414 lines
14 KiB
C++
414 lines
14 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2005 Marti<74>o Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "menu_state_load_game.h"
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#include "renderer.h"
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#include "sound_renderer.h"
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#include "core_data.h"
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#include "config.h"
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#include "menu_state_root.h"
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#include "metrics.h"
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#include "network_message.h"
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#include "game.h"
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#include "auto_test.h"
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#include "leak_dumper.h"
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namespace Glest{ namespace Game{
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// =====================================================
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// class MenuStateLoadGame
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// =====================================================
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MenuStateLoadGame::MenuStateLoadGame(Program *program, MainMenu *mainMenu):
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MenuState(program, mainMenu, "root")
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{
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containerName = "LoadGame";
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Lang &lang= Lang::getInstance();
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int buttonWidth = 120;
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int yPos=30;
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int xPos=20;
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int xSpacing=20;
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int slotsToRender=20;
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int slotWidth=200;
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slotLinesYBase=650;
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slotsLineHeight=30;
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previewTexture=NULL;
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needsToBeFreedTexture=NULL;
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buttonToDelete=NULL;
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selectedButton=NULL;
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// string userData = Config::getInstance().getString("UserData_Root","");
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// if(userData != "") {
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// endPathWithSlash(userData);
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// }
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// saveGameDir = userData +"saved";
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// endPathWithSlash(saveGameDir);
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string userData = Config::getInstance().getString("UserData_Root","");
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if(getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) != "") {
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userData = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey);
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}
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if(userData != "") {
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endPathWithSlash(userData);
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}
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saveGameDir = userData +"saved/";
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lines[0].init(0,slotLinesYBase+slotsLineHeight);
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lines[1].init(0, slotLinesYBase-(slotsToRender-1)*slotsLineHeight-5);
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//lines[1].setHorizontal(false);
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headerLabel.registerGraphicComponent(containerName,"headerLabel");
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headerLabel.init(400, 730);
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headerLabel.setFont(CoreData::getInstance().getMenuFontBig());
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headerLabel.setFont3D(CoreData::getInstance().getMenuFontBig3D());
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headerLabel.setText(lang.get("LoadGameMenu"));
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noSavedGamesLabel.registerGraphicComponent(containerName,"noSavedGamesLabel");
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noSavedGamesLabel.init(20, 400);
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noSavedGamesLabel.setFont(CoreData::getInstance().getMenuFontBig());
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noSavedGamesLabel.setFont3D(CoreData::getInstance().getMenuFontBig3D());
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noSavedGamesLabel.setText(lang.get("NoSavedGames"));
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savedGamesLabel.registerGraphicComponent(containerName,"savedGamesLabel");
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savedGamesLabel.init(120, slotLinesYBase+slotsLineHeight+10);
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savedGamesLabel.setFont(CoreData::getInstance().getMenuFontBig());
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savedGamesLabel.setFont3D(CoreData::getInstance().getMenuFontBig3D());
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savedGamesLabel.setText(lang.get("SavedGames"));
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infoHeaderLabel.registerGraphicComponent(containerName,"infoHeaderLabel");
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infoHeaderLabel.init(650, slotLinesYBase+slotsLineHeight+10);
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infoHeaderLabel.setFont(CoreData::getInstance().getMenuFontBig());
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infoHeaderLabel.setFont3D(CoreData::getInstance().getMenuFontBig3D());
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infoHeaderLabel.setText(lang.get("SavegameInfo"));
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infoTextLabel.registerGraphicComponent(containerName,"infoTextLabel");
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infoTextLabel.init(550, 350);
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// infoTextLabel.setFont(CoreData::getInstance().getMenuFontBig());
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// infoTextLabel.setFont3D(CoreData::getInstance().getMenuFontBig3D());
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//infoTextLabel.setText("Info block for the current slot, maybe screenshot above \ntest\ntest2");
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infoTextLabel.setText("");
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abortButton.registerGraphicComponent(containerName,"abortButton");
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abortButton.init(xPos, yPos, buttonWidth);
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abortButton.setText(lang.get("Abort"));
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xPos+=buttonWidth+xSpacing;
