MegaGlest/source/glest_game/network
2011-02-21 01:34:31 +00:00
..
client_interface.cpp - Does this fix choppy network play? Please test and let me know 2011-02-21 01:34:31 +00:00
client_interface.h - bugfixes for when players disconnect, do not switch observers to AI and only show message once. 2011-02-15 03:32:14 +00:00
connection_slot.cpp - attempt to improve network performance (use separate mutexes for read / write operations) 2011-02-15 07:49:40 +00:00
connection_slot.h - FINALLY fixed freeze with tomreyn's fuzzer and helped further stabilize mutexes and network messages in threads. 2011-01-13 08:17:18 +00:00
masterserver_info.h - updated Internet games to use 2 new fields, country and game status. 2011-01-25 07:41:12 +00:00
network_interface.cpp - bugfixes for when players disconnect, do not switch observers to AI and only show message once. 2011-02-15 03:32:14 +00:00
network_interface.h - fixed chatting logic to now retain more info about the user that sent the text in the console manager. Colors now apply to the playername and changing playernames is ok in the lobby andf rendering accounts for this (as well as switching slots) 2010-10-23 04:00:39 +00:00
network_manager.cpp - a few more logging entries for future debugging needs 2011-01-28 02:32:55 +00:00
network_manager.h - numerous thread bugfixes related to menu stability and ftp server socket usage 2011-01-02 09:33:37 +00:00
network_message.cpp - added code for server to tell clients which port to use for FTP 2011-01-15 18:56:03 +00:00
network_message.h - added code for server to tell clients which port to use for FTP 2011-01-15 18:56:03 +00:00
network_types.cpp - added a backtrace for gcc compiled binary when we get a runtime error. 2011-01-02 00:39:13 +00:00
network_types.h - added a backtrace for gcc compiled binary when we get a runtime error. 2011-01-02 00:39:13 +00:00
server_interface.cpp - Does this fix choppy network play? Please test and let me know 2011-02-21 01:34:31 +00:00
server_interface.h - FINALLY fixed freeze with tomreyn's fuzzer and helped further stabilize mutexes and network messages in threads. 2011-01-13 08:17:18 +00:00