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command_type.cpp
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- added the beginning work to support translatable techtrees
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2012-05-02 20:46:47 +00:00 |
command_type.h
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- more pathfinder tweaks to try improve performance
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2012-05-09 23:56:14 +00:00 |
damage_multiplier.cpp
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- initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
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2012-03-10 03:27:25 +00:00 |
damage_multiplier.h
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- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
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2012-04-20 01:04:05 +00:00 |
element_type.cpp
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- minor feature request added from sourceforge, when command given cannot be executed, sometimes we show the requirements of the command so the user knows why it failed
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2012-11-10 19:39:55 +00:00 |
element_type.h
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- minor feature request added from sourceforge, when command given cannot be executed, sometimes we show the requirements of the command so the user knows why it failed
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2012-11-10 19:39:55 +00:00 |
faction_type.cpp
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- attempt to bugfix windows using proper printf syntax for data types
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2012-11-10 06:37:23 +00:00 |
faction_type.h
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- validation now works on techtree's with linked factions
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2012-10-14 21:40:35 +00:00 |
object_type.cpp
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- fixed Martiño Figueroa's name in all copyrights in source code
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2011-12-14 07:40:48 +00:00 |
object_type.h
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- some speed optimizations in areas mentioned by perf tool
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2012-09-27 15:04:28 +00:00 |
resource_type.cpp
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- lots more code cleanup, using safe buffer size code to avoid buffer overflows
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2012-10-19 01:31:20 +00:00 |
resource_type.h
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- bugfix for validation techtree (resources with particles caused crash on validate)
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2012-05-24 07:08:31 +00:00 |
skill_type.cpp
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- cast to unsigned int for all calls to srand
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2012-10-30 17:12:04 +00:00 |
skill_type.h
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- some speed optimizations in areas mentioned by perf tool
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2012-09-27 15:04:28 +00:00 |
tech_tree.cpp
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- lots more code cleanup, using safe buffer size code to avoid buffer overflows
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2012-10-19 01:31:20 +00:00 |
tech_tree.h
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- fixed faction previews for linked factions
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2012-10-16 19:07:50 +00:00 |
tileset_model_type.cpp
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- tilesets now support animated models:
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2012-03-26 23:24:29 +00:00 |
tileset_model_type.h
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- some speed optimizations in areas mentioned by perf tool
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2012-09-27 15:04:28 +00:00 |
unit_type.cpp
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- attempt to bugfix windows using proper printf syntax for data types
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2012-11-10 06:37:23 +00:00 |
unit_type.h
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- it is now possible to explicitly specify which units should count towards victory conditions. In the unit's xml file add:
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2012-05-03 20:25:35 +00:00 |
upgrade_type.cpp
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- lots more code cleanup, using safe buffer size code to avoid buffer overflows
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2012-10-19 01:31:20 +00:00 |
upgrade_type.h
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- lots of code cleanup from the cppcheck
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2012-09-22 20:13:57 +00:00 |