MegaGlest/source/glest_game/main/intro.cpp

828 lines
26 KiB
C++

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "intro.h"
#include "main_menu.h"
#include "util.h"
#include "game_util.h"
#include "config.h"
#include "program.h"
#include "renderer.h"
#include "sound_renderer.h"
#include "core_data.h"
#include "metrics.h"
#include "auto_test.h"
#include "util.h"
//#include "glm.h"
//#include "md5util.h"
//#include "Mathlib.h"
#include "video_player.h"
#include "leak_dumper.h"
using namespace Shared::Util;
using namespace Shared::Graphics;
using namespace Shared::Xml;
namespace Glest{ namespace Game{
//struct Timer {
//public:
// Timer ()
// : current_time (0.0), last_time (0.0) { }
//
//public:
// void update () {
// last_time = current_time;
// current_time = static_cast<double>(SDL_GetTicks ()) / 1000.0;
// }
//
// double deltaTime () const {
// return (current_time - last_time);
// }
//
//public:
// double current_time;
// double last_time;
//
//} animTimer;
// =====================================================
// class Text
// =====================================================
IntroText::IntroText(const string &text, const Vec2i &pos, int time, Font2D *font, Font3D *font3D) {
this->text= text;
this->pos= pos;
this->time= time;
this->texture= NULL;
this->font= font;
this->font3D = font3D;
}
IntroText::IntroText(const Texture2D *texture, const Vec2i &pos, const Vec2i &size, int time) {
this->pos= pos;
this->size= size;
this->time= time;
this->texture= texture;
this->font= NULL;
this->font3D=NULL;
}
// =====================================================
// class Intro
// =====================================================
int Intro::introTime = 50000;
int Intro::appearTime = 2500;
int Intro::showTime = 3500;
int Intro::disapearTime = 2500;
Intro::Intro(Program *program):
ProgramState(program)
{
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
CoreData &coreData= CoreData::getInstance();
SoundRenderer &soundRenderer= SoundRenderer::getInstance();
if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == false &&
(::Shared::Graphics::VideoPlayer::hasBackEndVideoPlayer() == false ||
CoreData::getInstance().hasIntroVideoFilename() == false)) {
soundRenderer.playMusic(CoreData::getInstance().getIntroMusic());
}
const Metrics &metrics= Metrics::getInstance();
int w= metrics.getVirtualW();
int h= metrics.getVirtualH();
timer=0;
mouseX = 0;
mouseY = 0;
mouse2d = 0;
exitAfterIntroVideo = false;
Renderer &renderer= Renderer::getInstance();
//renderer.init3dListMenu(NULL);
renderer.initMenu(NULL);
fade= 0.f;
anim= 0.f;
targetCamera= NULL;
t= 0.f;
startPosition.x= 5;;
startPosition.y= 10;
startPosition.z= 40;
camera.setPosition(startPosition);
Vec3f startRotation;
startRotation.x= 0;
startRotation.y= 0;
startRotation.z= 0;
camera.setOrientation(Quaternion(EulerAngles(
degToRad(startRotation.x),
degToRad(startRotation.y),
degToRad(startRotation.z))));
Intro::introTime = 3000;
Intro::appearTime = 500;
Intro::showTime = 500;
Intro::disapearTime = 500;
int showIntroPics = 0;
int showIntroPicsTime = 0;
bool showIntroPicsRandom = false;
bool showIntroModels = false;
bool showIntroModelsRandom = false;
modelMinAnimSpeed = 0;
modelMaxAnimSpeed = 0;
XmlTree xmlTree;
string data_path = getGameReadWritePath(GameConstants::path_data_CacheLookupKey);
xmlTree.load(getGameCustomCoreDataPath(data_path, "data/core/menu/menu.xml"),Properties::getTagReplacementValues());
