MegaGlest/source/glest_game
Mark Vejvoda 350d658ceb - updated network menus to hide player rows that are not applicable to the map selected
- added new visible property to graphical controls
2010-09-11 06:08:50 +00:00
..
ai - a few more performance optimizations and logging changes 2010-09-09 05:42:19 +00:00
facilities - updated network menus to hide player rows that are not applicable to the map selected 2010-09-11 06:08:50 +00:00
game improved box selection ( much better regarding performance now and updates selection without moving the mouse ) 2010-09-10 12:15:21 +00:00
global - completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime 2010-09-09 21:07:39 +00:00
graphics - updated network menus to hide player rows that are not applicable to the map selected 2010-09-11 06:08:50 +00:00
gui forgot to remove one line .... 2010-09-10 12:28:52 +00:00
main - completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime 2010-09-09 21:07:39 +00:00
menu - updated network menus to hide player rows that are not applicable to the map selected 2010-09-11 06:08:50 +00:00
network - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
sound - attempt to cfix mysterious exit crash 2010-09-09 00:05:12 +00:00
type_instances - small improvement for when units and objects are deleted. 2010-09-10 19:44:00 +00:00
types - more memory cleanup 2010-09-07 21:01:22 +00:00
world improved box selection ( much better regarding performance now and updates selection without moving the mouse ) 2010-09-10 12:15:21 +00:00
CMakeLists.txt Added cmake build files (thanks RCL) 2010-06-05 17:34:55 +00:00