MegaGlest/source/glest_game/network
2010-06-18 20:04:05 +00:00
..
client_interface.cpp - bugfix for mutex deadlock 2010-06-18 18:47:20 +00:00
client_interface.h - attempt to add a client LAG checker to notify and disconnect clients that fall too far behind. 2010-06-15 05:36:07 +00:00
connection_slot.cpp - bugfix for mutex deadlock 2010-06-18 20:04:05 +00:00
connection_slot.h - removed the rotateunit flag (its now just part of MG) 2010-06-17 00:08:27 +00:00
masterserver_info.h first steps for masterserver join menu 2010-05-09 21:23:13 +00:00
network_interface.cpp - fixed two nasty AI bugs which would cause out of synch and memory corruption problems 2010-06-08 07:40:32 +00:00
network_interface.h added ping times to UI 2010-06-04 19:42:58 +00:00
network_manager.cpp * added missing #include "leak_dumper.h" to new cpp files 2010-03-27 07:09:34 +00:00
network_manager.h - Added partial threaded network server handling of incoming socket data to try to improve performance 2010-05-15 18:59:17 +00:00
network_message.cpp - fixed a network read problem where there is more data needed before reading large command lists can be processed. 2010-06-14 06:38:24 +00:00
network_message.h - fixed two nasty AI bugs which would cause out of synch and memory corruption problems 2010-06-08 07:40:32 +00:00
network_types.cpp - made some stability improvements 2010-05-28 14:59:09 +00:00
network_types.h - fixed two nasty AI bugs which would cause out of synch and memory corruption problems 2010-06-08 07:40:32 +00:00
server_interface.cpp - added optional server game pause if client lags 2010-06-17 21:46:36 +00:00
server_interface.h - added optional server game pause if client lags 2010-06-17 21:46:36 +00:00