MegaGlest/source/glest_game
titiger 55a27b4c6b every game initialized with a frame count>1 is a somehwo loaded game
This means the Fow needs to be set like it is inside a match.
2014-11-19 23:34:18 +01:00
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ai -AI can't command non-commandable units anymore 2014-08-07 21:00:27 +02:00
facilities several changes for loading saved games 2014-11-18 18:59:45 +01:00
game several changes for loading saved games 2014-11-18 18:59:45 +01:00
global allow all kind of gfx formats for healthbar textures 2014-11-10 21:55:30 +01:00
graphics - unit particles now support minHp / mapHp tags 2014-11-18 21:38:46 -08:00
gui -AI can't command non-commandable units anymore 2014-08-07 21:00:27 +02:00
main Headless servers should not precalculate CRCs. 2014-09-25 23:50:37 +02:00
menu several changes for loading saved games 2014-11-18 18:59:45 +01:00
network Game name is now part of the game settings. 2014-11-07 01:26:23 +01:00
sound - bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems) 2013-12-24 22:27:44 -08:00
type_instances - unit particles now support minHp / mapHp tags 2014-11-18 21:38:46 -08:00
types Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop 2014-11-18 21:40:12 -08:00
world every game initialized with a frame count>1 is a somehwo loaded game 2014-11-19 23:34:18 +01:00
CMakeLists.txt Also support -DCMAKE_BUILD_TYPE=None which is used by Debian 2014-03-27 10:35:22 +08:00
Doxyfile No more warnings for undocumented code 2014-07-21 21:01:15 -06:00