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loadButton.registerGraphicComponent(containerName,"loadButton");
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loadButton.init(xPos, yPos, buttonWidth);
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loadButton.setText(lang.get("LoadGame"));
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xPos+=buttonWidth+xSpacing;
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deleteButton.registerGraphicComponent(containerName,"deleteButton");
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deleteButton.init(xPos, yPos, buttonWidth);
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deleteButton.setText(lang.get("Delete"));
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slotsScrollBar.init(500-20,slotLinesYBase-slotsLineHeight*(slotsToRender-1),false,slotWidth,20);
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slotsScrollBar.setLength(slotsLineHeight*slotsToRender);
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slotsScrollBar.setElementCount(0);
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slotsScrollBar.setVisibleSize(slotsToRender);
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slotsScrollBar.setVisibleStart(0);
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listFiles();
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slotsScrollBar.setElementCount(filenames.size());
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GraphicComponent::applyAllCustomProperties(containerName);
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}
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MenuStateLoadGame::~MenuStateLoadGame() {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
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clearSlots();
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if(needsToBeFreedTexture!=NULL){
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needsToBeFreedTexture->end();
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delete needsToBeFreedTexture;
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needsToBeFreedTexture=NULL;
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}
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if(previewTexture!=NULL){
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previewTexture->end();
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delete previewTexture;
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previewTexture=NULL;
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}
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] END\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
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}
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void MenuStateLoadGame::clearSlots() {
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while(!slots.empty()) {
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delete slots.back();
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slots.pop_back();
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slotsGB.pop_back();
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}
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}
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void MenuStateLoadGame::listFiles() {
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int keyButtonsXBase = 20;
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int keyButtonsYBase = slotLinesYBase;
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int keyButtonsWidth = 460;
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int keyButtonsHeight = slotsLineHeight;
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clearSlots();
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// Save the file now
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vector<string> paths;
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paths.push_back(saveGameDir);
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filenames.clear();
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findAll(paths, "*.xml", filenames, true, false, true);
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//printf("filenames = %d\n",filenames.size());
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for(int i = 0; i < filenames.size(); ++i) {
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GraphicButton *button=new GraphicButton();
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button->init( keyButtonsXBase, keyButtonsYBase, keyButtonsWidth,keyButtonsHeight);
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button->setText(filenames[i]);
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// button->setCustomTexture(CoreData::getInstance().getCustomTexture());
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// button->setUseCustomTexture(true);
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slots.push_back(button);
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slotsGB.push_back(button);
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}
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}
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void MenuStateLoadGame::reloadUI() {
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Lang &lang= Lang::getInstance();
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abortButton.setText(lang.get("Abort"));
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deleteButton.setText(lang.get("Delete"));
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loadButton.setText(lang.get("LoadGame"));
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GraphicComponent::reloadFontsForRegisterGraphicComponents(containerName);
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}
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void MenuStateLoadGame::mouseClick(int x, int y, MouseButton mouseButton){
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CoreData &coreData= CoreData::getInstance();
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SoundRenderer &soundRenderer= SoundRenderer::getInstance();
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if(abortButton.mouseClick(x, y)) {
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soundRenderer.playFx(coreData.getClickSoundB());
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mainMenu->setState(new MenuStateRoot(program, mainMenu));
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}
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else if(deleteButton.mouseClick(x, y)) {
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soundRenderer.playFx(coreData.getClickSoundB());
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if(selectedButton == NULL) {
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Lang &lang= Lang::getInstance();
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console.addStdMessage("NothingSelected");
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}
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else {
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string slotname = selectedButton->getText();
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string filename = saveGameDir + selectedButton->getText() + ".xml";
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string jpgfilename = saveGameDir + selectedButton->getText() + ".xml.jpg";
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Lang &lang= Lang::getInstance();
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char szBuf[8096]="";
