MegaGlest/source/glest_game/menu/menu_state_join_game.cpp

833 lines
29 KiB
C++

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "menu_state_join_game.h"
#include "menu_state_connected_game.h"
#include "renderer.h"
#include "sound_renderer.h"
#include "core_data.h"
#include "config.h"
#include "menu_state_new_game.h"
#include "menu_state_custom_game.h"
#include "metrics.h"
#include "network_manager.h"
#include "network_message.h"
#include "client_interface.h"
#include "conversion.h"
#include "game.h"
#include "string_utils.h"
#include "socket.h"
#include "leak_dumper.h"
namespace Glest{ namespace Game{
using namespace ::Shared::Util;
// ===============================
// class MenuStateJoinGame
// ===============================
const int MenuStateJoinGame::newServerIndex= 0;
const int MenuStateJoinGame::newPrevServerIndex= 1;
const int MenuStateJoinGame::foundServersIndex= 2;
const string MenuStateJoinGame::serverFileName= "servers.ini";
MenuStateJoinGame::MenuStateJoinGame(Program *program, MainMenu *mainMenu, bool *autoFindHost) :
MenuState(program, mainMenu, "join-game") {
CommonInit(false,Ip(),-1);
if(autoFindHost != NULL && *autoFindHost == true) {
//if(clientInterface->isConnected() == false) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
buttonAutoFindServers.setEnabled(false);
buttonConnect.setEnabled(false);
NetworkManager &networkManager= NetworkManager::getInstance();
ClientInterface* clientInterface= networkManager.getClientInterface();
clientInterface->discoverServers(this);
//}
}
}
MenuStateJoinGame::MenuStateJoinGame(Program *program, MainMenu *mainMenu,
bool connect, Ip serverIp,int portNumberOverride) :
MenuState(program, mainMenu, "join-game") {
CommonInit(connect, serverIp,portNumberOverride);
}
void MenuStateJoinGame::CommonInit(bool connect, Ip serverIp,int portNumberOverride) {
containerName = "JoinGame";
abortAutoFind = false;
autoConnectToServer = false;
Lang &lang= Lang::getInstance();
Config &config= Config::getInstance();
NetworkManager &networkManager= NetworkManager::getInstance();
networkManager.end();
networkManager.init(nrClient);
serversSavedFile = serverFileName;
string serverListPath = config.getString("ServerListPath","");
if(serverListPath != "") {
endPathWithSlash(serverListPath);
}
string userData = config.getString("UserData_Root","");
if(userData != "") {
endPathWithSlash(userData);
}
serversSavedFile = userData + serversSavedFile;
if(fileExists(serversSavedFile) == true) {
servers.load(serversSavedFile);
}
else if(fileExists(serverListPath + serverFileName) == true) {
servers.load(serverListPath + serverFileName);
}
else if(fileExists(Properties::getApplicationPath() + serverFileName) == true) {
servers.load(Properties::getApplicationPath() + serverFileName);
}
else if(fileExists(serverFileName) == true) {
servers.load(serverFileName);
}
//buttons
buttonReturn.registerGraphicComponent(containerName,"buttonReturn");
buttonReturn.init(250, 300, 150);
buttonReturn.setText(lang.getString("Return"));
buttonConnect.registerGraphicComponent(containerName,"buttonConnect");
buttonConnect.init(425, 300, 150);
buttonConnect.setText(lang.getString("Connect"));
buttonCreateGame.registerGraphicComponent(containerName,"buttonCreateGame");
buttonCreateGame.init(600, 300, 150);
buttonCreateGame.setText(lang.getString("HostGame"));
buttonAutoFindServers.registerGraphicComponent(containerName,"buttonAutoFindServers");
buttonAutoFindServers.init(360, 250, 280);
buttonAutoFindServers.setText(lang.getString("FindLANGames"));
buttonAutoFindServers.setEnabled(true);
int labelXleft = 300;
int labelXright = 480;
//server type label
labelServerType.registerGraphicComponent(containerName,"labelServerType");
labelServerType.init(labelXleft, 490);
labelServerType.setText(lang.getString("ServerType"));
//server type list box
listBoxServerType.registerGraphicComponent(containerName,"listBoxServerType");
listBoxServerType.init(labelXright, 490, 210);
listBoxServerType.pushBackItem(lang.getString("ServerTypeNew"));
