MegaGlest/source/glest_game/menu/menu_state_new_game.h

50 lines
1.3 KiB
C++

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _GLEST_GAME_MENUSTATENEWGAME_H_
#define _GLEST_GAME_MENUSTATENEWGAME_H_
#include "main_menu.h"
#include "leak_dumper.h"
namespace Glest{ namespace Game{
// ===============================
// class MenuStateNewGame
// ===============================
class MenuStateNewGame: public MenuState{
private:
GraphicButton buttonCustomGame;
GraphicButton buttonScenario;
GraphicButton buttonJoinGame;
GraphicButton buttonMasterserverGame;
GraphicButton buttonTutorial;
GraphicButton buttonReturn;
public:
MenuStateNewGame(Program *program, MainMenu *mainMenu);
void mouseClick(int x, int y, MouseButton mouseButton);
void mouseDoubleClick(int x, int y, MouseButton mouseButton){};
void mouseMove(int x, int y, const MouseState *mouseState);
void update();
void render();
virtual void keyDown(SDL_KeyboardEvent key);
void reloadUI();
};
}}//end namespace
#endif