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sprintf(szBuf,lang.get("LoadGameDeletingFile","",true).c_str(),filename.c_str());
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console.addLine(szBuf);
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for(int i = 0; i < slots.size(); i++) {
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if(slots[i] == selectedButton) {
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//deleteSlot(i);
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if(removeFile(filename) == true) {
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listFiles();
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slotsScrollBar.setElementCount(filenames.size());
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}
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break;
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}
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}
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}
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//mainMenu->setState(new MenuStateRoot(program, mainMenu));
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}
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else if(loadButton.mouseClick(x, y)) {
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soundRenderer.playFx(coreData.getClickSoundB());
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if(selectedButton == NULL) {
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Lang &lang= Lang::getInstance();
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console.addStdMessage("NothingSelected");
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}
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else {
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string filename = saveGameDir + selectedButton->getText() + ".xml";
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Lang &lang= Lang::getInstance();
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char szBuf[8096]="";
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sprintf(szBuf,lang.get("LoadGameLoadingFile","",true).c_str(),filename.c_str());
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console.addLine(szBuf);
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Game::loadGame(filename,program,false);
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return;
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}
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//mainMenu->setState(new MenuStateRoot(program, mainMenu));
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}
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else if(slotsScrollBar.mouseClick(x, y)){
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soundRenderer.playFx(coreData.getClickSoundB());
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}
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else {
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if(slotsScrollBar.getElementCount()!=0){
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for(int i = slotsScrollBar.getVisibleStart(); i <= slotsScrollBar.getVisibleEnd(); ++i) {
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if(slots[i]->mouseClick(x, y) && selectedButton != slots[i]) {
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needsToBeFreedTexture = previewTexture;
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selectedButton = slots[i];
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string filename = saveGameDir + selectedButton->getText()+".xml";
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string screenShotFilename = filename + ".jpg";
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if(fileExists(screenShotFilename)) {
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previewTexture = GraphicsInterface::getInstance().getFactory()->newTexture2D();
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if(previewTexture) {
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previewTexture->setMipmap(true);
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previewTexture->load(screenShotFilename);
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previewTexture->init();
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}
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}
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else {
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previewTexture=NULL;
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}
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if(fileExists(filename)) {
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Lang &lang= Lang::getInstance();
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XmlTree xmlTree(XML_RAPIDXML_ENGINE);
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Before load of XML\n");
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std::map<string,string> mapExtraTagReplacementValues;
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xmlTree.load(filename, Properties::getTagReplacementValues(&mapExtraTagReplacementValues),true);
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("After load of XML\n");
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const XmlNode *rootNode= xmlTree.getRootNode();
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if(rootNode->hasChild("megaglest-saved-game") == true) {
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rootNode = rootNode->getChild("megaglest-saved-game");
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}
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const XmlNode *versionNode= rootNode;
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string gameVer = versionNode->getAttribute("version")->getValue();
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if(gameVer != glestVersionString) {
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char szBuf[4096]="";
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sprintf(szBuf,lang.get("SavedGameBadVersion").c_str(),gameVer.c_str(),glestVersionString.c_str());
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infoTextLabel.setText(szBuf);
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}
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else {
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XmlNode *gameNode = rootNode->getChild("Game");
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GameSettings newGameSettings;
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newGameSettings.loadGame(gameNode);
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//LoadSavedGameInfo=Map: %s\nTileset: %s\nTech: %s\nScenario: %s\n# players: %d\nFaction: %s
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char szBuf[4096]="";
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sprintf(szBuf,lang.get("LoadSavedGameInfo").c_str(),
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newGameSettings.getMap().c_str(),
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newGameSettings.getTileset().c_str(),
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newGameSettings.getTech().c_str(),
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newGameSettings.getScenario().c_str(),
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newGameSettings.getFactionCount(),
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(newGameSettings.getThisFactionIndex() >= 0 &&
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newGameSettings.getThisFactionIndex() < newGameSettings.getFactionCount() ?
