MegaGlest/source/glest_game/facilities/auto_test.h

58 lines
1.3 KiB
C++

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2009 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_UTIL_AUTO_TEST_H_
#define _SHARED_UTIL_AUTO_TEST_H_
#include <ctime>
#include "random.h"
using Shared::Util::Random;
namespace Glest{ namespace Game{
class Program;
class MainMenu;
class MenuStateScenario;
class Game;
// =====================================================
// class AutoTest
//
/// Interface to write log files
// =====================================================
class AutoTest{
private:
int gameStartTime;
Random random;
private:
static const time_t invalidTime;
static const time_t gameTime;
public:
static AutoTest & getInstance();
AutoTest();
void updateIntro(Program *program);
void updateRoot(Program *program, MainMenu *mainMenu);
void updateNewGame(Program *program, MainMenu *mainMenu);
void updateScenario(MenuStateScenario *menuStateScenario);
void updateGame(Game *game);
void updateBattleEnd(Program *program);
};
}}//end namespace
#endif