MegaGlest/source/glest_game
Mark Vejvoda 052fd3373c - attempt to fix client timeout issues in client connected menu when downloading files
- in lobby hold SHIFT + a letter when clicking a map, tileset or techtree and it jumps to the first found item of that letter
2012-10-15 07:44:44 +00:00
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ai - fix min player for headless game message 2012-10-06 17:50:27 +00:00
facilities - attempt to fix client timeout issues in client connected menu when downloading files 2012-10-15 07:44:44 +00:00
game - validation now works on techtree's with linked factions 2012-10-14 21:40:35 +00:00
global - loads of code cleanup based on verbose output from the latest git version of cppcheck 2012-10-06 07:06:40 +00:00
graphics - added a bit more lua and updated capture enemy flag 2012-10-13 07:33:33 +00:00
gui - added a bit more lua and updated capture enemy flag 2012-10-13 07:33:33 +00:00
main - fix invalid report of missing files of the linked faction xml when using linked factions 2012-10-14 21:59:35 +00:00
menu - attempt to fix client timeout issues in client connected menu when downloading files 2012-10-15 07:44:44 +00:00
network - fix min player for headless game message 2012-10-06 17:50:27 +00:00
sound - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
type_instances - loads of code cleanup based on verbose output from the latest git version of cppcheck 2012-10-06 07:06:40 +00:00
types - bugfix for validation (Accidentally removed morph command check) 2012-10-15 06:13:08 +00:00
world - added more info to error message 2012-10-15 00:48:05 +00:00
CMakeLists.txt - updated copyright headers is some files that had them missing 2012-08-02 00:57:28 +00:00