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MegaGlest
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270ff57512
MegaGlest
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source
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glest_game
History
Mark Vejvoda
270ff57512
bugfix for startup errors to properly display on both windows and linux
2010-03-23 08:56:41 +00:00
..
facilities
Added the ability to tell mega-glest where to look for glest.ini, servers.ini and all of the various .log files. The new optional environment variable that mega-glest will look for is:
2010-03-21 23:40:35 +00:00
game
Updates to new netplayer code to default the value to the hostname and not crash if the property is missing from glest.ini. Also added new property to configurator
2010-03-23 02:37:41 +00:00
global
Added the ability to tell mega-glest where to look for glest.ini, servers.ini and all of the various .log files. The new optional environment variable that mega-glest will look for is:
2010-03-21 23:40:35 +00:00
graphics
Added code for the following:
2010-03-18 21:26:40 +00:00
gui
Changed unit rotation logic to attach to existing ccBuild command (placing rotateAmount into the targetId field which was always unused for this commandtype). Commented out the old network code that was used to do this for now.
2010-03-22 04:47:16 +00:00
main
bugfix for startup errors to properly display on both windows and linux
2010-03-23 08:56:41 +00:00
menu
Some bugfixing for logfile saving after testing in win32
2010-03-23 07:59:24 +00:00
network
Updates to new netplayer code to default the value to the hostname and not crash if the property is missing from glest.ini. Also added new property to configurator
2010-03-23 02:37:41 +00:00
sound
More bug fixes for error handling if we have early program launch errors.
2010-03-23 08:46:20 +00:00
type_instances
- when you swittch off the ai in a scenario the faction does not consume consumable ressources anymore ( food ..)
2010-03-20 15:02:52 +00:00
types
Bugfixes so that win32 code will work with latest user data changes
2010-03-20 11:16:07 +00:00
world
Bugfix for unit rotate (when a produced unit is built, the wrong id was used)
2010-03-22 23:10:16 +00:00