MegaGlest/source/glest_map_editor/map.cpp

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// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
// This file is not used anoymore
#include "map.h"
#include <cmath>
#include <stdexcept>
using namespace Shared::Util;
using namespace std;
namespace MapEditor {
// ===============================================
// class Map
// ===============================================
// ================== PUBLIC =====================
Map::Map() {
altFactor = 3;
waterLevel = 4;
cells = NULL;
startLocations = NULL;
reset(128, 128, 10.f, 1);
resetFactions(8);
title = "";
desc = "";
author = "";
refAlt = 10;
}
Map::~Map() {
delete [] startLocations;
startLocations = NULL;
for (int i = 0; i < h; i++) {
delete [] cells[i];
}
delete [] cells;
cells = NULL;
}
float Map::getHeight(int x, int y) const {
return cells[x][y].height;
}
int Map::getSurface(int x, int y) const {
return cells[x][y].surface;
}
int Map::getObject(int x, int y) const {
return cells[x][y].object;
}
int Map::getResource(int x, int y) const {
return cells[x][y].resource;
}
int Map::getStartLocationX(int index) const {
return startLocations[index].x;
}
int Map::getStartLocationY(int index) const {
return startLocations[index].y;
}
static int get_dist(int delta_x, int delta_y) {
float dx = (float) delta_x;
float dy = (float)delta_y;
return static_cast<int>(sqrtf(dx * dx + dy * dy));
}
void Map::glestChangeHeight(int x, int y, int height, int radius) {
for (int i = x - radius + 1; i < x + radius; i++) {
for (int j = y - radius + 1; j < y + radius; j++) {
if (inside(i, j)) {
int dist = get_dist(i - x, j - y);
if (radius > dist) {
int oldAlt = static_cast<int>(cells[i][j].height);
int altInc = height * (radius - dist - 1) / radius;
if (height > 0) {
altInc++;
}
if (height < 0) {
altInc--;
}
int newAlt = refAlt + altInc;
if ((height > 0 && newAlt > oldAlt) || (height < 0 && newAlt < oldAlt) || height == 0) {
if (newAlt >= 0 && newAlt <= 20) {
cells[i][j].height = static_cast<float>(newAlt);
}
}
}
}
}
}
}
void Map::pirateChangeHeight(int x, int y, int height, int radius) {
// Make sure not to try and blanket change the height over the bounds
// Find our goal height for the centre of the brush
int goalAlt;
int overBounds = refAlt + height;
if (overBounds > 20) {
goalAlt = 20;
}
else if (overBounds < 0) {
goalAlt = 0;
} else {
goalAlt = overBounds;
}
// If the radius is 1 don't bother doing any calculations
if (radius == 1) {
if(inside(x, y)){
cells[x][y].height = (float)goalAlt;
}
return;
}
// Get Old height reference points and compute gradients
// from the heights of the sides and corners of the brush to the centre goal height
float gradient[3][3]; // [i][j]
int indexI = 0;
for (int i = x - radius; i <= x + radius; i += radius) {
int indexJ = 0;
for (int j = y - radius; j <= y + radius; j += radius) {
// round off the corners
int ti, tj;
if (abs(i - x) == abs(j - y)) {
ti = (int)((i - x) * 0.707 + x + 0.5);
tj = (int)((j - y) * 0.707 + y + 0.5);
} else {
ti = i;
tj = j;
}
if (inside(ti, tj)) {
gradient[indexI][indexJ] = (cells[ti][tj].height - goalAlt) / radius;
//} else if (dist == 0) {
//gradient[indexI][indexJ] = 0;
} else {
// assume outside the map bounds is height 10
gradient[indexI][indexJ] = (10.0f - (float)goalAlt) / (float)radius;
}
//std::cout << "gradient[" << indexI << "][" << indexJ << "] = " << gradient[indexI][indexJ] << std::endl;
//std::cout << "derived from height " << cells[ti][tj].height << " at " << ti << " " << tj << std::endl;
indexJ++;
}
indexI++;
}
//std::cout << endl;
// A brush with radius n cells should have a true radius of n-1 distance
radius -= 1;
for (int i = x - radius; i <= x + radius; i++) {
for (int j = y - radius; j <= y + radius; j++) {
int dist = get_dist(i - x, j - y);
if (inside(i, j) && dist < radius) {
// Normalize di and dj and round them to an int so they can be used as indicies
float normIf = (float(i - x)/ radius);
float normJf = (float(j - y)/ radius);
