MegaGlest/source/glest_game/menu/menu_state_about.h

73 lines
1.9 KiB
C++

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _GLEST_GAME_MENUSTATEABOUT_H_
#define _GLEST_GAME_MENUSTATEABOUT_H_
#ifdef WIN32
#include <winsock2.h>
#include <winsock.h>
#endif
#include "main_menu.h"
#include "leak_dumper.h"
namespace Glest{ namespace Game{
// ===============================
// class MenuStateAbout
// ===============================
class MenuStateAbout: public MenuState{
public:
static const int aboutStringCount1= 4;
static const int aboutStringCount2= 3;
static const int teammateCount= 9;
static const int teammateTopLineCount= 5;
private:
GraphicButton buttonReturn;
GraphicLabel labelAdditionalCredits;
GraphicLabel labelAbout1[aboutStringCount1];
GraphicLabel labelAbout2[aboutStringCount2];
GraphicLabel labelTeammateName[teammateCount];
GraphicLabel labelTeammateRole[teammateCount];
bool adjustModelText;
string loadAdditionalCredits();
bool enableCustomModCredits;
Texture2D *customModTexture;
int customModTextureX;
int customModTextureY;
int customModTextureW;
int customModTextureH;
float customModTextureAlpha;
GraphicLabel labelCustomModCredits;
public:
MenuStateAbout(Program *program, MainMenu *mainMenu);
virtual ~MenuStateAbout();
void mouseClick(int x, int y, MouseButton mouseButton);
void mouseDoubleClick(int x, int y, MouseButton mouseButton){};
void mouseMove(int x, int y, const MouseState *mouseState);
void render();
virtual void keyDown(SDL_KeyboardEvent key);
virtual void reloadUI();
};
}}//end namespace
#endif