listBoxServerType.pushBackItem(lang.getString("ServerTypePrevious"));
listBoxServerType.pushBackItem(lang.getString("ServerTypeFound"));
//server label
labelServer.registerGraphicComponent(containerName,"labelServer");
labelServer.init(labelXleft, 460);
labelServer.setText(lang.getString("Server"));
//server listbox
listBoxServers.registerGraphicComponent(containerName,"listBoxServers");
listBoxServers.init(labelXright, 460, 210);
for(int i= 0; i<servers.getPropertyCount(); ++i){
listBoxServers.pushBackItem(servers.getKey(i));
}
// found servers listbox
listBoxFoundServers.registerGraphicComponent(containerName,"listBoxFoundServers");
listBoxFoundServers.init(labelXright, 460, 210);
//server ip
labelServerIp.registerGraphicComponent(containerName,"labelServerIp");
labelServerIp.setEditable(true);
labelServerIp.setMaxEditWidth(26);
labelServerIp.setMaxEditRenderWidth(210);
labelServerIp.init(labelXright, 460);
// server port
labelServerPortLabel.registerGraphicComponent(containerName,"labelServerPortLabel");
labelServerPortLabel.init(labelXleft,430);
labelServerPortLabel.setText(lang.getString("ServerPort"));
labelServerPort.registerGraphicComponent(containerName,"labelServerPort");
labelServerPort.init(labelXright,430);
string host = labelServerIp.getText();
int portNumber = config.getInt("PortServer",intToStr(GameConstants::serverPort).c_str());
std::vector<std::string> hostPartsList;
Tokenize(host,hostPartsList,":");
if(hostPartsList.size() > 1) {
host = hostPartsList[0];
replaceAll(hostPartsList[1],"_","");
portNumber = strToInt(hostPartsList[1]);
}
string port = " ("+intToStr(portNumber)+")";
labelServerPort.setText(port);
labelStatus.registerGraphicComponent(containerName,"labelStatus");
labelStatus.init(labelXleft, 400);
labelStatus.setText("");
labelInfo.registerGraphicComponent(containerName,"labelInfo");
labelInfo.init(labelXleft, 370);
labelInfo.setText("");
connected= false;
playerIndex= -1;
//server ip
if(connect == true) {
string hostIP = serverIp.getString();
if(portNumberOverride > 0) {
hostIP += ":" + intToStr(portNumberOverride);
}
labelServerIp.setText(hostIP + "_");
autoConnectToServer = true;
}
else {
string hostIP = config.getString("ServerIp");
if(portNumberOverride > 0) {
hostIP += ":" + intToStr(portNumberOverride);
}
labelServerIp.setText(hostIP + "_");
}
host = labelServerIp.getText();
portNumber = config.getInt("PortServer",intToStr(GameConstants::serverPort).c_str());
hostPartsList.clear();
Tokenize(host,hostPartsList,":");
if(hostPartsList.size() > 1) {
host = hostPartsList[0];
replaceAll(hostPartsList[1],"_","");
portNumber = strToInt(hostPartsList[1]);
}
port = " ("+intToStr(portNumber)+")";
labelServerPort.setText(port);
GraphicComponent::applyAllCustomProperties(containerName);
chatManager.init(&console, -1);
}
void MenuStateJoinGame::reloadUI() {
Lang &lang= Lang::getInstance();
Config &config= Config::getInstance();
console.resetFonts();
buttonReturn.setText(lang.getString("Return"));
buttonConnect.setText(lang.getString("Connect"));
buttonCreateGame.setText(lang.getString("HostGame"));
buttonAutoFindServers.setText(lang.getString("FindLANGames"));
labelServerType.setText(lang.getString("ServerType"));
std::vector<string> listboxData;
listboxData.push_back(lang.getString("ServerTypeNew"));
listboxData.push_back(lang.getString("ServerTypePrevious"));
listboxData.push_back(lang.getString("ServerTypeFound"));
listBoxServerType.setItems(listboxData);
labelServer.setText(lang.getString("Server"));
labelServerPortLabel.setText(lang.getString("ServerPort"));
string host = labelServerIp.getText();
int portNumber = config.getInt("PortServer",intToStr(GameConstants::serverPort).c_str());
std::vector<std::string> hostPartsList;
Tokenize(host,hostPartsList,":");
if(hostPartsList.size() > 1) {
host = hostPartsList[0];
replaceAll(hostPartsList[1],"_","");
portNumber = strToInt(hostPartsList[1]);
}
string port = " ("+intToStr(portNumber)+")";
labelServerPort.setText(port);
