MegaGlest/source/glest_game/network
Mark Vejvoda 085cb7d543 - added a cancel button when loading a game for the server user only
- updated client side loading screen to show who the server is waiting for
- moved some more strings into the english language file
2011-03-31 18:13:02 +00:00
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client_interface.cpp - added a cancel button when loading a game for the server user only 2011-03-31 18:13:02 +00:00
client_interface.h - added player status for network based games so players can indicate if they are ready to play or not 2011-03-11 11:11:46 +00:00
connection_slot.cpp - added a cancel button when loading a game for the server user only 2011-03-31 18:13:02 +00:00
connection_slot.h - added player status for network based games so players can indicate if they are ready to play or not 2011-03-11 11:11:46 +00:00
masterserver_info.h - updated Internet games to use 2 new fields, country and game status. 2011-01-25 07:41:12 +00:00
network_interface.cpp - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
network_interface.h - fixed chatting logic to now retain more info about the user that sent the text in the console manager. Colors now apply to the playername and changing playernames is ok in the lobby andf rendering accounts for this (as well as switching slots) 2010-10-23 04:00:39 +00:00
network_manager.cpp - fixes for some threading shutdown bugs 2011-03-28 21:04:47 +00:00
network_manager.h - added option to disable file transfers for tileset and/or techtrees for published (internet) games 2011-03-11 12:14:24 +00:00
network_message.cpp - added a cancel button when loading a game for the server user only 2011-03-31 18:13:02 +00:00
network_message.h - added a cancel button when loading a game for the server user only 2011-03-31 18:13:02 +00:00
network_types.cpp - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
network_types.h - added a backtrace for gcc compiled binary when we get a runtime error. 2011-01-02 00:39:13 +00:00
server_interface.cpp - added a cancel button when loading a game for the server user only 2011-03-31 18:13:02 +00:00
server_interface.h - added option to disable file transfers for tileset and/or techtrees for published (internet) games 2011-03-11 12:14:24 +00:00