MegaGlest/source/glest_game/steamshim/steamshim_child.c

464 lines
12 KiB
C

#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
typedef HANDLE PipeType;
#define NULLPIPE NULL
typedef unsigned __int8 uint8;
typedef __int32 int32;
typedef unsigned __int64 uint64;
#else
#include <stdio.h>
#include <string.h>
#include <stdint.h>
#include <unistd.h>
#include <errno.h>
#include <poll.h>
#include <signal.h>
typedef uint8_t uint8;
typedef int32_t int32;
typedef uint64_t uint64;
typedef int PipeType;
#define NULLPIPE -1
#endif
#include <stdlib.h>
#include "steamshim_child.h"
#ifdef STEAMSHIM_DEBUG
#define dbgpipe printf
#else
static inline void dbgpipe(const char *fmt, ...) {}
#endif
static int writePipe(PipeType fd, const void *buf, const unsigned int _len);
static int readPipe(PipeType fd, void *buf, const unsigned int _len);
static void closePipe(PipeType fd);
static char *getEnvVar(const char *key, char *buf, const size_t buflen);
static int pipeReady(PipeType fd);
#ifdef _WIN32
static int pipeReady(PipeType fd)
{
DWORD avail = 0;
return (PeekNamedPipe(fd, NULL, 0, NULL, &avail, NULL) && (avail > 0));
} /* pipeReady */
static int writePipe(PipeType fd, const void *buf, const unsigned int _len)
{
const DWORD len = (DWORD) _len;
DWORD bw = 0;
return ((WriteFile(fd, buf, len, &bw, NULL) != 0) && (bw == len));
} /* writePipe */
static int readPipe(PipeType fd, void *buf, const unsigned int _len)
{
const DWORD len = (DWORD) _len;
DWORD br = 0;
return ReadFile(fd, buf, len, &br, NULL) ? (int) br : -1;
} /* readPipe */
static void closePipe(PipeType fd)
{
CloseHandle(fd);
} /* closePipe */
static char *getEnvVar(const char *key, char *buf, const size_t buflen)
{
const DWORD rc = GetEnvironmentVariableA(key, buf, buflen);
/* rc doesn't count null char, hence "<". */
return ((rc > 0) && (rc < buflen)) ? buf : NULL;
} /* getEnvVar */
#else
static int pipeReady(PipeType fd)
{
int rc;
struct pollfd pfd = { fd, POLLIN | POLLERR | POLLHUP, 0 };
while (((rc = poll(&pfd, 1, 0)) == -1) && (errno == EINTR)) { /*spin*/ }
return (rc == 1);
} /* pipeReady */
static int writePipe(PipeType fd, const void *buf, const unsigned int _len)
{
const ssize_t len = (ssize_t) _len;
ssize_t bw;
while (((bw = write(fd, buf, len)) == -1) && (errno == EINTR)) { /*spin*/ }
return (bw == len);
} /* writePipe */
static int readPipe(PipeType fd, void *buf, const unsigned int _len)
{
const ssize_t len = (ssize_t) _len;
ssize_t br;
while (((br = read(fd, buf, len)) == -1) && (errno == EINTR)) { /*spin*/ }
return (int) br;
} /* readPipe */
static void closePipe(PipeType fd)
{
close(fd);
} /* closePipe */
static char *getEnvVar(const char *key, char *buf, const size_t buflen)
{
const char *envr = getenv(key);
if (!envr || (strlen(envr) >= buflen))
return NULL;
strcpy(buf, envr);
return buf;
} /* getEnvVar */
#endif
static PipeType GPipeRead = NULLPIPE;
static PipeType GPipeWrite = NULLPIPE;
typedef enum ShimCmd
{
SHIMCMD_BYE,
SHIMCMD_PUMP,
SHIMCMD_REQUESTSTATS,
SHIMCMD_STORESTATS,
SHIMCMD_SETACHIEVEMENT,
SHIMCMD_GETACHIEVEMENT,
SHIMCMD_RESETSTATS,
SHIMCMD_SETSTATI,
SHIMCMD_GETSTATI,
SHIMCMD_SETSTATF,
SHIMCMD_GETSTATF,
SHIMCMD_GETPERSONANAME,
SHIMCMD_GETCURRENTGAMELANGUAGE,
} ShimCmd;
static int write1ByteCmd(const uint8 b1)
{
const uint8 buf[] = { 1, b1 };
return writePipe(GPipeWrite, buf, sizeof (buf));