chatManager.init(&console, -1);
GraphicComponent::reloadFontsForRegisterGraphicComponents(containerName);
}
MenuStateJoinGame::~MenuStateJoinGame() {
abortAutoFind = true;
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void MenuStateJoinGame::DiscoveredServers(std::vector<string> serverList) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(abortAutoFind == true) {
return;
}
// Testing multi-server
//serverList.push_back("test1");
//serverList.push_back("test2");
//
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] serverList.size() = %d\n",__FILE__,__FUNCTION__,__LINE__,(int)serverList.size());
autoConnectToServer = false;
buttonAutoFindServers.setEnabled(true);
buttonConnect.setEnabled(true);
if(serverList.empty() == false) {
Config &config= Config::getInstance();
string bestIPMatch = "";
int serverGamePort = config.getInt("PortServer",intToStr(GameConstants::serverPort).c_str());
std::vector<std::string> localIPList = Socket::getLocalIPAddressList();
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
for(int idx = 0; idx < (int)serverList.size(); idx++) {
vector<string> paramPartPortsTokens;
Tokenize(serverList[idx],paramPartPortsTokens,":");
if(paramPartPortsTokens.size() >= 2 && paramPartPortsTokens[1].length() > 0) {
serverGamePort = strToInt(paramPartPortsTokens[1]);
}
bestIPMatch = serverList[idx];
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] bestIPMatch = [%s]\n",__FILE__,__FUNCTION__,__LINE__,bestIPMatch.c_str());
if(localIPList.empty() == true) {
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
break;
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] bestIPMatch = [%s] localIPList[0] = [%s]\n",__FILE__,__FUNCTION__,__LINE__,bestIPMatch.c_str(),localIPList[0].c_str());
if(strncmp(localIPList[0].c_str(),serverList[idx].c_str(),4) == 0) {
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
break;
}
}
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(bestIPMatch != "") {
bestIPMatch += ":" + intToStr(serverGamePort);
}
labelServerIp.setText(bestIPMatch);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(serverList.size() > 1) {
listBoxServerType.setSelectedItemIndex(MenuStateJoinGame::foundServersIndex);
listBoxFoundServers.setItems(serverList);
}
else {
autoConnectToServer = true;
}
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void MenuStateJoinGame::mouseClick(int x, int y, MouseButton mouseButton) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] START\n",__FILE__,__FUNCTION__);
CoreData &coreData= CoreData::getInstance();
SoundRenderer &soundRenderer= SoundRenderer::getInstance();
NetworkManager &networkManager= NetworkManager::getInstance();
ClientInterface* clientInterface= networkManager.getClientInterface();
if(clientInterface->isConnected() == false) {
//server type
if(listBoxServerType.mouseClick(x, y)){
if(!listBoxServers.getText().empty()){
labelServerIp.setText(servers.getString(listBoxServers.getText())+"_");
}
}
//server list
else if(listBoxServerType.getSelectedItemIndex() == newPrevServerIndex){
if(listBoxServers.mouseClick(x, y)) {
labelServerIp.setText(servers.getString(listBoxServers.getText())+"_");
}
}
else if(listBoxServerType.getSelectedItemIndex() == foundServersIndex){
if(listBoxFoundServers.mouseClick(x, y)) {
labelServerIp.setText(listBoxFoundServers.getText());
}
}
string host = labelServerIp.getText();
Config &config= Config::getInstance();
int portNumber = config.getInt("PortServer",intToStr(GameConstants::serverPort).c_str());
std::vector<std::string> hostPartsList;
Tokenize(host,hostPartsList,":");
if(hostPartsList.size() > 1) {
host = hostPartsList[0];
replaceAll(hostPartsList[1],"_","");
portNumber = strToInt(hostPartsList[1]);
}
string port = " ("+intToStr(portNumber)+")";
labelServerPort.setText(port);
}
//return
if(buttonReturn.mouseClick(x, y)) {
soundRenderer.playFx(coreData.getClickSoundA());
clientInterface->stopServerDiscovery();
if(clientInterface->getSocket() != NULL) {
//if(clientInterface->isConnected() == true) {