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newGameSettings.getFactionTypeName(newGameSettings.getThisFactionIndex()).c_str() : ""));
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infoTextLabel.setText(szBuf);
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}
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}
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else {
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infoTextLabel.setText("");
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}
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break;
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}
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}
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}
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}
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}
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void MenuStateLoadGame::deleteSlot(int i){
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if(selectedButton==slots[i]){
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selectedButton=NULL;
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}
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// buttonToDelete=slots[i];
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// slots.erase(i);
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// slotsGB.erase(i);
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}
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void MenuStateLoadGame::mouseMove(int x, int y, const MouseState *ms){
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abortButton.mouseMove(x, y);
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deleteButton.mouseMove(x, y);
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loadButton.mouseMove(x, y);
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if(slotsScrollBar.getElementCount()!=0){
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for(int i = slotsScrollBar.getVisibleStart(); i <= slotsScrollBar.getVisibleEnd(); ++i) {
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slots[i]->mouseMove(x, y);
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}
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}
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slotsScrollBar.mouseMove(x,y);
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}
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void MenuStateLoadGame::render(){
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Renderer &renderer= Renderer::getInstance();
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renderer.renderLabel(&headerLabel);
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renderer.renderLabel(&savedGamesLabel);
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renderer.renderLabel(&infoHeaderLabel);
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renderer.renderLabel(&infoTextLabel);
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renderer.renderButton(&abortButton);
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renderer.renderButton(&deleteButton);
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renderer.renderButton(&loadButton);
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for(int i=0; i<sizeof(lines) / sizeof(lines[0]); ++i){
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renderer.renderLine(&lines[i]);
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}
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if(slotsScrollBar.getElementCount()==0 ) {
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renderer.renderLabel(&noSavedGamesLabel);
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}
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else{
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for(int i = slotsScrollBar.getVisibleStart(); i <= slotsScrollBar.getVisibleEnd(); ++i) {
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if(slots[i]==selectedButton){
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bool lightedOverride = true;
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renderer.renderButton(slots[i],&YELLOW,&lightedOverride);
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}
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else{
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renderer.renderButton(slots[i]);
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}
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}
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}
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renderer.renderScrollBar(&slotsScrollBar);
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if(previewTexture != NULL) {
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renderer.renderTextureQuad(550,slotLinesYBase-300+slotsLineHeight,400,300,previewTexture,1.0f);
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}
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renderer.renderConsole(&console,false,true);
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if(program != NULL) program->renderProgramMsgBox();
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if(needsToBeFreedTexture!=NULL){
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needsToBeFreedTexture->end();
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delete needsToBeFreedTexture;
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needsToBeFreedTexture=NULL;
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}
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// if(buttonToDelete!=NULL){
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// delete buttonToDelete;
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// buttonToDelete=NULL;
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// }
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}
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void MenuStateLoadGame::update(){
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if(Config::getInstance().getBool("AutoTest")){
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AutoTest::getInstance().updateNewGame(program, mainMenu);
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return;
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}
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slotsScrollBar.arrangeComponents(slotsGB);
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console.update();
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}
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void MenuStateLoadGame::keyDown(SDL_KeyboardEvent key) {
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Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
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//if(key == configKeys.getCharKey("SaveGUILayout")) {
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if(isKeyPressed(configKeys.getSDLKey("SaveGUILayout"),key) == true) {
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GraphicComponent::saveAllCustomProperties(containerName);
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//Lang &lang= Lang::getInstance();
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//console.addLine(lang.get("GUILayoutSaved") + " [" + (saved ? lang.get("Yes") : lang.get("No"))+ "]");
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}
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}
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}}//end namespace
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