MegaGlest/source/glest_game/network
James McCulloch 00dd0f490d * fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now
* re-implemented building rotation (Note: requires particle systems that should be rotated with the building to be 'relative')
2010-03-25 12:15:10 +00:00
..
client_interface.cpp PolitikerNEU jpg and png support! ( currently linux only ? ) 2010-03-23 23:32:25 +00:00
connection_slot.cpp Updated debug logic to use a debug class to better control debug logging and centralize the control of it. 2010-03-19 23:26:00 +00:00
network_interface.cpp Updated debug logic to use a debug class to better control debug logging and centralize the control of it. 2010-03-19 23:26:00 +00:00
network_interface.h Changed unit rotation logic to attach to existing ccBuild command (placing rotateAmount into the targetId field which was always unused for this commandtype). Commented out the old network code that was used to do this for now. 2010-03-22 04:47:16 +00:00
network_message.cpp * quick-fix for static initialisation problem in ImageReaders 2010-03-24 13:39:08 +00:00
network_message.h * quick-fix for static initialisation problem in ImageReaders 2010-03-24 13:39:08 +00:00
network_types.cpp * fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now 2010-03-25 12:15:10 +00:00
network_types.h * fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now 2010-03-25 12:15:10 +00:00
server_interface.cpp PolitikerNEU jpg and png support! ( currently linux only ? ) 2010-03-23 23:32:25 +00:00