int normI[2];
int normJ[2];
float usedGrad;
// Build a search box to find the gradients we are concerned about
// Find the nearest i indices
if (normIf < -0.33) {
normI[0] = 0;
if (normIf == 0) {
normI[1] = 0;
} else {
normI[1] = 1;
}
} else if (normIf < 0.33) {
normI[0] = 1;
if (normIf > 0) {
normI[1] = 2;
} else if (normIf < 0) {
normI[1] = 0;
} else { // (normIf == 0)
normI[1] = 1;
}
} else {
normI[0] = 2;
if (normIf == 1) {
normI[1] = 2;
} else {
normI[1] = 1;
}
}
// find nearest j indices
if (normJf < -0.33) {
normJ[0] = 0;
if (normJf == 0) {
normJ[1] = 0;
} else {
normJ[1] = 1;
}
} else if (normJf < 0.33) {
normJ[0] = 1;
if (normJf > 0) {
normJ[1] = 2;
} else if (normJf < 0) {
normJ[1] = 0;
} else { // (normJf == 0)
normJ[1] = 1;
}
} else {
normJ[0] = 2;
if (normJf == 1) {
normJ[1] = 2;
} else {
normJ[1] = 1;
}
}
// Determine which gradients to use and take a weighted average
if (abs(normIf) > abs(normJf)) {
usedGrad =
gradient[normI[0]] [normJ[0]] * abs(normJf) +
gradient[normI[0]] [normJ[1]] * (1 - abs(normJf));
} else if (abs(normIf) < abs(normJf)) {
usedGrad =
gradient[normI[0]] [normJ[0]] * abs(normIf) +
gradient[normI[1]] [normJ[0]] * (1 - abs(normIf));
} else {
usedGrad =
gradient[normI[0]] [normJ[0]];
}
float newAlt = usedGrad * dist + goalAlt;
// if the change in height and what is supposed to be the change in height
// are the same sign then we can change the height
if ( ((newAlt - cells[i][j].height) > 0 && height > 0) ||
((newAlt - cells[i][j].height) < 0 && height < 0) ||
height == 0) {
cells[i][j].height = newAlt;
}
}
}
}
}
void Map::setHeight(int x, int y, float height) {
cells[x][y].height = height;
}
void Map::setRefAlt(int x, int y) {
if (inside(x, y)) {
refAlt = static_cast<int>(cells[x][y].height);
}
}
void Map::flipX() {
Cell **oldCells = cells;
cells = new Cell*[w];
for (int i = 0; i < w; i++) {
cells[i] = new Cell[h];
for (int j = 0; j < h; j++) {
cells[i][j].height = oldCells[w-i-1][j].height;
cells[i][j].object = oldCells[w-i-1][j].object;
cells[i][j].resource = oldCells[w-i-1][j].resource;
cells[i][j].surface = oldCells[w-i-1][j].surface;
}
}
for (int i = 0; i < maxFactions; ++i) {
startLocations[i].x = w - startLocations[i].x - 1;
}
for (int i = 0; i < w; i++) {
delete [] oldCells[i];
}
delete [] oldCells;
}
void Map::flipY() {
Cell **oldCells = cells;
cells = new Cell*[w];
for (int i = 0; i < w; i++) {
cells[i] = new Cell[h];
for (int j = 0; j < h; j++) {
cells[i][j].height = oldCells[i][h-j-1].height;
cells[i][j].object = oldCells[i][h-j-1].object;
cells[i][j].resource = oldCells[i][h-j-1].resource;
cells[i][j].surface = oldCells[i][h-j-1].surface;
}
}
for (int i = 0; i < maxFactions; ++i) {
startLocations[i].y = h - startLocations[i].y - 1;
}
for (int i = 0; i < w; i++) {
delete [] oldCells[i];
}
delete [] oldCells;
}
void Map::mirrorX() { // copy left to right
for (int i = 0; i < w/2; i++) {
for (int j = 0; j < h; j++) {
cells[w-i-1][j].height = cells[i][j].height;
cells[w-i-1][j].object = cells[i][j].object;
cells[w-i-1][j].resource = cells[i][j].resource;
cells[w-i-1][j].surface = cells[i][j].surface;
}
}
}
void Map::mirrorY() { // copy top to bottom
for (int i = 0; i < w; i++) {
for (int j = 0; j < h/2; j++) {
cells[i][h-j-1].height = cells[i][j].height;
cells[i][h-j-1].object = cells[i][j].object;
cells[i][h-j-1].resource = cells[i][j].resource;
cells[i][h-j-1].surface = cells[i][j].surface;
}
}
}
void Map::mirrorXY() { // copy leftbottom to topright
for (int i = 0; i < w-1; i++) {
for (int j = i+1; j < h; j++) {
cells[i][j].height = cells[j][i].height;
cells[i][j].object = cells[j][i].object;
cells[i][j].resource = cells[j][i].resource;
cells[i][j].surface = cells[j][i].surface;
}
}
}
/*
void Map::rotatecopyX();
void Map::rotatecopyY();
void Map::rotatecopyXY();
void Map::rotatecopyCorner();
*/
void Map::changeSurface(int x, int y, int surface, int radius) {
int i, j;
int dist;
for (i = x - radius + 1; i < x + radius; i++) {
