MegaGlest/source/glest_map_editor/map.h

144 lines
3.4 KiB
C++

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
// This file is not used anoymore
#ifndef _MAPEDITOR_MAP_H_
#define _MAPEDITOR_MAP_H_
#include "util.h"
#include "types.h"
#include "randomgen.h"
using Shared::Platform::int8;
using Shared::Platform::int32;
using Shared::Platform::float32;
using Shared::Util::RandomGen;
namespace MapEditor {
struct MapFileHeader {
int32 version;
int32 maxFactions;
int32 width;
int32 height;
int32 altFactor;
int32 waterLevel;
int8 title[128];
int8 author[128];
int8 description[256];
};
// ===============================================
// class Map
// ===============================================
class Map {
public:
static const int maxHeight = 20;
static const int minHeight = 0;
private:
struct Cell {
int surface;
int object;
int resource;
float height;
};
struct StartLocation {
int x;
int y;
};
RandomGen random;
string title;
string author;
string desc;
string recScn;
int type;
int h;
int w;
int altFactor;
int waterLevel;
Cell **cells;
int maxFactions;
StartLocation *startLocations;
int refAlt;
public:
Map();
~Map();
float getHeight(int x, int y) const;
int getSurface(int x, int y) const;
int getObject(int x, int y) const;
int getResource(int x, int y) const;
int getStartLocationX(int index) const;
int getStartLocationY(int index) const;
int getHeightFactor() const;
int getWaterLevel() const;
bool inside(int x, int y);
void setRefAlt(int x, int y);
void setAdvanced(int altFactor, int waterLevel);
void setTitle(const string &title);
void setDesc(const string &desc);
void setAuthor(const string &author);
int getH() const {return h;}
int getW() const {return w;}
int getMaxFactions() const {return maxFactions;}
string getTitle() const {return title;}
string getDesc() const {return desc;}
string getAuthor() const {return author;}
void glestChangeHeight(int x, int y, int height, int radius);
void pirateChangeHeight(int x, int y, int height, int radius);
void changeSurface(int x, int y, int surface, int radius);
void changeObject(int x, int y, int object, int radius);
void changeResource(int x, int y, int resource, int radius);
void changeStartLocation(int x, int y, int player);
void setHeight(int x, int y, float height);
void setSurface(int x, int y, int surface);
void setObject(int x, int y, int object);
void setResource(int x, int y, int resource);
void flipX();
void flipY();
void mirrorX();
void mirrorY();
void mirrorXY();
void rotatecopyX();
void rotatecopyY();
void rotatecopyXY();
void rotatecopyCorner();
void reset(int w, int h, float alt, int surf);
void resize(int w, int h, float alt, int surf);
void resetFactions(int maxFactions);
void randomizeHeights();
void randomize();
void switchSurfaces(int surf1, int surf2);
void loadFromFile(const string &path);
void saveToFile(const string &path);
public:
void resetHeights(int height);
void sinRandomize(int strenght);
void decalRandomize(int strenght);
void applyNewHeight(float newHeight, int x, int y, int strenght);
};
}// end namespace
#endif