const XmlNode *menuNode= xmlTree.getRootNode();
if(menuNode->hasChild("intro") == true) {
const XmlNode *introNode= menuNode->getChild("intro");
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
//camera
const XmlNode *cameraNode= introNode->getChild("camera");
//position
const XmlNode *positionNode= cameraNode->getChild("start-position");
startPosition.x= positionNode->getAttribute("x")->getFloatValue();
startPosition.y= positionNode->getAttribute("y")->getFloatValue();
startPosition.z= positionNode->getAttribute("z")->getFloatValue();
camera.setPosition(startPosition);
//rotation
const XmlNode *rotationNode= cameraNode->getChild("start-rotation");
Vec3f startRotation;
startRotation.x= rotationNode->getAttribute("x")->getFloatValue();
startRotation.y= rotationNode->getAttribute("y")->getFloatValue();
startRotation.z= rotationNode->getAttribute("z")->getFloatValue();
camera.setOrientation(Quaternion(EulerAngles(
degToRad(startRotation.x),
degToRad(startRotation.y),
degToRad(startRotation.z))));
// intro info
const XmlNode *introTimeNode= introNode->getChild("intro-time");
Intro::introTime = introTimeNode->getAttribute("value")->getIntValue();
const XmlNode *appearTimeNode= introNode->getChild("appear-time");
Intro::appearTime = appearTimeNode->getAttribute("value")->getIntValue();
const XmlNode *showTimeNode= introNode->getChild("show-time");
Intro::showTime = showTimeNode->getAttribute("value")->getIntValue();
const XmlNode *disappearTimeNode= introNode->getChild("disappear-time");
Intro::disapearTime = disappearTimeNode->getAttribute("value")->getIntValue();
const XmlNode *showIntroPicturesNode= introNode->getChild("show-intro-pictures");
showIntroPics = showIntroPicturesNode->getAttribute("value")->getIntValue();
showIntroPicsTime = showIntroPicturesNode->getAttribute("time")->getIntValue();
showIntroPicsRandom = showIntroPicturesNode->getAttribute("random")->getBoolValue();
const XmlNode *showIntroModelsNode= introNode->getChild("show-intro-models");
showIntroModels = showIntroModelsNode->getAttribute("value")->getBoolValue();
showIntroModelsRandom = showIntroModelsNode->getAttribute("random")->getBoolValue();
modelMinAnimSpeed = showIntroModelsNode->getAttribute("min-anim-speed")->getFloatValue();
modelMaxAnimSpeed = showIntroModelsNode->getAttribute("max-anim-speed")->getFloatValue();
}
//load main model
modelIndex = 0;
models.clear();
if(showIntroModels == true) {
//getGameCustomCoreDataPath(data_path, "data/core/menu/menu.xml")
string introPath = getGameCustomCoreDataPath(data_path, "") + "data/core/menu/main_model/intro*.g3d";
vector<string> introModels;
findAll(introPath, introModels, false, false);
for(int i = 0; i < (int)introModels.size(); ++i) {
string logo = introModels[i];
Model *model= renderer.newModel(rsMenu, getGameCustomCoreDataPath(data_path, "") + "data/core/menu/main_model/" + logo);
if(model) {
models.push_back(model);
//printf("#1 Intro model [%s]\n",model->getFileName().c_str());
}
}
if(models.empty() == true) {
introPath = data_path + "data/core/menu/main_model/intro*.g3d";
//vector<string> introModels;
findAll(introPath, introModels, false, false);
for(int i = 0; i < (int)introModels.size(); ++i) {
string logo = introModels[i];
Model *model= renderer.newModel(rsMenu, data_path + "data/core/menu/main_model/" + logo);
if(model) {
models.push_back(model);
//printf("#2 Intro model [%s]\n",model->getFileName().c_str());
