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map.cpp
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- bugfix for saving / loading cell info, fixes the resource explored bug
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2012-03-20 07:14:50 +00:00 |
map.h
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- fixed saved / load game to restore terrain
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2012-03-17 20:59:03 +00:00 |
minimap.cpp
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- fix saved games in headless server mode
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2012-03-14 23:25:47 +00:00 |
minimap.h
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- a ton more load game state now working (including commands)
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2012-03-13 15:21:25 +00:00 |
scenario.cpp
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- added new lua function to display playername:
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2012-01-05 00:45:17 +00:00 |
scenario.h
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- added new lua function to display playername:
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2012-01-05 00:45:17 +00:00 |
surface_atlas.cpp
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
surface_atlas.h
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
tileset.cpp
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- tilesets now support animated models:
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2012-03-26 23:24:29 +00:00 |
tileset.h
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- initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
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2012-03-10 03:27:25 +00:00 |
time_flow.cpp
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- restore timeflow and gamecamera on load game
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2012-03-12 23:40:54 +00:00 |
time_flow.h
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- initial loading logic for loading of saved games.
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2012-03-12 23:08:22 +00:00 |
unit_updater.cpp
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- bugfix for passing commandtype
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2012-03-27 19:53:43 +00:00 |
unit_updater.h
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- bugfix for game save and load (string buffer was too small for one item)
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2012-03-13 21:58:31 +00:00 |
water_effects.cpp
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
water_effects.h
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
world.cpp
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- bugfix for network scenarios to NOT close unconnected network slots before loading, they will turn into AI players (this is required because the scenario code may require those factions)
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2012-03-27 03:23:03 +00:00 |
world.h
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- tilesets now support animated models:
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2012-03-26 23:24:29 +00:00 |