MegaGlest/docs/README.compiling-linux.txt

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MEGAGLEST
by Titus Tscharntke and Mark Vejvoda
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Build instructions for Linux
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1. Architecture
Developed on Linux with glibc, little endian CPU. While MacIntel builds exist
(for some versions of the game), MegaGlest does not currently work on big
endian CPUs like PPC (though some unfinished patches for vanilla Glest float
around on the forums, e.g. http://forum.megaglest.org/?topic=1426#).
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2. Building and Installation
2.1 Prerequesites
The game depends on some tools and libraries to be present, before you can
start compiling it:
* Standard GNU compiler and additional tools (g++ version 4.6.3 or later is
required at the moment)
* Kitware CMake 2.8.2 or later (used as build tool)
* X11 libraries + headers
http://x.org/
* SDL 2.0.0 or later
http://libsdl.org/
* OpenGL
http://dri.freedesktop.org/wiki/libGL
* libvlc
http://www.videolan.org/vlc/libvlc.html
* libcurl
http://curl.haxx.se/libcurl/
* wxWidgets
http://wxwidgets.org/
* OpenAL
http://openal.org/
* Ogg
http://xiph.org/ogg/
* Vorbis
http://xiph.org/vorbis/
* Xerces-C
http://xerces.apache.org/xerces-c/
* Lua 5.1 or later
http://www.lua.org/
* JPEG
http://www.ijg.org/
* PNG
http://www.libpng.org/
* Zlib
http://zlib.net/
* GnuTLS
http://www.gnu.org/software/gnutls/
* ICU
http://site.icu-project.org/
* libdl
NOTE: We have produced a script that tries to install build dependencies on many
Linux distros. The script is located in mk/linux/setupBuildDeps.sh
If CMake reports that it cannot find some of the libraries, make sure that you
also have the ...-dev(el) packages installed that some distributions provide.
At this point we would like to thank all the authors of these helpful libraries
who made our development easy and straight forward.
2.2 Building
To build the game simply invoke the build script:
../mk/linux/build-mg.sh
This script manually calls cmake with some optional parameters. Feel free to
examine it and build manually using cmake.
2.3 Installation
We provide MojoSetup based installers for Linux and NSIS based installers for
Windows. By default, the Linux installers install to your home directory. The
Windows installers install to %ProgramFiles%, so to the systems' global scope.
There are also community maintained packages available for several Linux and
BSD distributions. Please see the website, forums and wiki for details.
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3. Troubleshooting
Some hints for troubleshooting.
In General:
* Make sure both hard- and software of your system match the requirements
* Sound is played through OpenAL - you might need to take a look at your
configuration: http://supertux.lethargik.org/wiki/OpenAL_Configuration
Compiling:
* If CMake fails make sure you have read all of section 2.1 above.
Sound/Audio errors when starting:
* If the game doesn't start because of audio/sound errors:
Make sure no other application is using your soundcard. Typical problems are
the Gnome/KDE sound dameons esd and artsd. You can kill these daemons with
killall esd ; killall artsd
* If this doesn't solve your sound problems try to get an updated OpenAL from
http://openal.org or a newer repository provided by your distribution.
The game complains about OpenGL 1.3 not available, is missing OpenGL extensions
or works very slowly:
* Look at glxinfo and make sure the system is using the drivers you want to
use. If you have a NVIDIA or AMD/ATI graphics card then consider using the
proprietary drivers (where available), which usually provide much better
performance than the open source drivers most distributions use by default.
Most Intel graphics chips use an open source driver on Linux, based on Mesa
("glxinfo | grep -i mesa"). This hardware is much slower than any dedicated
graphics cards produced during the past few years. The same holds true for
AMD APUs, the graphics chips embedded into AMD processors.
The game crashes:
* Check the forums at http://forums.megaglest.org/
* It would be nice if you could report any crashes and freezes that are not yet
described on the forums, preferably with a gdb backtrace from a debugging
enabled build (cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo)
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4. More information
* Website
http://megaglest.org/
* Wiki
http://wiki.megaglest.org/
* Forums
http://forum.megaglest.org/
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5. Contact + Credits
MegaGlest is developed by:
Titus Tscharntke (info@titusgames.de)
Mark Vejvoda (www.soft-haus.com - mark_vejvoda@hotmail.com)
General contact:
contact@megaglest.org
Website:
http://megaglest.org
MegaGlest is a fork of Glest:
http://glest.org/
Linux port by:
Matthias Braun <matze@braunis.de> with help from Karl Robillard
<krobbillard@san.rr.com>
Please also refer to the copyright file.
On Debian GNU/Linux systems please find license information in:
/usr/share/common-licenses