}
}
}
if(showIntroModelsRandom == true) {
std::vector<Model *> modelList;
//unsigned int seed = time(NULL);
Chrono seed(true);
srand((unsigned int)seed.getCurTicks());
int failedLookups=0;
std::map<int,bool> usedIndex;
for(;modelList.size() < models.size();) {
int index = rand() % models.size();
if(usedIndex.find(index) != usedIndex.end()) {
failedLookups++;
srand((unsigned int)seed.getCurTicks() / failedLookups);
continue;
}
//printf("picIndex = %d list count = %d\n",picIndex,coreData.getMiscTextureList().size());
modelList.push_back(models[index]);
usedIndex[index]=true;
srand((unsigned int)seed.getCurTicks() / (unsigned int)modelList.size());
}
models = modelList;
}
}
int displayItemNumber = 1;
int appear= Intro::appearTime;
int disappear= Intro::showTime+Intro::appearTime+(Intro::disapearTime * 2);
const unsigned int maxIntroLines = 100;
Lang &lang= Lang::getInstance();
for(unsigned int i = 1; i < maxIntroLines; ++i) {
string introTagName = "IntroText" + intToStr(i);
string introTagTextureName = "IntroTexture" + intToStr(i);
if(lang.hasString(introTagName,"",true) == true ||
lang.hasString(introTagTextureName,"",true) == true) {
string lineText = "";
if(lang.hasString(introTagName,"",true) == true) {
lineText = lang.getString(introTagName,"",true);
}
string showStartTime = "IntroStartMilliseconds" + intToStr(i);
int displayTime = appear;
if(lang.hasString(showStartTime,"",true) == true) {
displayTime = strToInt(lang.getString(showStartTime,"",true));
}
else {
if(i == 1) {
displayTime = appear;
}
else if(i == 2) {
displayTime = disappear;
}
else if(i >= 3) {
displayTime = disappear *(++displayItemNumber);
}
}
// Is this a texture?
if(lang.hasString(introTagName,"",true) == false &&
lang.hasString(introTagTextureName,"",true) == true) {
string introTagTextureWidthName = "IntroTextureWidth" + intToStr(i);
string introTagTextureHeightName = "IntroTextureHeight" + intToStr(i);
lineText = lang.getString(introTagTextureName,"",true);
Texture2D *logoTexture= renderer.newTexture2D(rsGlobal);
if(logoTexture) {
logoTexture->setMipmap(false);
logoTexture->getPixmap()->load(lineText);
renderer.initTexture(rsGlobal, logoTexture);
}
int textureWidth = 256;
if(logoTexture != NULL) {
textureWidth = logoTexture->getTextureWidth();
}
if(lang.hasString(introTagTextureWidthName,"",true) == true) {
textureWidth = strToInt(lang.getString(introTagTextureWidthName,"",true));
}
int textureHeight = 128;
if(logoTexture != NULL) {
textureHeight = logoTexture->getTextureHeight();
}
if(lang.hasString(introTagTextureHeightName,"",true) == true) {
textureHeight = strToInt(lang.getString(introTagTextureHeightName,"",true));
}
texts.push_back(new IntroText(logoTexture, Vec2i(w/2-(textureWidth/2), h/2-(textureHeight/2)), Vec2i(textureWidth, textureHeight), displayTime));
}
// This is a line of text
else {
string introTagTextXName = "IntroTextX" + intToStr(i);
string introTagTextYName = "IntroTextY" + intToStr(i);
string introTagTextFontTypeName = "IntroTextFontType" + intToStr(i);
int textX = -1;
if(lang.hasString(introTagTextXName,"",true) == true) {
string value = lang.getString(introTagTextXName,"",true);
if(value.length() > 0 &&
(value[0] == '+' || value[0] == '-')) {
textX = w/2 + strToInt(value);
}
else {
textX = strToInt(value);
}
}
int textY = -1;
if(lang.hasString(introTagTextYName,"",true) == true) {
string value = lang.getString(introTagTextYName,"",true);