} /* write1ByteCmd */
static int write2ByteCmd(const uint8 b1, const uint8 b2)
{
const uint8 buf[] = { 2, b1, b2 };
return writePipe(GPipeWrite, buf, sizeof (buf));
} /* write2ByteCmd */
static inline int writeBye(void)
{
dbgpipe("Child sending SHIMCMD_BYE().\n");
return write1ByteCmd(SHIMCMD_BYE);
} // writeBye
static int initPipes(void)
{
char buf[64];
if (!getEnvVar("STEAMSHIM_READHANDLE", buf, sizeof (buf)))
return 0;
GPipeRead = (PipeType) strtoull(buf, 0, 10);
if (!getEnvVar("STEAMSHIM_WRITEHANDLE", buf, sizeof (buf)))
return 0;
GPipeWrite = (PipeType) strtoull(buf, 0, 10);
return ((GPipeRead != NULLPIPE) && (GPipeWrite != NULLPIPE));
} /* initPipes */
int STEAMSHIM_init(void)
{
printf("Initializing Steam Shim...\n");
dbgpipe("Child init start.\n");
if (!initPipes())
{
dbgpipe("Child init failed.\n");
return 0;
} /* if */
#ifndef _WIN32
signal(SIGPIPE, SIG_IGN);
#endif
printf("Init of Steam Shim successful!\n");
dbgpipe("Child init success!\n");
return 1;
} /* STEAMSHIM_init */
void STEAMSHIM_deinit(void)
{
dbgpipe("Child deinit.\n");
if (GPipeWrite != NULLPIPE)
{
writeBye();
closePipe(GPipeWrite);
} /* if */
if (GPipeRead != NULLPIPE)
closePipe(GPipeRead);
GPipeRead = GPipeWrite = NULLPIPE;
#ifndef _WIN32
signal(SIGPIPE, SIG_DFL);
#endif
} /* STEAMSHIM_deinit */
static inline int isAlive(void)
{
return ((GPipeRead != NULLPIPE) && (GPipeWrite != NULLPIPE));
} /* isAlive */
static inline int isDead(void)
{
return !isAlive();
} /* isDead */
int STEAMSHIM_alive(void)
{
return isAlive();
} /* STEAMSHIM_alive */
static const STEAMSHIM_Event *processEvent(const uint8 *buf, size_t buflen)
{
static STEAMSHIM_Event event;
const STEAMSHIM_EventType type = (STEAMSHIM_EventType) *(buf++);
buflen--;
memset(&event, '\0', sizeof (event));
event.type = type;
event.okay = 1;
#ifdef STEAMSHIM_DEBUG
if (0) {}
#define PRINTGOTEVENT(x) else if (type == x) printf("Child got " #x ".\n")
PRINTGOTEVENT(SHIMEVENT_BYE);
PRINTGOTEVENT(SHIMEVENT_STATSRECEIVED);
PRINTGOTEVENT(SHIMEVENT_STATSSTORED);
PRINTGOTEVENT(SHIMEVENT_SETACHIEVEMENT);
PRINTGOTEVENT(SHIMEVENT_GETACHIEVEMENT);
PRINTGOTEVENT(SHIMEVENT_RESETSTATS);
PRINTGOTEVENT(SHIMEVENT_SETSTATI);
PRINTGOTEVENT(SHIMEVENT_GETSTATI);
PRINTGOTEVENT(SHIMEVENT_SETSTATF);
PRINTGOTEVENT(SHIMEVENT_GETSTATF);
PRINTGOTEVENT(SHIMEVENT_GETPERSONANAME);
PRINTGOTEVENT(SHIMEVENT_GETCURRENTGAMELANGUAGE);
#undef PRINTGOTEVENT
else printf("Child got unknown shimevent %d.\n", (int) type);
#endif
switch (type)
{
case SHIMEVENT_BYE:
break;
case SHIMEVENT_STATSRECEIVED:
case SHIMEVENT_STATSSTORED:
if (!buflen) return NULL;
event.okay = *(buf++) ? 1 : 0;
break;
case SHIMEVENT_SETACHIEVEMENT:
if (buflen < 3) return NULL;
event.ivalue = *(buf++) ? 1 : 0;
event.okay = *(buf++) ? 1 : 0;
strcpy(event.name, (const char *) buf);
break;
case SHIMEVENT_GETACHIEVEMENT:
if (buflen < 10) return NULL;
event.ivalue = (int) *(buf++);
if (event.ivalue == 2)
event.ivalue = event.okay = 0;
event.epochsecs = (long long unsigned) *((uint64 *) buf);
buf += sizeof (uint64);
strcpy(event.name, (const char *) buf);
break;
case SHIMEVENT_RESETSTATS:
if (buflen != 2) return NULL;
event.ivalue = *(buf++) ? 1 : 0;
event.okay = *(buf++) ? 1 : 0;
break;
case SHIMEVENT_SETSTATI:
case SHIMEVENT_GETSTATI:
event.okay = *(buf++) ? 1 : 0;
event.ivalue = (int) *((int32 *) buf);