// string sQuitText = Config::getInstance().getString("NetPlayerName",Socket::getHostName().c_str()) + " has chosen to leave the game!";
// clientInterface->sendTextMessage(sQuitText,-1);
//}
clientInterface->close();
}
abortAutoFind = true;
mainMenu->setState(new MenuStateNewGame(program, mainMenu));
return;
}
//connect
else if(buttonConnect.mouseClick(x, y) && buttonConnect.getEnabled() == true) {
ClientInterface* clientInterface= networkManager.getClientInterface();
soundRenderer.playFx(coreData.getClickSoundB());
labelInfo.setText("");
if(clientInterface->isConnected()) {
clientInterface->reset();
}
else {
if(connectToServer() == true) {
return;
}
}
}
else if(buttonCreateGame.mouseClick(x, y)){
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
soundRenderer.playFx(coreData.getClickSoundB());
clientInterface->stopServerDiscovery();
if(clientInterface->getSocket() != NULL) {
clientInterface->close();
}
abortAutoFind = true;
mainMenu->setState(new MenuStateCustomGame(program, mainMenu,true,pLanGame));
return;
}
else if(buttonAutoFindServers.mouseClick(x, y) && buttonAutoFindServers.getEnabled() == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ClientInterface* clientInterface= networkManager.getClientInterface();
soundRenderer.playFx(coreData.getClickSoundB());
// Triggers a thread which calls back into MenuStateJoinGame::DiscoveredServers
// with the results
if(clientInterface->isConnected() == false) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
buttonAutoFindServers.setEnabled(false);
buttonConnect.setEnabled(false);
clientInterface->discoverServers(this);
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] END\n",__FILE__,__FUNCTION__);
}
void MenuStateJoinGame::mouseMove(int x, int y, const MouseState *ms){
buttonReturn.mouseMove(x, y);
buttonConnect.mouseMove(x, y);
buttonAutoFindServers.mouseMove(x, y);
buttonCreateGame.mouseMove(x, y);
listBoxServerType.mouseMove(x, y);
//hide-show options depending on the selection
if(listBoxServers.getSelectedItemIndex() == newServerIndex) {
labelServerIp.mouseMove(x, y);
}
else if(listBoxServers.getSelectedItemIndex() == newPrevServerIndex) {
listBoxServers.mouseMove(x, y);
}
else {
listBoxFoundServers.mouseMove(x, y);
}
}
void MenuStateJoinGame::render(){
Renderer &renderer= Renderer::getInstance();
renderer.renderButton(&buttonReturn);
renderer.renderLabel(&labelServer);
renderer.renderLabel(&labelServerType);
renderer.renderLabel(&labelStatus);
renderer.renderLabel(&labelInfo);
renderer.renderLabel(&labelServerPort);
renderer.renderLabel(&labelServerPortLabel);
renderer.renderButton(&buttonConnect);
renderer.renderButton(&buttonCreateGame);
renderer.renderButton(&buttonAutoFindServers);
renderer.renderListBox(&listBoxServerType);
if(listBoxServerType.getSelectedItemIndex() == newServerIndex) {
renderer.renderLabel(&labelServerIp);
}
else if(listBoxServerType.getSelectedItemIndex() == newPrevServerIndex) {
renderer.renderListBox(&listBoxServers);
}
else {
renderer.renderListBox(&listBoxFoundServers);
}
renderer.renderChatManager(&chatManager);
renderer.renderConsole(&console);
if(program != NULL) program->renderProgramMsgBox();
}
void MenuStateJoinGame::update()
{
ClientInterface* clientInterface= NetworkManager::getInstance().getClientInterface();
Lang &lang= Lang::getInstance();
//update status label
if(clientInterface->isConnected())
{
buttonConnect.setText(lang.getString("Disconnect"));
if(clientInterface->getAllowDownloadDataSynch() == false)
{
string label = lang.getString("ConnectedToServer");
if(!clientInterface->getServerName().empty())
{
label = label + " " + clientInterface->getServerName();
}
if(clientInterface->getAllowGameDataSynchCheck() == true &&
clientInterface->getNetworkGameDataSynchCheckOk() == false)
{
label = label + " - warning synch mismatch for:";
if(clientInterface->getNetworkGameDataSynchCheckOkMap() == false)
{
label = label + " map";
}
if(clientInterface->getNetworkGameDataSynchCheckOkTile() == false)
{
