MegaGlest/source/glest_game
2013-06-05 20:25:14 +00:00
..
ai make server slots continuously read data on sockets during game 2013-06-04 00:31:41 +00:00
facilities fixed headless admin button for player status changes 2013-05-31 19:32:20 +00:00
game allow game to be paused before player joins game and retain pause state 2013-06-05 17:17:03 +00:00
global allow each language to specify special keys allowed for that language (bugfix for polish) 2013-06-05 05:53:59 +00:00
graphics I hope this fixes the black flickering when selecting units you sometimes see (this was very obvious with selectbuffer , but visible in colorpicking too ) 2013-06-03 23:09:02 +00:00
gui selected units are sorted by type(id) now. this gives less jumping selection with colorpicking and a sorted selection display in the GUI. 2013-06-02 20:30:22 +00:00
main code cleanup 2013-06-04 04:36:00 +00:00
menu bugfix to change title when joining in progress game 2013-06-05 20:25:14 +00:00
network when clients connect to a lobby or game see if the player was previously in a slot and if so give them this slot 2013-06-05 20:04:03 +00:00
sound - trying to fix bug in sound player 2013-02-02 06:29:26 +00:00
type_instances make server slots continuously read data on sockets during game 2013-06-04 00:31:41 +00:00
types added ability to reference sound and videos in lua using variables: {TECHTREEPATH}, {SCENARIOPATH}, {TUTORIALPATH} example: 2013-05-28 02:54:23 +00:00
world bugfix for minimap for joining in progress games 2013-06-04 02:21:56 +00:00
CMakeLists.txt saved games for rejoining in progress games saves to .zip and sends that to clients. 2013-05-01 20:56:19 +00:00