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map.cpp
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- added a caching system for rendering game entities
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2010-09-10 00:28:14 +00:00 |
map.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
minimap.cpp
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- attempt to improve rendering speed by rolling back render code to be more like 3.3.4
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2010-07-07 18:50:55 +00:00 |
minimap.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
scenario.cpp
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bugfix for scenario folder not finding language file
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2010-03-20 12:11:46 +00:00 |
scenario.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
surface_atlas.cpp
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- added NULL pointer checks in surface atlas
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2010-08-31 04:39:25 +00:00 |
surface_atlas.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
tileset.cpp
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- Did some refactoring to move connectionSlotThread into ConnectionSlot class
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2010-05-27 23:46:38 +00:00 |
tileset.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
time_flow.cpp
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-added another mutex release to fix a bug found from a segfault
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2010-06-05 15:48:50 +00:00 |
time_flow.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
unit_updater.cpp
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- a few more performance optimizations and logging changes
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2010-09-09 05:42:19 +00:00 |
unit_updater.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
water_effects.cpp
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windowed/fullscreen switch in options ( needed for windows )
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2010-05-03 22:07:27 +00:00 |
water_effects.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
world.cpp
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- a few more performance optimizations and logging changes
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2010-09-09 05:42:19 +00:00 |
world.h
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- attempt to improve explorecells usage when each unit is signalled to move
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2010-09-09 01:44:25 +00:00 |