MegaGlest/source/glest_game
2011-05-23 19:23:00 +00:00
..
ai - attempt to get non ascii file paths working in megaglest (Japanese etc...) 2011-05-18 21:49:11 +00:00
facilities - attempt to get non ascii file paths working in megaglest (Japanese etc...) 2011-05-18 21:49:11 +00:00
game - added code to merge duplicate sounds used in a techtree 2011-05-06 07:47:31 +00:00
global - more updates to handle unicode (most of the focus was getting tools working in windows using non ascii file paths) 2011-05-23 19:23:00 +00:00
graphics - attempt to get non ascii file paths working in megaglest (Japanese etc...) 2011-05-18 21:49:11 +00:00
gui - fixed observers to be able to see queued commands of all other players 2011-05-06 08:44:50 +00:00
main - don't close open messagebox on alt-enter 2011-05-20 20:02:26 +00:00
menu - don't close open messagebox on alt-enter 2011-05-20 20:02:26 +00:00
network - added extra mutex guard when closing connection slots to try to fix parallel close connections from causing errors. 2011-05-20 19:44:33 +00:00
sound - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
type_instances queued commands are displayed in a better way 2011-05-01 20:19:41 +00:00
types - updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies) 2011-05-06 22:12:16 +00:00
world - more updates to handle unicode (most of the focus was getting tools working in windows using non ascii file paths) 2011-05-23 19:23:00 +00:00
CMakeLists.txt - bugfixes to install related files to fix: 2011-05-14 17:31:40 +00:00