for (j = y - radius + 1; j < y + radius; j++) {
if (inside(i, j)) {
dist = get_dist(i - x, j - y);
if (radius >= dist) {
cells[i][j].surface = surface;
}
}
}
}
}
void Map::setSurface(int x, int y, int surface) {
cells[x][y].surface = surface;
}
void Map::changeObject(int x, int y, int object, int radius) {
int i, j;
int dist;
for (i = x - radius + 1; i < x + radius; i++) {
for (j = y - radius + 1; j < y + radius; j++) {
if (inside(i, j)) {
dist = get_dist(i - x, j - y);
if (radius >= dist) {
cells[i][j].object = object;
cells[i][j].resource = 0;
}
}
}
}
}
void Map::setObject(int x, int y, int object) {
cells[x][y].object = object;
if (object != 0) cells[x][y].resource = 0;
}
void Map::changeResource(int x, int y, int resource, int radius) {
int i, j;
int dist;
for (i = x - radius + 1; i < x + radius; i++) {
for (j = y - radius + 1; j < y + radius; j++) {
if (inside(i, j)) {
dist = get_dist(i - x, j - y);
if (radius >= dist) {
cells[i][j].resource = resource;
cells[i][j].object = 0;
}
}
}
}
}
void Map::setResource(int x, int y, int resource) {
cells[x][y].resource = resource;
if (resource != 0) cells[x][y].object = 0;
}
void Map::changeStartLocation(int x, int y, int faction) {
if ((faction - 1) < maxFactions && inside(x, y)) {
startLocations[faction].x = x;
startLocations[faction].y = y;
}
}
bool Map::inside(int x, int y) {
return (x >= 0 && x < w && y >= 0 && y < h);
}
void Map::reset(int w, int h, float alt, int surf) {
if (w < 16 || h < 16) {
throw runtime_error("Size of map must be at least 16x16");
return;
}
if (w > 1024 || h > 1024) {
throw runtime_error("Size of map can be at most 1024x1024");
return;
}
if (alt < 0 || alt > 20) {
throw runtime_error("Height must be in the range 0-20");
return;
}
if (surf < 1 || surf > 5) {
throw runtime_error("Surface must be in the range 1-5");
return;
}
if (cells != NULL) {
for (int i = 0; i < this->w; i++) {
delete [] cells[i];
}
delete [] cells;
}
this->w = w;
this->h = h;
this->maxFactions = maxFactions;
cells = new Cell*[w];
for (int i = 0; i < w; i++) {
cells[i] = new Cell[h];
for (int j = 0; j < h; j++) {
cells[i][j].height = alt;
cells[i][j].object = 0;
cells[i][j].resource = 0;
cells[i][j].surface = surf;
}
}
}
void Map::resize(int w, int h, float alt, int surf) {
if (w < 16 || h < 16) {
throw runtime_error("Size of map must be at least 16x16");
return;
}
if (w > 1024 || h > 1024) {
throw runtime_error("Size of map can be at most 1024x1024");
return;
}
if (alt < 0 || alt > 20) {
throw runtime_error("Height must be in the range 0-20");
return;
}
if (surf < 1 || surf > 5) {
throw runtime_error("Surface must be in the range 1-5");
return;
}
int oldW = this->w;
int oldH = this->h;
this->w = w;
this->h = h;
this->maxFactions = maxFactions;
//create new cells
Cell **oldCells = cells;
cells = new Cell*[w];
for (int i = 0; i < w; i++) {
cells[i] = new Cell[h];
for (int j = 0; j < h; j++) {
cells[i][j].height = alt;
cells[i][j].object = 0;
cells[i][j].resource = 0;
cells[i][j].surface = surf;
}
}
int wOffset = w < oldW ? 0 : (w - oldW) / 2;
int hOffset = h < oldH ? 0 : (h - oldH) / 2;
//assign old values to cells
for (int i = 0; i < oldW; i++) {
for (int j = 0; j < oldH; j++) {
if (i + wOffset < w && j + hOffset < h) {
cells[i+wOffset][j+hOffset].height = oldCells[i][j].height;
cells[i+wOffset][j+hOffset].object = oldCells[i][j].object;
cells[i+wOffset][j+hOffset].resource = oldCells[i][j].resource;
cells[i+wOffset][j+hOffset].surface = oldCells[i][j].surface;
}
}
}
for (int i = 0; i < maxFactions; ++i) {
startLocations[i].x += wOffset;
startLocations[i].y += hOffset;
}
//delete old cells
if (oldCells != NULL) {
for (int i = 0; i < oldW; i++)
delete [] oldCells[i];
delete [] oldCells;
}
}
void Map::resetFactions(int maxPlayers) {
if (maxPlayers<1 || maxPlayers>8){
throw runtime_error("Max Players must be in the range 1-8");
}
// perhaps we should NOT remove current starting posititons, since the user just want to change number of players....
