MegaGlest/source/glest_game/type_instances/resource.h

76 lines
1.8 KiB
C++

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _GLEST_GAME_RESOURCE_H_
#define _GLEST_GAME_RESOURCE_H_
#ifdef WIN32
#include <winsock2.h>
#include <winsock.h>
#endif
#include <string>
#include "vec.h"
#include "platform_common.h"
#include "xml_parser.h"
#include "leak_dumper.h"
using std::string;
using std::map;
using Shared::Xml::XmlNode;
namespace Glest{ namespace Game{
using Shared::Graphics::Vec2i;
using Shared::PlatformCommon::ValueCheckerVault;
class ResourceType;
class TechTree;
// =====================================================
// class Resource
//
/// Amount of a given ResourceType
// =====================================================
class Resource : public ValueCheckerVault {
private:
int amount;
const ResourceType *type;
Vec2i pos;
int balance;
public:
Resource();
void init(const ResourceType *rt, int amount);
void init(const ResourceType *rt, const Vec2i &pos);
const ResourceType * getType() const {return type;}
Vec2i getPos() const {return pos;}
int getAmount() const;
int getBalance() const;
string getDescription(bool translatedValue) const;
void setAmount(int amount);
void setBalance(int balance);
bool decAmount(int i);
void saveGame(XmlNode *rootNode) const;
void loadGame(const XmlNode *rootNode, int index,const TechTree *techTree);
std::string toString() const;
Checksum getCRC();
};
}}// end namespace
#endif