MegaGlest/source/glest_game
Mark Vejvoda 8918b11320 - added an invlaid value check to the units field 2010-12-12 00:46:13 +00:00
..
ai - some intial changes to support cross-compilation under mingw 2010-12-04 23:19:43 +00:00
facilities - added proper SVN revision handling for CMAKE builds so now the --version and main menu display proper SVN Global Revision # 2010-12-10 01:53:51 +00:00
game - bugfix for new CPU multiplier constants for VC++ compiler 2010-12-11 08:00:49 +00:00
global - bugfix for new CPU multiplier constants for VC++ compiler 2010-12-11 08:00:49 +00:00
graphics more fixes for editor 2010-12-05 01:33:28 +00:00
gui - bugfix for cancel icon displaying when unit has only the 'stop' command active 2010-10-28 18:31:12 +00:00
main - added new commandline options to tell the game where to look for data, ini's and where to write logs 2010-12-09 20:41:11 +00:00
menu Constants for easy/normal/ultra/mega default multipliers 2010-12-11 00:20:31 +00:00
network - updated thread handling slightly in menus to make things more stable 2010-12-05 01:52:38 +00:00
sound - attempt to cfix mysterious exit crash 2010-09-09 00:05:12 +00:00
type_instances - added new commandline options to tell the game where to look for data, ini's and where to write logs 2010-12-09 20:41:11 +00:00
types - some additional AI caching for improved performance 2010-11-11 08:02:50 +00:00
world - added an invlaid value check to the units field 2010-12-12 00:46:13 +00:00
CMakeLists.txt - added support to cross compile win32 binary on Linux using cmake (just run build-mg-win32.sh) 2010-12-11 12:53:38 +00:00