if (startLocations != NULL) {
delete [] startLocations;
startLocations = NULL;
}
maxFactions = maxPlayers;
startLocations = new StartLocation[maxFactions];
for (int i = 0; i < maxFactions; i++) {
startLocations[i].x = 0;
startLocations[i].y = 0;
}
}
void Map::setTitle(const string &title) {
this->title = title;
}
void Map::setDesc(const string &desc) {
this->desc = desc;
}
void Map::setAuthor(const string &author) {
this->author = author;
}
void Map::setAdvanced(int altFactor, int waterLevel) {
this->altFactor = altFactor;
this->waterLevel = waterLevel;
}
int Map::getHeightFactor() const {
return altFactor;
}
int Map::getWaterLevel() const {
return waterLevel;
}
void Map::randomizeHeights() {
resetHeights(random.randRange(8, 10));
sinRandomize(0);
decalRandomize(4);
sinRandomize(1);
}
void Map::randomize() {
randomizeHeights();
int slPlaceFactorX = random.randRange(0, 1);
int slPlaceFactorY = random.randRange(0, 1) * 2;
for (int i = 0; i < maxFactions; ++i) {
StartLocation sl;
float slNoiseFactor = random.randRange(0.5f, 0.8f);
sl.x = static_cast<int>(w * slNoiseFactor * ((i + slPlaceFactorX) % 2) + w * (1.f - slNoiseFactor) / 2.f);
sl.y = static_cast<int>(h * slNoiseFactor * (((i + slPlaceFactorY) / 2) % 2) + h * (1.f - slNoiseFactor) / 2.f);
startLocations[i] = sl;
}
}
void Map::switchSurfaces(int surf1, int surf2) {
if (surf1 > 0 && surf1 <= 5 && surf2 > 0 && surf2 <= 5) {
for (int i = 0; i < w; ++i) {
for (int j = 0; j < h; ++j) {
if (cells[i][j].surface == surf1) {
cells[i][j].surface = surf2;
} else if (cells[i][j].surface == surf2) {
cells[i][j].surface = surf1;
}
}
}
} else {
throw runtime_error("Incorrect surfaces");
}
}
void Map::loadFromFile(const string &path) {
FILE *f1 = fopen(path.c_str(), "rb");
if (f1 != NULL) {
//read header
MapFileHeader header;
size_t bytes = fread(&header, sizeof(MapFileHeader), 1, f1);
altFactor = header.altFactor;
waterLevel = header.waterLevel;
title = header.title;
author = header.author;
desc = header.description;
//read start locations
resetFactions(header.maxFactions);
for (int i = 0; i < maxFactions; ++i) {
bytes = fread(&startLocations[i].x, sizeof(int32), 1, f1);
bytes = fread(&startLocations[i].y, sizeof(int32), 1, f1);
}
//read Heights
reset(header.width, header.height, 10, 1);
for (int j = 0; j < h; ++j) {
for (int i = 0; i < w; ++i) {
bytes = fread(&cells[i][j].height, sizeof(float), 1, f1);
}
}
//read surfaces
for (int j = 0; j < h; ++j) {
for (int i = 0; i < w; ++i) {
bytes = fread(&cells[i][j].surface, sizeof(int8), 1, f1);
}
}
//read objects
for (int j = 0; j < h; ++j) {
for (int i = 0; i < w; ++i) {
int8 obj=0;
bytes = fread(&obj, sizeof(int8), 1, f1);
if (obj <= 10) {
cells[i][j].object = obj;
} else {
cells[i][j].resource = obj - 10;
}
}
}
fclose(f1);
} else {
throw runtime_error("error opening map file: " + path);
}
}
void Map::saveToFile(const string &path) {
FILE *f1 = fopen(path.c_str(), "wb");
if (f1 != NULL) {
//write header
MapFileHeader header;
header.version = 1;
header.maxFactions = maxFactions;
header.width = w;
header.height = h;
