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MegaGlest
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095351c1a0
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
095351c1a0
removed unused code
2013-11-09 16:51:00 +00:00
..
ai
code cleanup from cpp check
2013-11-09 03:16:41 +00:00
facilities
attempt to make win64 faster by using avx (as opposed to sse2)
2013-11-05 06:31:48 +00:00
game
ensure load saved games checks if new attribute exists
2013-11-07 05:20:02 +00:00
global
more cpp check fixes
2013-11-08 01:03:24 +00:00
graphics
removed unused code
2013-11-09 16:51:00 +00:00
gui
- windows x64 updates to get things compiling on vc2012 x64
2013-11-02 11:04:52 +00:00
main
decouple masterserver from network host game settings into two seperate threads
2013-11-07 18:39:08 +00:00
menu
add "(.7z)"-String to error messages to give people at least an idea why tileset/techtree download is blocked
2013-11-09 01:14:32 +00:00
network
bugfix to init all variables for client connection
2013-11-08 00:48:05 +00:00
sound
decouple masterserver from network host game settings into two seperate threads
2013-11-07 18:39:08 +00:00
type_instances
removed unused code
2013-11-09 16:51:00 +00:00
types
cppcheck cleanup
2013-11-05 20:59:28 +00:00
world
attempt to use per faction mutexes for safer pathfinding
2013-11-08 22:41:17 +00:00
CMakeLists.txt
saved games for rejoining in progress games saves to .zip and sends that to clients.
2013-05-01 20:56:19 +00:00