MegaGlest/source/glest_game
2010-03-23 07:59:24 +00:00
..
facilities Added the ability to tell mega-glest where to look for glest.ini, servers.ini and all of the various .log files. The new optional environment variable that mega-glest will look for is: 2010-03-21 23:40:35 +00:00
game Updates to new netplayer code to default the value to the hostname and not crash if the property is missing from glest.ini. Also added new property to configurator 2010-03-23 02:37:41 +00:00
global Added the ability to tell mega-glest where to look for glest.ini, servers.ini and all of the various .log files. The new optional environment variable that mega-glest will look for is: 2010-03-21 23:40:35 +00:00
graphics Added code for the following: 2010-03-18 21:26:40 +00:00
gui Changed unit rotation logic to attach to existing ccBuild command (placing rotateAmount into the targetId field which was always unused for this commandtype). Commented out the old network code that was used to do this for now. 2010-03-22 04:47:16 +00:00
main Some bugfixing for logfile saving after testing in win32 2010-03-23 07:59:24 +00:00
menu Some bugfixing for logfile saving after testing in win32 2010-03-23 07:59:24 +00:00
network Updates to new netplayer code to default the value to the hostname and not crash if the property is missing from glest.ini. Also added new property to configurator 2010-03-23 02:37:41 +00:00
type_instances - when you swittch off the ai in a scenario the faction does not consume consumable ressources anymore ( food ..) 2010-03-20 15:02:52 +00:00
types Bugfixes so that win32 code will work with latest user data changes 2010-03-20 11:16:07 +00:00
world Bugfix for unit rotate (when a produced unit is built, the wrong id was used) 2010-03-22 23:10:16 +00:00