label = label + " tile";
}
if(clientInterface->getNetworkGameDataSynchCheckOkTech() == false)
{
label = label + " techtree";
}
}
else if(clientInterface->getAllowGameDataSynchCheck() == true)
{
label += " - data synch is ok";
}
labelStatus.setText(label);
}
else
{
string label = lang.getString("ConnectedToServer");
if(!clientInterface->getServerName().empty())
{
label = label + " " + clientInterface->getServerName();
}
if(clientInterface->getAllowGameDataSynchCheck() == true &&
clientInterface->getNetworkGameDataSynchCheckOk() == false)
{
label = label + " - waiting to synch:";
if(clientInterface->getNetworkGameDataSynchCheckOkMap() == false)
{
label = label + " map";
}
if(clientInterface->getNetworkGameDataSynchCheckOkTile() == false)
{
label = label + " tile";
}
if(clientInterface->getNetworkGameDataSynchCheckOkTech() == false)
{
label = label + " techtree";
}
}
else if(clientInterface->getAllowGameDataSynchCheck() == true)
{
label += " - data synch is ok";
}
labelStatus.setText(label);
}
}
else
{
buttonConnect.setText(lang.getString("Connect"));
string connectedStatus = lang.getString("NotConnected");
if(buttonAutoFindServers.getEnabled() == false) {
connectedStatus += " - searching for servers, please wait...";
}
labelStatus.setText(connectedStatus);
labelInfo.setText("");
}
//process network messages
if(clientInterface->isConnected()) {
//update lobby
clientInterface->updateLobby();
clientInterface= NetworkManager::getInstance().getClientInterface();
if(clientInterface != NULL && clientInterface->isConnected()) {
//call the chat manager
chatManager.updateNetwork();
//console
console.update();
//intro
if(clientInterface->getIntroDone()) {
labelInfo.setText(lang.getString("WaitingHost"));
string host = labelServerIp.getText();
std::vector<std::string> hostPartsList;
Tokenize(host,hostPartsList,":");
if(hostPartsList.size() > 1) {
host = hostPartsList[0];
replaceAll(hostPartsList[1],"_","");
}
string saveHost = Ip(host).getString();
if(hostPartsList.size() > 1) {
saveHost += ":" + hostPartsList[1];
}
servers.setString(clientInterface->getServerName(), saveHost);
}
//launch
if(clientInterface->getLaunchGame())
{
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] clientInterface->getLaunchGame() - A\n",__FILE__,__FUNCTION__);
servers.save(serversSavedFile);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] clientInterface->getLaunchGame() - B\n",__FILE__,__FUNCTION__);
abortAutoFind = true;
clientInterface->stopServerDiscovery();
program->setState(new Game(program, clientInterface->getGameSettings(),false));
return;
}
}
}
else if(autoConnectToServer == true) {
autoConnectToServer = false;
if(connectToServer() == true) {
return;
}
}
if(clientInterface != NULL && clientInterface->getLaunchGame()) if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] clientInterface->getLaunchGame() - D\n",__FILE__,__FUNCTION__);
}
bool MenuStateJoinGame::textInput(std::string text) {
if(chatManager.getEditEnabled() == true) {
return chatManager.textInput(text);
}
return false;
}
void MenuStateJoinGame::keyDown(SDL_KeyboardEvent key) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] key = [%c][%d]\n",__FILE__,__FUNCTION__,__LINE__,key.keysym.sym,key.keysym.sym);
ClientInterface* clientInterface= NetworkManager::getInstance().getClientInterface();
if(clientInterface->isConnected() == false) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
string text = labelServerIp.getText();
if(isKeyPressed(SDLK_BACKSPACE,key) == true && text.length() > 0) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
size_t found = text.find_last_of("_");
if (found == string::npos) {
text.erase(text.end() - 1);
}
else {
if(text.size() > 1) {
text.erase(text.end() - 2);
}
}
labelServerIp.setText(text);
}
//else if(key == configKeys.getCharKey("SaveGUILayout")) {
else if(isKeyPressed(configKeys.getSDLKey("SaveGUILayout"),key) == true) {
bool saved = GraphicComponent::saveAllCustomProperties(containerName);
Lang &lang= Lang::getInstance();