if(value.length() > 0 &&
(value[0] == '+' || value[0] == '-')) {
textY = h/2 + strToInt(value);
}
else {
textY = strToInt(value);
}
}
Font2D *font = coreData.getMenuFontVeryBig();
Font3D *font3d = coreData.getMenuFontVeryBig3D();
if(lang.hasString(introTagTextFontTypeName,"",true) == true) {
string value =lang.getString(introTagTextFontTypeName,"",true);
if(value == "displaynormal") {
font = coreData.getDisplayFont();
font3d = coreData.getDisplayFont3D();
}
else if(value == "displaysmall") {
font = coreData.getDisplayFontSmall();
font3d = coreData.getDisplayFontSmall3D();
}
else if(value == "menunormal") {
font = coreData.getMenuFontNormal();
font3d = coreData.getMenuFontNormal3D();
}
else if(value == "menubig") {
font = coreData.getMenuFontBig();
font3d = coreData.getMenuFontBig3D();
}
else if(value == "menuverybig") {
font = coreData.getMenuFontVeryBig();
font3d = coreData.getMenuFontVeryBig3D();
}
else if(value == "consolenormal") {
font = coreData.getConsoleFont();
font3d = coreData.getConsoleFont3D();
}
}
texts.push_back(new IntroText(lineText, Vec2i(textX, textY), displayTime, font,font3d));
}
}
else {
break;
}
}
modelShowTime = disappear *(displayItemNumber);
if(lang.hasString("IntroModelStartMilliseconds","",true) == true) {
modelShowTime = strToInt(lang.getString("IntroModelStartMilliseconds","",true));
}
else {
modelShowTime = disappear *(displayItemNumber);
}
/*
string lineText = "Based on award-winning classic Glest";
texts.push_back(new Text(lineText, Vec2i(-1, -1), appear, coreData.getMenuFontVeryBig(),coreData.getMenuFontVeryBig3D()));
lineText = "the MegaGlest Team presents";
texts.push_back(new Text(lineText, Vec2i(-1, -1), disappear, coreData.getMenuFontVeryBig(),coreData.getMenuFontVeryBig3D()));
lineText = "a libre software real-time strategy game";
texts.push_back(new Text(lineText, Vec2i(-1, -1), disappear *(++displayItemNumber), coreData.getMenuFontVeryBig(),coreData.getMenuFontVeryBig3D()));
texts.push_back(new Text(coreData.getLogoTexture(), Vec2i(w/2-128, h/2-64), Vec2i(256, 128), disappear *(++displayItemNumber)));
texts.push_back(new Text(glestVersionString, Vec2i(w/2+45, h/2-45), disappear *(displayItemNumber++), coreData.getMenuFontNormal(),coreData.getMenuFontNormal3D()));
lineText = "www.megaglest.org";
//texts.push_back(new Text(lineText, Vec2i(-1, -1), disappear *(displayItemNumber++), coreData.getMenuFontVeryBig(),coreData.getMenuFontVeryBig3D()));
texts.push_back(new Text(lineText, Vec2i(-1, h/2-45-18), disappear *(displayItemNumber-1), coreData.getMenuFontVeryBig(),coreData.getMenuFontVeryBig3D()));
*/
if(showIntroPics > 0 && coreData.getMiscTextureList().size() > 0) {
const int showMiscTime = showIntroPicsTime;
std::vector<Texture2D *> intoTexList;
if(showIntroPicsRandom == true) {
//unsigned int seed = time(NULL);
Chrono seed(true);
srand((unsigned int)seed.getCurTicks());
int failedLookups=0;
std::map<int,bool> usedIndex;
for(;(int)intoTexList.size() < showIntroPics;) {
int picIndex = rand() % coreData.getMiscTextureList().size();
if(usedIndex.find(picIndex) != usedIndex.end()) {
failedLookups++;
srand((unsigned int)seed.getCurTicks() / failedLookups);
if(failedLookups > 10000) {
for(unsigned int i = 0;
i < coreData.getMiscTextureList().size(); ++i) {
if(usedIndex.find(i) == usedIndex.end()) {
picIndex = i;
break;
}
}
}
else {
continue;
}
}
//printf("picIndex = %d list count = %d\n",picIndex,coreData.getMiscTextureList().size());
