MegaGlest/source/glest_game/sound/sound_container.cpp

46 lines
1.1 KiB
C++

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "sound_container.h"
#include "util.h"
#include "leak_dumper.h"
using namespace Shared::Util;
namespace Glest{ namespace Game{
// =====================================================
// class SoundContainer
// =====================================================
SoundContainer::SoundContainer(){
lastSound= -1;
}
StaticSound *SoundContainer::getRandSound() const{
switch(sounds.size()){
case 0:
return NULL;
case 1:
return sounds[0];
default:
int soundIndex= random.randRange(0, (int)sounds.size()-1);
if(soundIndex==lastSound){
soundIndex= (lastSound+1) % sounds.size();
}
lastSound= soundIndex;
return sounds[soundIndex];
}
}
}}//end namespace