MegaGlest/source/glest_game/menu/menu_state_options_network.h

92 lines
2.5 KiB
C++

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _GLEST_GAME_MENUSTATEOPTIONS_NETWORK_H_
#define _GLEST_GAME_MENUSTATEOPTIONS_NETWORK_H_
#include "main_menu.h"
#include "leak_dumper.h"
namespace Glest{ namespace Game{
// ===============================
// class MenuStateOptionsNetwork
// ===============================
class MenuStateOptionsNetwork: public MenuState{
private:
GraphicButton buttonOk;
GraphicButton buttonReturn;
GraphicButton buttonKeyboardSetup; // configure the keyboard
GraphicButton buttonVideoSection;
GraphicButton buttonAudioSection;
GraphicButton buttonMiscSection;
GraphicButton buttonNetworkSettings;
GraphicMessageBox mainMessageBox;
int mainMessageBoxState;
GraphicLabel labelExternalPort;
GraphicLabel labelServerPortLabel;
GraphicLabel labelPublishServerExternalPort;
GraphicListBox listBoxServerPort;
GraphicLabel labelEnableFTP;
GraphicCheckBox checkBoxEnableFTP;
GraphicLabel labelEnableFTPServer;
GraphicCheckBox checkBoxEnableFTPServer;
GraphicLabel labelFTPServerPortLabel;
GraphicLabel labelFTPServerPort;
GraphicLabel labelFTPServerDataPortsLabel;
GraphicLabel labelFTPServerDataPorts;
GraphicLabel labelEnableFTPServerInternetTilesetXfer;
GraphicCheckBox checkBoxEnableFTPServerInternetTilesetXfer;
GraphicLabel labelEnableFTPServerInternetTechtreeXfer;
GraphicCheckBox checkBoxEnableFTPServerInternetTechtreeXfer;
GraphicLabel labelEnablePrivacy;
GraphicCheckBox checkBoxEnablePrivacy;
ProgramState **parentUI;
public:
MenuStateOptionsNetwork(Program *program, MainMenu *mainMenu, ProgramState **parentUI=NULL);
void mouseClick(int x, int y, MouseButton mouseButton);
void mouseDoubleClick(int x, int y, MouseButton mouseButton){};
void mouseMove(int x, int y, const MouseState *mouseState);
void render();
//virtual void keyDown(SDL_KeyboardEvent key);
virtual void keyPress(SDL_KeyboardEvent c);
//virtual bool isInSpecialKeyCaptureEvent();
virtual void reloadUI();
private:
void saveConfig();
void setActiveInputLable(GraphicLabel* newLable);
//void showMessageBox(const string &text, const string &header, bool toggle);
};
}}//end namespace
#endif