intoTexList.push_back(coreData.getMiscTextureList()[picIndex]);
usedIndex[picIndex]=true;
srand((unsigned int)seed.getCurTicks() / (unsigned int)intoTexList.size());
}
}
else {
for(unsigned int i = 0;
i < (unsigned int)coreData.getMiscTextureList().size() &&
i < (unsigned int)showIntroPics; ++i) {
Texture2D *tex = coreData.getMiscTextureList()[i];
intoTexList.push_back(tex);
}
}
for(unsigned int i = 0; i < intoTexList.size(); ++i) {
Texture2D *tex = intoTexList[i];
//printf("tex # %d [%s]\n",i,tex->getPath().c_str());
Vec2i texPlacement;
if(i == 0 || i % 9 == 0) {
texPlacement = Vec2i(1, h-tex->getTextureHeight());
}
else if(i == 1 || i % 9 == 1) {
texPlacement = Vec2i(1, 1);
}
else if(i == 2 || i % 9 == 2) {
texPlacement = Vec2i(w-tex->getTextureWidth(), 1);
}
else if(i == 3 || i % 9 == 3) {
texPlacement = Vec2i(w-tex->getTextureWidth(), h-tex->getTextureHeight());
}
else if(i == 4 || i % 9 == 4) {
texPlacement = Vec2i(w/2 - tex->getTextureWidth()/2, h-tex->getTextureHeight());
}
else if(i == 5 || i % 9 == 5) {
texPlacement = Vec2i(w/2 - tex->getTextureWidth()/2, 1);
}
else if(i == 6 || i % 9 == 6) {
texPlacement = Vec2i(1, (h/2) - (tex->getTextureHeight()/2));
}
else if(i == 7 || i % 9 == 7) {
texPlacement = Vec2i(w-tex->getTextureWidth(), (h/2) - (tex->getTextureHeight()/2));
}
int textureStartTime = disappear * displayItemNumber;
if(lang.hasString("IntroTextureStartMilliseconds","",true) == true) {
textureStartTime = strToInt(lang.getString("IntroTextureStartMilliseconds","",true));
}
texts.push_back(new IntroText(tex, texPlacement, Vec2i(tex->getTextureWidth(), tex->getTextureHeight()), textureStartTime +(showMiscTime*(i+1))));
}
}
if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == false) {
renderer.swapBuffers();
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == false &&
::Shared::Graphics::VideoPlayer::hasBackEndVideoPlayer() == true &&
CoreData::getInstance().hasIntroVideoFilename() == true) {
string introVideoFile = CoreData::getInstance().getIntroVideoFilename();
string introVideoFileFallback = CoreData::getInstance().getIntroVideoFilenameFallback();
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Intro Video [%s] [%s]\n",introVideoFile.c_str(),introVideoFileFallback.c_str());
Context *c= GraphicsInterface::getInstance().getCurrentContext();
PlatformContextGl *glCtx = static_cast<ContextGl*>(c)->getPlatformContextGlPtr();
SDL_Window *window = glCtx->getScreenWindow();
SDL_Surface *screen = glCtx->getScreenSurface();
string vlcPluginsPath = Config::getInstance().getString("VideoPlayerPluginsPath","");
//printf("screen->w = %d screen->h = %d screen->format->BitsPerPixel = %d\n",screen->w,screen->h,screen->format->BitsPerPixel);
::Shared::Graphics::VideoPlayer player(
&Renderer::getInstance(),
introVideoFile,
introVideoFileFallback,
window,
0,0,
screen->w,
screen->h,
screen->format->BitsPerPixel,
false,
vlcPluginsPath,
SystemFlags::VERBOSE_MODE_ENABLED);
player.PlayVideo();
exitAfterIntroVideo = true;
return;
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
Intro::~Intro() {
deleteValues(texts.begin(),texts.end());
//deleteValues(introTextureList.begin(),introTextureList.end());
// if(test) {
// glmDelete(test);
// }
//Shared::Graphics::md5::cleanupMD5OpenGL();
}
void Intro::update() {
if(exitAfterIntroVideo == true) {
mouseUpLeft(0, 0);
//cleanup();
return;
}
timer++;
