MegaGlest/source/glest_game
2011-08-31 22:06:14 +00:00
..
ai - disabled will's visible quad code as i cannot get it to work when rotating around with the camera. Bugfix for normal camera visible quad so we don't get black spots when moving camera around. Bugfix for menu keyboard entry if we get a bad utf8 conversion character 2011-08-30 18:28:30 +00:00
facilities - updated version to aplha1 for user testing 2011-07-23 23:23:42 +00:00
game - bugfixes found from cppcheck 2011-08-31 19:44:19 +00:00
global Mod menu tells you a bit more about mod states. Never versions of Mods are NOT indicated yet. Hopefully this is the next step. 2011-08-31 21:51:46 +00:00
graphics - bugfixes found from cppcheck 2011-08-31 20:04:50 +00:00
gui - attempt to group command execution so units given the same command at the same time will work more smartly (closer units go first and so on) 2011-07-05 04:37:35 +00:00
main - by request added an option for modders to 'hide' duplicate files during validation 2011-07-09 19:28:01 +00:00
menu - bugfix for mod menu fonts when using ftgl 2011-08-31 22:06:14 +00:00
network - attempt to group command execution so units given the same command at the same time will work more smartly (closer units go first and so on) 2011-07-05 04:37:35 +00:00
sound - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
type_instances - added the ability to synch unit particles with model animation using start-time and end-time attributes 2011-08-27 06:52:17 +00:00
types - added the ability to synch unit particles with model animation using start-time and end-time attributes 2011-08-27 06:52:17 +00:00
world - bugfixes found from cppcheck 2011-08-31 20:04:50 +00:00
CMakeLists.txt - bugfix for make install from svn folder structure 2011-06-02 16:18:29 +00:00