MegaGlest/source/glest_game/graphics
2010-04-05 19:38:50 +00:00
..
renderer.cpp bug fix to properly initialize textures dynamically loaded when loading a faction. 2010-04-05 19:38:50 +00:00
renderer.h bug fix to properly initialize textures dynamically loaded when loading a faction. 2010-04-05 19:38:50 +00:00
unit_particle_type.cpp new switch <rotationAllowed value="false" /> for buildings 2010-03-27 03:09:11 +00:00
unit_particle_type.h new switch <rotationAllowed value="false" /> for buildings 2010-03-27 03:09:11 +00:00