if(timer > introTime * GameConstants::updateFps / 1000){
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
cleanup();
return;
}
if(Config::getInstance().getBool("AutoTest")){
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
AutoTest::getInstance().updateIntro(program);
return;
}
mouse2d= (mouse2d+1) % Renderer::maxMouse2dAnim;
if(targetCamera != NULL) {
t+= ((0.01f+(1.f-t)/10.f)/20.f)*(60.f/GameConstants::updateFps);
//interpolate position
camera.setPosition(lastCamera.getPosition().lerp(t, targetCamera->getPosition()));
//interpolate orientation
Quaternion q= lastCamera.getOrientation().lerp(t, targetCamera->getOrientation());
camera.setOrientation(q);
if(t>=1.f){
targetCamera= NULL;
t= 0.f;
}
}
//fade
if(fade <= 1.f) {
fade += 0.6f / GameConstants::updateFps;
if(fade > 1.f){
fade = 1.f;
}
}
//animation
//const float minSpeed = 0.015f;
//const float minSpeed = 0.010f;
//const float maxSpeed = 0.6f;
const float minSpeed = modelMinAnimSpeed;
const float maxSpeed = modelMaxAnimSpeed;
anim += (maxSpeed / GameConstants::updateFps) / 5 + random.randRange(minSpeed, max(minSpeed + 0.0001f, (maxSpeed / GameConstants::updateFps) / 5.f));
if(anim > 1.f) {
anim = 0.f;
}
//animTimer.update();
}
void Intro::renderModelBackground() {
// Black background
glClearColor(0, 0, 0, 1);
if(models.empty() == false) {
int difTime= 1000 * timer / GameConstants::updateFps - modelShowTime;
int totalModelShowTime = Intro::introTime - modelShowTime;
int individualModelShowTime = totalModelShowTime / (int)models.size();
//printf("difTime = %d individualModelShowTime = %d modelIndex = %d\n",difTime,individualModelShowTime,modelIndex);
//int difTime= 1;
if(difTime > 0) {
if(difTime > ((modelIndex+1) * individualModelShowTime)) {
//int oldmodelIndex = modelIndex;
if(modelIndex + 1 < (int)models.size()) {
modelIndex++;
//position
//nextCamera.setPosition(camera.getPosition());
// nextCamera.setPosition(Vec3f(84,-9,11));
//
// //rotation
// //Vec3f startRotation(0,12,0);
// Vec3f startRotation(0,-80,0);
// nextCamera.setOrientation(Quaternion(EulerAngles(
// degToRad(startRotation.x),
// degToRad(startRotation.y),
// degToRad(startRotation.z))));
//
// this->targetCamera = &nextCamera;
// this->lastCamera= camera;
// this->t= 0.f;
}
//printf("oldmodelIndex = %d, modelIndex = %d\n",oldmodelIndex,modelIndex);
}
Renderer &renderer= Renderer::getInstance();
vector<Model *> characterModels;
characterModels.push_back(NULL);
characterModels.push_back(NULL);
characterModels.push_back(models[modelIndex]);
const Vec3f characterPosition = startPosition;
renderer.renderMenuBackground(&camera, fade, NULL, characterModels,characterPosition,anim);
}
}
}
void Intro::render() {
Renderer &renderer= Renderer::getInstance();
if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
return;
}
canRender();
incrementFps();
renderer.clearBuffers();
renderer.reset3dMenu();
renderer.clearZBuffer();
renderer.loadCameraMatrix(&camera);
renderModelBackground();
renderer.renderParticleManager(rsMenu);
renderer.reset2d();
for(int i = 0; i < (int)texts.size(); ++i) {
IntroText *text= texts[i];
int difTime= 1000 * timer / GameConstants::updateFps - text->getTime();
if(difTime > 0 && difTime < appearTime + showTime + disapearTime) {
float alpha= 1.f;
if(difTime > 0 && difTime < appearTime) {
//apearing
alpha= static_cast<float>(difTime) / appearTime;
}
else if(difTime > 0 && difTime < appearTime + showTime + disapearTime) {
