MegaGlest/source/glest_game/menu/menu_state_keysetup.h

99 lines
2.6 KiB
C++

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2011- by Titus Tscharntke
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _GLEST_GAME_MENUSTATEKEYSETUP_H_
#define _GLEST_GAME_MENUSTATEKEYSETUP_H_
#include "main_menu.h"
#include "server_line.h"
#include "leak_dumper.h"
namespace Glest{ namespace Game{
// ===============================
// class
// ===============================
typedef vector<GraphicButton*> UserButtons;
typedef vector<GraphicLabel*> GraphicLabels;
class MenuStateKeysetup: public MenuState {
private:
GraphicButton buttonOk;
GraphicButton buttonDefaults;
GraphicButton buttonReturn;
GraphicButton buttonKeyboardSetup; // configure the keyboard
GraphicButton buttonVideoSection;
GraphicButton buttonAudioSection;
GraphicButton buttonMiscSection;
GraphicButton buttonNetworkSettings;
GraphicLabel labelTitle;
GraphicScrollBar keyScrollBar;
UserButtons keyButtons;
GraphicLabels labels;
int keyButtonsToRender;
int keyButtonsYBase;
int keyButtonsXBase;
int keyButtonsLineHeight;
int keyButtonsHeight;
int keyButtonsWidth;
GraphicMessageBox mainMessageBox;
int mainMessageBoxState;
vector<pair<string,string> > mergedProperties;
vector<pair<string,string> > masterProperties;
vector<pair<string,string> > userProperties;
int hotkeyIndex;
//char hotkeyChar;
SDL_Keycode hotkeyChar;
GraphicLabel labelTestTitle;
GraphicLabel labelTestValue;
ProgramState **parentUI;
public:
MenuStateKeysetup(Program *program, MainMenu *mainMenu, ProgramState **parentUI=NULL);
virtual ~MenuStateKeysetup();
void mouseClick(int x, int y, MouseButton mouseButton);
void mouseDoubleClick(int x, int y, MouseButton mouseButton){};
void mouseUp(int x, int y, const MouseButton mouseButton);
void mouseMove(int x, int y, const MouseState *mouseState);
void update();
void render();
virtual void keyDown(SDL_KeyboardEvent key);
virtual void keyPress(SDL_KeyboardEvent c);
virtual void keyUp(SDL_KeyboardEvent key);
virtual bool isInSpecialKeyCaptureEvent() { return true; }
//static void setDisplayMessageFunction(DisplayMessageFunction pDisplayMessage) { pCB_DisplayMessage = pDisplayMessage; }
void reloadUI();
private:
void showMessageBox(const string &text, const string &header, bool toggle);
void clearUserButtons();
void cleanup();
};
}}//end namespace
#endif