MegaGlest/docs/README.compiling-windows.txt

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MEGAGLEST
by Titus Tscharntke and Mark Vejvoda
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Build instructions for Windows
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1. Architecture
Developed on Windows with Microsoft Visual Studio Community 2015,
little endian CPU. Compiling using the mingw32 toolset is experimental, which
also allows for cross compiling.
On Debian GNU/Linux systems please find license information in:
/usr/share/common-licenses
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2. Building and Installation
2.1 Prerequesites
To build the game, the following tools and libraries must be present:
* Microsoft Visual Studio Community 2015
OR
* mingw32
* Experiemtnal Microsoft Visual C++ Express 2012 projects also exist in the vc2012
folder
* MegaGlest dependencies for building with VC++, which which will be downloaded
automatically in 'Option A' (see below)
OR
* MegaGlest Windows 32 bit dependencies for building with mingw:
https://github.com/MegaGlest/megaglest-source/releases/download/3.2.3/win32_deps_mingw.7z
These include:
* Xerces-C
http://xerces.apache.org/xerces-c/
* wxWidgets
http://wxwidgets.org/
And many more.
* For a more verbose list, please inspect the archive contents and refer to the
Linux build instructions.
2.2 Building
To build and install the game proceed as follows:
Option A) (recommended) Automated build on the command line:
1. Open a command prompt and navigate to the root folder where you have acquired the source code.
2. cd mk\windoze
3. build-mg-2015.bat (or build-mg32bit-2015.bat for 32 bit build)
4. megaglest.exe --version
5. megaglest.exe
Option B) Using VC++ IDE:
1. Download the dependencies archive (which one and from where you can find
out in the "code" of build-...bat script from 'Option A' approach, some line
with "wget.exe") and decompress its contents into the 'source' directory. This
should create a subdirectory called "windows_deps..." with many files and
subdirectories in it.
2. Start the Visual C++ 2015 IDE and open the solution file:
\mk\windoze\Glest_vc2015.sln
3. Right Click on the top level 'Glest' node in Solution Explorer and select
'Rebuild All' (choose release mode or release with debug info).
If you had no errors all binaries will be created.
Before running MegaGlest you must run CopyWindowsRuntimeDlls_2015.bat.
You should now be able to just run megaglest.exe.
2.3 Installation
We provide NSIS based installation packages. By default, these will create a
system-wide installation below %ProgramFiles% and setup Desktop icons for
simplified access. User specific configuration will be stored within the
directory tree the %AppData% environment variable points to.
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3. Troubleshooting
Some hints for troubleshooting.
In General:
* Make sure both hard- and software of your system match the requirements
* Sound is played through OpenAL - you might need to take a look at your
configuration: http://supertux.lethargik.org/wiki/OpenAL_Configuration
Compiling:
* If configure fails make sure you have read the Building section above
Sound/Audio errors when starting:
* If the game doesn't start because of audio/sound errors:
Make sure no other application is using your soundcard.
* If this doesn't solve your sound problems try to get an updated OpenAL from
http://openal.org
The game complains about OpenGL 1.3 not available, is missing OpenGL extensions
or works very slowly:
* Try to get updated graphics drivers.
The game crashes:
* Check the forums at http://forums.megaglest.org/
* It would be nice if you could report any other crashes and freezes that are
not yet described on the forums, preferably with a backtrace from a
debugging enabled build
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4. More information
* Website
http://megaglest.org/
* Wiki
http://wiki.megaglest.org/
* Forums
http://forums.megaglest.org/
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5. Contact + Credits
MegaGlest is developed by:
Titus Tscharntke (info@titusgames.de)
Mark Vejvoda (www.soft-haus.com - mark_vejvoda@hotmail.com)
General contact:
contact@megaglest.org
Website:
http://megaglest.org
MegaGlest is a fork of Glest:
http://glest.org/
Linux port by:
Matthias Braun <matze@braunis.de> with help from Karl Robillard
<krobbillard@san.rr.com>
Please also refer to the copyright file.