Megaglest fork
Go to file
Mark Vejvoda 003d15c28a - updated cmake files to support toggling between release and debug builds (even release with debug info)
when calling CMAKE you may toggle debug or release like this:
cmake -D CMAKE_BUILD_TYPE=Debug ..
or
cmake -D CMAKE_BUILD_TYPE=Release ..
2010-12-12 08:10:18 +00:00
docs data license info moved to the data and readmes updated / new german lang file 2010-07-01 23:37:18 +00:00
mk - added CMAKE support for building MG in Windows using MingW 2010-12-11 06:32:21 +00:00
source - updated cmake files to support toggling between release and debug builds (even release with debug info) 2010-12-12 08:10:18 +00:00
CMakeLists.txt - updated cmake files to support toggling between release and debug builds (even release with debug info) 2010-12-12 08:10:18 +00:00
build-mg-win32.sh - added support to cross compile win32 binary on Linux using cmake (just run build-mg-win32.sh) 2010-12-11 12:53:38 +00:00
build-mg.bat - added CMAKE support for building MG in Windows using MingW 2010-12-11 06:56:19 +00:00
build-mg.sh - added support to cross compile win32 binary on Linux using cmake (just run build-mg-win32.sh) 2010-12-11 12:53:38 +00:00

docs/readme.txt

Mega-Glest source code v3.2.x - Copyright (C) 2009-2010 Titus Tscharntke (info@titusgames.de) and Mark Vejvoda (mark_vejvoda@hotmail.com.

Glest source code v3.2.x - Copyright (C) 2002-2009 Martiño Figueroa (www.glest.org - contact_game@glest.org).

You can redistribute this code and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

For compilation instructions or any other info please visit the developer board at http://www.glest.org