
groups[groupIndex].push_back(unit);
return true;
}
else{
return false;
}
}
void Selection::removeUnitFromGroup(int groupIndex,int unitId) {
if(groupIndex < 0 || groupIndex >= maxGroups) {
throw megaglest_runtime_error("Invalid value for groupIndex = " + intToStr(groupIndex));
}
for(unsigned int i = 0; i < groups[groupIndex].size(); ++i) {
Unit *unit = groups[groupIndex][i];
if(unit != NULL && unit->getId() == unitId) {
groups[groupIndex].erase(groups[groupIndex].begin() + i);
break;
}
}
}
const Unit* Selection::getUnitFromCC(CommandClass commandClass){
const Unit *unit = NULL;
for(int i=0; i<(int)selectedUnits.size(); ++i){
const Unit *unit= selectedUnits[i];
const CommandType *ct= unit->getType()->getFirstCtOfClass(commandClass);
if(ct != NULL && ct->getClass() == commandClass) return unit;
}
return unit;
}
//vector<Unit*> Selection::getUnitsForGroup(int groupIndex) {
// if(groupIndex < 0 || groupIndex >= maxGroups) {
// throw megaglest_runtime_error("Invalid value for groupIndex = " + intToStr(groupIndex));
// }
// return groups[groupIndex];
//}
void Selection::recallGroup(int groupIndex,bool clearSelection){
if(groupIndex < 0 || groupIndex >= maxGroups) {
throw megaglest_runtime_error("Invalid value for groupIndex = " + intToStr(groupIndex));
}
if(clearSelection==true){
clear();
}
for(int i = 0; i < (int)groups[groupIndex].size(); ++i) {
select(groups[groupIndex][i],!clearSelection);
}
}
void Selection::unitEvent(UnitObserver::Event event, const Unit *unit) {
if(event == UnitObserver::eKill) {
//remove from selection
for(int index = 0; index < (int)selectedUnits.size(); ++index) {
if(selectedUnits[index] == unit){
selectedUnits.erase(selectedUnits.begin() + index);
break;
}
}
//remove from groups
for(int index = 0; index < maxGroups; ++index) {
for(int index2 = 0; index2 < (int)groups[index].size(); ++index2) {
if(groups[index][index2] == unit) {
groups[index].erase(groups[index].begin() + index2);
break;
}
}
}
//notify gui only if no more units to execute the command
//of course the selection changed, but this doesn't matter in this case.
if( selectedUnits.empty() == true) {
gui->onSelectionChanged();
}
}
}
void Selection::saveGame(XmlNode *rootNode) const {
std::map<string,string> mapTagReplacements;
XmlNode *selectionNode = rootNode->addChild("Selection");
selectionNode->addAttribute("factionIndex",intToStr(factionIndex), mapTagReplacements);
selectionNode->addAttribute("teamIndex",intToStr(teamIndex), mapTagReplacements);
selectionNode->addAttribute("allowSharedTeamUnits",intToStr(allowSharedTeamUnits), mapTagReplacements);
for(unsigned int i = 0; i < selectedUnits.size(); i++) {
Unit *unit = selectedUnits[i];
XmlNode *selectedUnitsNode = selectionNode->addChild("selectedUnits");
selectedUnitsNode->addAttribute("unitId",intToStr(unit->getId()), mapTagReplacements);
}
for(unsigned int x = 0; x < (unsigned int)maxGroups; ++x) {
XmlNode *groupsNode = selectionNode->addChild("groups");
for(unsigned int i = 0; i < (unsigned int)groups[x].size(); ++i) {
Unit *unit = groups[x][i];
XmlNode *selectedUnitsNode = groupsNode->addChild("selectedUnits");
selectedUnitsNode->addAttribute("unitId",intToStr(unit->getId()), mapTagReplacements);
}
}
}
void Selection::loadGame(const XmlNode *rootNode, World *world) {
const XmlNode *selectionNode = rootNode->getChild("Selection");
factionIndex = selectionNode->getAttribute("factionIndex")->getIntValue();
teamIndex = selectionNode->getAttribute("teamIndex")->getIntValue();
if(selectionNode->hasAttribute("allowSharedTeamUnits") == true) {
allowSharedTeamUnits = (selectionNode->getAttribute("allowSharedTeamUnits")->getIntValue() != 0);
}
vector<XmlNode *> selectedUnitsNodeList = selectionNode->getChildList("selectedUnits");
for(unsigned int i = 0; i < selectedUnitsNodeList.size(); ++i) {
XmlNode *selectedUnitsNode = selectedUnitsNodeList[i];
int unitId = selectedUnitsNode->getAttribute("unitId")->getIntValue();
Unit *unit = world->findUnitById(unitId);
//assert(unit != NULL);
//printf("#1 Unit [%s], group: %d\n",unit->getType()->getName().c_str(),i);
selectedUnits.push_back(unit);
}
vector<XmlNode *> groupsNodeList = selectionNode->getChildList("groups");
for(unsigned int i = 0; i < groupsNodeList.size(); ++i) {
XmlNode *groupsNode = groupsNodeList[i];
vector<XmlNode *> selectedGroupsUnitsNodeList = groupsNode->getChildList("selectedUnits");
for(unsigned int j = 0; j < selectedGroupsUnitsNodeList.size(); ++j) {
XmlNode *selectedGroupsUnitsNode = selectedGroupsUnitsNodeList[j];
int unitId = selectedGroupsUnitsNode->getAttribute("unitId")->getIntValue();
Unit *unit = world->findUnitById(unitId);
//assert(unit != NULL);
//printf("Unit #2 [%s], group: %d\n",unit->getType()->getName().c_str(),i);
groups[i].push_back(unit);
}
}
}
}}//end namespace