MegaGlest/source/glest_game/graphics
2011-03-01 23:36:33 +00:00
..
debug_renderer.cpp - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
debug_renderer.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
particle_type.cpp particles for tilesets ( too much rendered at the moment ) 2011-03-01 23:36:33 +00:00
particle_type.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
renderer.cpp - bugfix when bad values are in map file, game would freeze at game start due to endless loop 2011-02-25 22:13:11 +00:00
renderer.h target selection for ressource objects is done with opengl picking now 2011-02-13 14:35:17 +00:00
unit_particle_type.cpp particles for tilesets ( too much rendered at the moment ) 2011-03-01 23:36:33 +00:00
unit_particle_type.h particles for tilesets ( too much rendered at the moment ) 2011-03-01 23:36:33 +00:00