MegaGlest/source/glest_game/menu/menu_state_about.cpp

93 lines
2.5 KiB
C++

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2005 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "menu_state_about.h"
#include "renderer.h"
#include "menu_state_root.h"
#include "sound_renderer.h"
#include "core_data.h"
#include "menu_state_options.h"
#include "leak_dumper.h"
namespace Glest{ namespace Game{
// =====================================================
// class MenuStateAbout
// =====================================================
MenuStateAbout::MenuStateAbout(Program *program, MainMenu *mainMenu):
MenuState(program, mainMenu, "about")
{
Lang &lang= Lang::getInstance();
//init
buttonReturn.init(460, 100, 125);
buttonReturn.setText(lang.get("Return"));
for(int i= 0; i<aboutStringCount1; ++i){
labelAbout1[i].init(100, 650-i*20);
labelAbout1[i].setText(getAboutString1(i));
}
for(int i= 0; i<aboutStringCount2; ++i){
labelAbout2[i].init(460, 650-i*20);
labelAbout2[i].setText(getAboutString2(i));
}
for(int i= 0; i<teammateCount; ++i){
labelTeammateName[i].init(100+i*180, 500);
labelTeammateRole[i].init(100+i*180, 520);
labelTeammateName[i].setText(getTeammateName(i));
labelTeammateRole[i].setText(getTeammateRole(i));
}
labelTeammateName[5].init(360, 160);
labelTeammateRole[5].init(360, 180);
labelTeammateName[6].init(540, 160);
labelTeammateRole[6].init(540, 180);
}
void MenuStateAbout::mouseClick(int x, int y, MouseButton mouseButton){
CoreData &coreData= CoreData::getInstance();
SoundRenderer &soundRenderer= SoundRenderer::getInstance();
if(buttonReturn.mouseClick(x, y)){
soundRenderer.playFx(coreData.getClickSoundA());
mainMenu->setState(new MenuStateRoot(program, mainMenu));
}
}
void MenuStateAbout::mouseMove(int x, int y, const MouseState *ms){
buttonReturn.mouseMove(x, y);
}
void MenuStateAbout::render(){
Renderer &renderer= Renderer::getInstance();
renderer.renderButton(&buttonReturn);
for(int i= 0; i<aboutStringCount1; ++i){
renderer.renderLabel(&labelAbout1[i]);
}
for(int i= 0; i<aboutStringCount2; ++i){
renderer.renderLabel(&labelAbout2[i]);
}
for(int i= 0; i<teammateCount; ++i){
renderer.renderLabel(&labelTeammateName[i]);
renderer.renderLabel(&labelTeammateRole[i]);
}
}
}}//end namespace