MegaGlest/source/glest_game/menu/menu_state_graphic_info.cpp

158 lines
6.3 KiB
C++

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "menu_state_graphic_info.h"
#include "renderer.h"
#include "sound_renderer.h"
#include "core_data.h"
#include "menu_state_options_graphics.h"
#include "config.h"
#include "opengl.h"
#include "leak_dumper.h"
namespace Glest{ namespace Game{
// =====================================================
// class MenuStateGraphicInfo
// =====================================================
MenuStateGraphicInfo::MenuStateGraphicInfo(Program *program, MainMenu *mainMenu):
MenuState(program, mainMenu, "info")
{
Lang &lang= Lang::getInstance();
containerName = "GraphicInfo";
buttonReturn.registerGraphicComponent(containerName,"buttonReturn");
buttonReturn.init(650, 575, 125);
buttonReturn.setText(lang.getString("Return"));
labelInfo.registerGraphicComponent(containerName,"labelInfo");
labelInfo.init(0, 730);
labelMoreInfo.registerGraphicComponent(containerName,"labelMoreInfo");
labelMoreInfo.init(0, 555);
labelMoreInfo.setFont(CoreData::getInstance().getDisplayFontSmall());
labelMoreInfo.setFont3D(CoreData::getInstance().getDisplayFontSmall3D());
labelInternalInfo.registerGraphicComponent(containerName,"labelInternalInfo");
labelInternalInfo.init(300, 730);
labelInternalInfo.setFont(CoreData::getInstance().getDisplayFontSmall());
labelInternalInfo.setFont3D(CoreData::getInstance().getDisplayFontSmall3D());
GraphicComponent::applyAllCustomProperties(containerName);
Renderer &renderer= Renderer::getInstance();
string glInfo= renderer.getGlInfo();
string glMoreInfo= renderer.getGlMoreInfo();
labelInfo.setText(glInfo);
labelMoreInfo.setText(glMoreInfo);
string strInternalInfo = "";
strInternalInfo += "VBOSupported: " + boolToStr(getVBOSupported());
if(getenv("MEGAGLEST_FONT") != NULL) {
char *tryFont = getenv("MEGAGLEST_FONT");
strInternalInfo += "\nMEGAGLEST_FONT: " + string(tryFont);
}
strInternalInfo += "\nforceLegacyFonts: " + boolToStr(Font::forceLegacyFonts);
strInternalInfo += "\nrenderText3DEnabled: " + boolToStr(Renderer::renderText3DEnabled);
strInternalInfo += "\nuseTextureCompression: " + boolToStr(Texture::useTextureCompression);
strInternalInfo += "\nfontIsRightToLeft: " + boolToStr(Font::fontIsRightToLeft);
strInternalInfo += "\nscaleFontValue: " + floatToStr(Font::scaleFontValue);
strInternalInfo += "\nscaleFontValueCenterHFactor: " + floatToStr(Font::scaleFontValueCenterHFactor);
strInternalInfo += "\nlangHeightText: " + Font::langHeightText;
strInternalInfo += "\nAllowAltEnterFullscreenToggle: " + boolToStr(Window::getAllowAltEnterFullscreenToggle());
strInternalInfo += "\nTryVSynch: " + boolToStr(Window::getTryVSynch());
strInternalInfo += "\nVERBOSE_MODE_ENABLED: " + boolToStr(SystemFlags::VERBOSE_MODE_ENABLED);
labelInternalInfo.setText(strInternalInfo);
}
void MenuStateGraphicInfo::reloadUI() {
Lang &lang= Lang::getInstance();
console.resetFonts();
buttonReturn.setText(lang.getString("Return"));
labelMoreInfo.setFont(CoreData::getInstance().getDisplayFontSmall());
labelMoreInfo.setFont3D(CoreData::getInstance().getDisplayFontSmall3D());
labelInternalInfo.setFont(CoreData::getInstance().getDisplayFontSmall());
labelInternalInfo.setFont3D(CoreData::getInstance().getDisplayFontSmall3D());
Renderer &renderer= Renderer::getInstance();
string glInfo= renderer.getGlInfo();
string glMoreInfo= renderer.getGlMoreInfo();
labelInfo.setText(glInfo);
labelMoreInfo.setText(glMoreInfo);
string strInternalInfo = "";
strInternalInfo += "VBOSupported: " + boolToStr(getVBOSupported());
if(getenv("MEGAGLEST_FONT") != NULL) {
char *tryFont = getenv("MEGAGLEST_FONT");
strInternalInfo += "\nMEGAGLEST_FONT: " + string(tryFont);
}
strInternalInfo += "\nforceLegacyFonts: " + boolToStr(Font::forceLegacyFonts);
strInternalInfo += "\nrenderText3DEnabled: " + boolToStr(Renderer::renderText3DEnabled);
strInternalInfo += "\nuseTextureCompression: " + boolToStr(Texture::useTextureCompression);
strInternalInfo += "\nfontIsRightToLeft: " + boolToStr(Font::fontIsRightToLeft);
strInternalInfo += "\nscaleFontValue: " + floatToStr(Font::scaleFontValue);
strInternalInfo += "\nscaleFontValueCenterHFactor: " + floatToStr(Font::scaleFontValueCenterHFactor);
strInternalInfo += "\nlangHeightText: " + Font::langHeightText;
strInternalInfo += "\nAllowAltEnterFullscreenToggle: " + boolToStr(Window::getAllowAltEnterFullscreenToggle());
strInternalInfo += "\nTryVSynch: " + boolToStr(Window::getTryVSynch());
strInternalInfo += "\nVERBOSE_MODE_ENABLED: " + boolToStr(SystemFlags::VERBOSE_MODE_ENABLED);
labelInternalInfo.setText(strInternalInfo);
GraphicComponent::reloadFontsForRegisterGraphicComponents(containerName);
}
void MenuStateGraphicInfo::mouseClick(int x, int y, MouseButton mouseButton){
CoreData &coreData= CoreData::getInstance();
SoundRenderer &soundRenderer= SoundRenderer::getInstance();
if(buttonReturn.mouseClick(x,y)){
soundRenderer.playFx(coreData.getClickSoundA());
mainMenu->setState(new MenuStateOptionsGraphics(program, mainMenu));
}
}
void MenuStateGraphicInfo::mouseMove(int x, int y, const MouseState *ms){
buttonReturn.mouseMove(x, y);
}
void MenuStateGraphicInfo::render(){
Renderer &renderer= Renderer::getInstance();
//Lang &lang= Lang::getInstance();
renderer.renderButton(&buttonReturn);
renderer.renderLabel(&labelInfo);
renderer.renderLabel(&labelInternalInfo);
renderer.renderLabel(&labelMoreInfo);
renderer.renderConsole(&console);
}
void MenuStateGraphicInfo::keyDown(SDL_KeyboardEvent key) {
Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
//if(key == configKeys.getCharKey("SaveGUILayout")) {
if(isKeyPressed(configKeys.getSDLKey("SaveGUILayout"),key) == true) {
GraphicComponent::saveAllCustomProperties(containerName);
//Lang &lang= Lang::getInstance();
//console.addLine(lang.getString("GUILayoutSaved") + " [" + (saved ? lang.getString("Yes") : lang.getString("No"))+ "]");
}
}
}}//end namespace