93 lines
2.5 KiB
C++
93 lines
2.5 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2005 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "menu_state_about.h"
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#include "renderer.h"
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#include "menu_state_root.h"
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#include "sound_renderer.h"
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#include "core_data.h"
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#include "menu_state_options.h"
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#include "leak_dumper.h"
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namespace Glest{ namespace Game{
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// =====================================================
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// class MenuStateAbout
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// =====================================================
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MenuStateAbout::MenuStateAbout(Program *program, MainMenu *mainMenu):
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MenuState(program, mainMenu, "about")
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{
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Lang &lang= Lang::getInstance();
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//init
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buttonReturn.init(460, 100, 125);
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buttonReturn.setText(lang.get("Return"));
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for(int i= 0; i<aboutStringCount1; ++i){
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labelAbout1[i].init(100, 650-i*20);
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labelAbout1[i].setText(getAboutString1(i));
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}
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for(int i= 0; i<aboutStringCount2; ++i){
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labelAbout2[i].init(460, 650-i*20);
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labelAbout2[i].setText(getAboutString2(i));
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}
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for(int i= 0; i<teammateCount; ++i){
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labelTeammateName[i].init(100+i*180, 500);
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labelTeammateRole[i].init(100+i*180, 520);
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labelTeammateName[i].setText(getTeammateName(i));
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labelTeammateRole[i].setText(getTeammateRole(i));
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}
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labelTeammateName[5].init(360, 160);
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labelTeammateRole[5].init(360, 180);
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labelTeammateName[6].init(540, 160);
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labelTeammateRole[6].init(540, 180);
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}
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void MenuStateAbout::mouseClick(int x, int y, MouseButton mouseButton){
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CoreData &coreData= CoreData::getInstance();
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SoundRenderer &soundRenderer= SoundRenderer::getInstance();
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if(buttonReturn.mouseClick(x, y)){
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soundRenderer.playFx(coreData.getClickSoundA());
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mainMenu->setState(new MenuStateRoot(program, mainMenu));
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}
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}
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void MenuStateAbout::mouseMove(int x, int y, const MouseState *ms){
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buttonReturn.mouseMove(x, y);
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}
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void MenuStateAbout::render(){
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Renderer &renderer= Renderer::getInstance();
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renderer.renderButton(&buttonReturn);
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for(int i= 0; i<aboutStringCount1; ++i){
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renderer.renderLabel(&labelAbout1[i]);
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}
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for(int i= 0; i<aboutStringCount2; ++i){
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renderer.renderLabel(&labelAbout2[i]);
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}
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for(int i= 0; i<teammateCount; ++i){
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renderer.renderLabel(&labelTeammateName[i]);
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renderer.renderLabel(&labelTeammateRole[i]);
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}
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}
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}}//end namespace
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