header.altFactor = altFactor;
header.waterLevel = waterLevel;
strncpy(header.title, title.c_str(), 128);
strncpy(header.author, author.c_str(), 128);
strncpy(header.description, desc.c_str(), 256);
fwrite(&header, sizeof(MapFileHeader), 1, f1);
//write start locations
for (int i = 0; i < maxFactions; ++i) {
fwrite(&startLocations[i].x, sizeof(int32), 1, f1);
fwrite(&startLocations[i].y, sizeof(int32), 1, f1);
}
//write Heights
for (int j = 0; j < h; ++j) {
for (int i = 0; i < w; ++i) {
fwrite(&cells[i][j].height, sizeof(float32), 1, f1);
}
}
//write surfaces
for (int j = 0; j < h; ++j) {
for (int i = 0; i < w; ++i) {
fwrite(&cells[i][j].surface, sizeof(int8), 1, f1);
}
}
//write objects
for (int j = 0; j < h; ++j) {
for (int i = 0; i < w; ++i) {
if (cells[i][j].resource == 0)
fwrite(&cells[i][j].object, sizeof(int8), 1, f1);
else {
int8 res = cells[i][j].resource + 10;
fwrite(&res, sizeof(int8), 1, f1);
}
}
}
fclose(f1);
} else {
throw runtime_error("Error opening map file: " + path);
}
void randomHeight(int x, int y, int height);
}
// ==================== PRIVATE ====================
void Map::resetHeights(int height) {
for (int i = 0; i < w; ++i) {
for (int j = 0; j < h; ++j) {
cells[i][j].height = static_cast<float>(height);
}
}
}
void Map::sinRandomize(int strenght) {
float sinH1 = random.randRange(5.f, 40.f);
float sinH2 = random.randRange(5.f, 40.f);
float sinV1 = random.randRange(5.f, 40.f);
float sinV2 = random.randRange(5.f, 40.f);
float ah = static_cast<float>(10 + random.randRange(-2, 2));
float bh = static_cast<float>((maxHeight - minHeight) / random.randRange(2, 3));
float av = static_cast<float>(10 + random.randRange(-2, 2));
float bv = static_cast<float>((maxHeight - minHeight) / random.randRange(2, 3));
for (int i = 0; i < w; ++i) {
for (int j = 0; j < h; ++j) {
float normH = static_cast<float>(i) / w;
float normV = static_cast<float>(j) / h;
float sh = (sinf(normH * sinH1) + sin(normH * sinH2)) / 2.f;
float sv = (sinf(normV * sinV1) + sin(normV * sinV2)) / 2.f;
float newHeight = (ah + bh * sh + av + bv * sv) / 2.f;
applyNewHeight(newHeight, i, j, strenght);
}
}
}
void Map::decalRandomize(int strenght) {
//first row
int lastHeight = 10;
for (int i = 0; i < w; ++i) {
lastHeight += random.randRange(-1, 1);
lastHeight = clamp(lastHeight, minHeight, maxHeight);
applyNewHeight(static_cast<float>(lastHeight), i, 0, strenght);
}
//other rows
for (int j = 1; j < h; ++j) {
int height = static_cast<int>(cells[0][j-1].height + random.randRange(-1, 1));
applyNewHeight(static_cast<float>(clamp(height, minHeight, maxHeight)), 0, j, strenght);
for (int i = 1; i < w; ++i) {
height = static_cast<int>((cells[i][j-1].height + cells[i-1][j].height) / 2.f + random.randRange(-1, 1));
float newHeight = static_cast<float>(clamp(height, minHeight, maxHeight));
applyNewHeight(newHeight, i, j, strenght);
}
}
}
void Map::applyNewHeight(float newHeight, int x, int y, int strenght) {
cells[x][y].height = static_cast<float>(((cells[x][y].height * strenght) + newHeight) / (strenght + 1));
}
}// end namespace