//disappearing
alpha= 1.f- static_cast<float>(difTime - appearTime - showTime) / disapearTime;
}
if(text->getText().empty() == false) {
int renderX = text->getPos().x;
int renderY = text->getPos().y;
if(Renderer::renderText3DEnabled) {
if(renderX < 0) {
const Metrics &metrics= Metrics::getInstance();
int w= metrics.getVirtualW();
renderX = (w / 2) - (text->getFont3D()->getMetrics()->getTextWidth(text->getText()) / 2);
}
if(renderY < 0) {
const Metrics &metrics= Metrics::getInstance();
int h= metrics.getVirtualH();
renderY = (h / 2) + (text->getFont3D()->getMetrics()->getHeight(text->getText()) / 2);
}
renderer.renderText3D(
text->getText(), text->getFont3D(), alpha,
renderX, renderY, false);
}
else {
if(renderX < 0) {
const Metrics &metrics= Metrics::getInstance();
int w= metrics.getVirtualW();
renderX = (w / 2);
}
if(renderY < 0) {
const Metrics &metrics= Metrics::getInstance();
int h= metrics.getVirtualH();
renderY = (h / 2);
}
renderer.renderText(
text->getText(), text->getFont(), alpha,
renderX, renderY, true);
}
}
if(text->getTexture()!=NULL){
renderer.renderTextureQuad(
text->getPos().x, text->getPos().y,
text->getSize().x, text->getSize().y,
text->getTexture(), alpha);
}
}
}
if(program != NULL) program->renderProgramMsgBox();
if(this->forceMouseRender == true) renderer.renderMouse2d(mouseX, mouseY, mouse2d, 0.f);
bool showIntroTiming = Config::getInstance().getBool("ShowIntroTiming","false");
if(showIntroTiming == true && Intro::introTime > 0) {
CoreData &coreData= CoreData::getInstance();
int difTime= 1000 * timer / GameConstants::updateFps;
string timingText = intToStr(difTime) + " / " + intToStr(Intro::introTime);
if(Renderer::renderText3DEnabled) {
//const Metrics &metrics= Metrics::getInstance();
//int w= metrics.getVirtualW();
//int h= metrics.getVirtualH();
renderer.renderText3D(
timingText, coreData.getMenuFontVeryBig3D(), 1,
10, 20, false);
}
else {
//const Metrics &metrics= Metrics::getInstance();
//int w= metrics.getVirtualW();
//int h= metrics.getVirtualH();
renderer.renderText(
timingText, coreData.getMenuFontVeryBig(), 1,
10, 20, false);
}
}
renderer.renderFPSWhenEnabled(lastFps);
renderer.swapBuffers();
}
void Intro::keyDown(SDL_KeyboardEvent key) {
SDL_keysym keystate = key.keysym;
//printf("keystate.mod = %d key = unicode[%d] regular[%d] lalt [%d] ralt [%d] alt [%d]\n",keystate.mod,key.keysym.unicode,key.keysym.sym,(keystate.mod & KMOD_LALT),(keystate.mod & KMOD_RALT),(keystate.mod & KMOD_ALT));
if(keystate.mod & (KMOD_LALT | KMOD_RALT)) {
//printf("ALT KEY #1\n");
if(isKeyPressed(SDLK_RETURN,key) == true ||
isKeyPressed(SDLK_RALT,key) == true ||
isKeyPressed(SDLK_LALT,key) == true) {
return;
}
}
//printf("Exiting intro\n");
mouseUpLeft(0, 0);
}
void Intro::mouseUpLeft(int x, int y) {
SoundRenderer &soundRenderer= SoundRenderer::getInstance();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
soundRenderer.stopMusic(CoreData::getInstance().getIntroMusic());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(CoreData::getInstance().hasMainMenuVideoFilename() == false) {
soundRenderer.playMusic(CoreData::getInstance().getMenuMusic());
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
cleanup();
}
void Intro::cleanup() {
Renderer::getInstance().endMenu();
program->setState(new MainMenu(program));
}
void Intro::mouseMove(int x, int y, const MouseState *ms) {
mouseX = x;
mouseY = y;
}
}}//end namespace