console.addLine(lang.getString("GUILayoutSaved") + " [" + (saved ? lang.getString("Yes") : lang.getString("No"))+ "]");
}
}
else {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//send key to the chat manager
chatManager.keyDown(key);
if(chatManager.getEditEnabled() == false) {
Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
//if(key == configKeys.getCharKey("SaveGUILayout")) {
if(isKeyPressed(configKeys.getSDLKey("SaveGUILayout"),key) == true) {
bool saved = GraphicComponent::saveAllCustomProperties(containerName);
Lang &lang= Lang::getInstance();
console.addLine(lang.getString("GUILayoutSaved") + " [" + (saved ? lang.getString("Yes") : lang.getString("No"))+ "]");
}
}
}
}
void MenuStateJoinGame::keyPress(SDL_KeyboardEvent c) {
ClientInterface* clientInterface= NetworkManager::getInstance().getClientInterface();
if(clientInterface->isConnected() == false) {
int maxTextSize= 22;
//Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
SDL_Keycode key = extractKeyPressed(c);
//if(c>='0' && c<='9') {
if( (key >= SDLK_0 && key <= SDLK_9) ||
(key >= SDLK_KP_0 && key <= SDLK_KP_9)) {
if((int)labelServerIp.getText().size() < maxTextSize) {
string text= labelServerIp.getText();
//text.insert(text.end()-1, key);
char szCharText[26]="";
snprintf(szCharText,26,"%c",key);
char *utfStr = ConvertToUTF8(&szCharText[0]);
if(text.size() > 0) {
text.insert(text.end() -1, utfStr[0]);
}
else {
text = utfStr[0];
}
delete [] utfStr;
labelServerIp.setText(text);
}
}
//else if (c=='.') {
else if (key == SDLK_PERIOD) {
if((int)labelServerIp.getText().size() < maxTextSize) {
string text= labelServerIp.getText();
if(text.size() > 0) {
text.insert(text.end() -1, '.');
}
else {
text = ".";
}
labelServerIp.setText(text);
}
}
//else if (c==':') {
else if (key == SDLK_COLON) {
if((int)labelServerIp.getText().size() < maxTextSize) {
string text= labelServerIp.getText();
if(text.size() > 0) {
text.insert(text.end() -1, ':');
}
else {
text = ":";
}
labelServerIp.setText(text);
}
}
}
else {
chatManager.keyPress(c);
}
}
bool MenuStateJoinGame::connectToServer() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] START\n",__FILE__,__FUNCTION__);
Config& config= Config::getInstance();
string host = labelServerIp.getText();
int port = config.getInt("PortServer",intToStr(GameConstants::serverPort).c_str());
std::vector<std::string> hostPartsList;
Tokenize(host,hostPartsList,":");
if(hostPartsList.size() > 1) {
host = hostPartsList[0];
replaceAll(hostPartsList[1],"_","");
port = strToInt(hostPartsList[1]);
}
Ip serverIp(host);
ClientInterface* clientInterface= NetworkManager::getInstance().getClientInterface();
clientInterface->connect(serverIp, port);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] server - [%s]\n",__FILE__,__FUNCTION__,serverIp.getString().c_str());
labelServerIp.setText(serverIp.getString() + '_');
labelInfo.setText("");
//save server ip
if(config.getString("ServerIp") != serverIp.getString()) {
config.setString("ServerIp", serverIp.getString());
config.save();
}
for(time_t elapsedWait = time(NULL);
clientInterface->getIntroDone() == false &&
clientInterface->isConnected() &&
difftime(time(NULL),elapsedWait) <= 10;) {
if(clientInterface->isConnected()) {
//update lobby
clientInterface->updateLobby();
sleep(0);
//this->render();
}
}
if( clientInterface->isConnected() == true &&
clientInterface->getIntroDone() == true) {
string saveHost = Ip(host).getString();
if(hostPartsList.size() > 1) {
saveHost += ":" + hostPartsList[1];
}
servers.setString(clientInterface->getServerName(), saveHost);
servers.save(serversSavedFile);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] Using FTP port #: %d\n",__FILE__,__FUNCTION__,__LINE__,clientInterface->getServerFTPPort());
abortAutoFind = true;
clientInterface->stopServerDiscovery();
mainMenu->setState(new MenuStateConnectedGame(program, mainMenu));
return true;
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] END\n",__FILE__,__FUNCTION__);
return false;
}
}}//end namespace