buf += sizeof (int32);
strcpy(event.name, (const char *) buf);
break;
case SHIMEVENT_SETSTATF:
case SHIMEVENT_GETSTATF:
event.okay = *(buf++) ? 1 : 0;
event.fvalue = (int) *((float *) buf);
buf += sizeof (float);
strcpy(event.name, (const char *) buf);
break;
case SHIMEVENT_GETPERSONANAME:
case SHIMEVENT_GETCURRENTGAMELANGUAGE:
strcpy(event.name, (const char *) buf);
break;
default: /* uh oh */
return NULL;
} /* switch */
return &event;
} /* processEvent */
const STEAMSHIM_Event *STEAMSHIM_pump(void)
{
static uint8 buf[256];
static int br = 0;
int evlen = (br > 0) ? ((int) buf[0]) : 0;
if (isDead())
return NULL;
if (br <= evlen) /* we have an incomplete commmand. Try to read more. */
{
if (pipeReady(GPipeRead))
{
const int morebr = readPipe(GPipeRead, buf + br, sizeof (buf) - br);
if (morebr > 0)
br += morebr;
else /* uh oh */
{
dbgpipe("Child readPipe failed! Shutting down.\n");
STEAMSHIM_deinit(); /* kill it all. */
} /* else */
} /* if */
} /* if */
if (evlen && (br > evlen))
{
const STEAMSHIM_Event *retval = processEvent(buf+1, evlen);
br -= evlen + 1;
if (br > 0)
memmove(buf, buf+evlen+1, br);
return retval;
} /* if */
/* Run Steam event loop. */
if (br == 0)
{
dbgpipe("Child sending SHIMCMD_PUMP().\n");
write1ByteCmd(SHIMCMD_PUMP);
} /* if */
return NULL;
} /* STEAMSHIM_pump */
void STEAMSHIM_requestStats(void)
{
if (isDead()) return;
dbgpipe("Child sending SHIMCMD_REQUESTSTATS().\n");
write1ByteCmd(SHIMCMD_REQUESTSTATS);
} /* STEAMSHIM_requestStats */
void STEAMSHIM_storeStats(void)
{
if (isDead()) return;
dbgpipe("Child sending SHIMCMD_STORESTATS().\n");
write1ByteCmd(SHIMCMD_STORESTATS);
} /* STEAMSHIM_storeStats */
void STEAMSHIM_setAchievement(const char *name, const int enable)
{
uint8 buf[256];
uint8 *ptr = buf+1;
if (isDead()) return;
dbgpipe("Child sending SHIMCMD_SETACHIEVEMENT('%s', %senable).\n", name, enable ? "" : "!");
*(ptr++) = (uint8) SHIMCMD_SETACHIEVEMENT;
*(ptr++) = enable ? 1 : 0;
strcpy((char *) ptr, name);
ptr += strlen(name) + 1;
buf[0] = (uint8) ((ptr-1) - buf);
writePipe(GPipeWrite, buf, buf[0] + 1);
} /* STEAMSHIM_setAchievement */
void STEAMSHIM_getAchievement(const char *name)
{
uint8 buf[256];
uint8 *ptr = buf+1;
if (isDead()) return;
dbgpipe("Child sending SHIMCMD_GETACHIEVEMENT('%s').\n", name);
*(ptr++) = (uint8) SHIMCMD_GETACHIEVEMENT;
strcpy((char *) ptr, name);
ptr += strlen(name) + 1;
buf[0] = (uint8) ((ptr-1) - buf);
writePipe(GPipeWrite, buf, buf[0] + 1);
} /* STEAMSHIM_getAchievement */
void STEAMSHIM_resetStats(const int bAlsoAchievements)
{
if (isDead()) return;
dbgpipe("Child sending SHIMCMD_RESETSTATS(%salsoAchievements).\n", bAlsoAchievements ? "" : "!");
write2ByteCmd(SHIMCMD_RESETSTATS, bAlsoAchievements ? 1 : 0);
} /* STEAMSHIM_resetStats */
static void writeStatThing(const ShimCmd cmd, const char *name, const void *val, const size_t vallen)
{
uint8 buf[256];
uint8 *ptr = buf+1;
if (isDead()) return;
*(ptr++) = (uint8) cmd;
if (vallen)
{
memcpy(ptr, val, vallen);
ptr += vallen;
} /* if */
strcpy((char *) ptr, name);
ptr += strlen(name) + 1;
buf[0] = (uint8) ((ptr-1) - buf);
writePipe(GPipeWrite, buf, buf[0] + 1);
} /* writeStatThing */
void STEAMSHIM_setStatI(const char *name, const int _val)
{
const int32 val = (int32) _val;
dbgpipe("Child sending SHIMCMD_SETSTATI('%s', val %d).\n", name, val);
writeStatThing(SHIMCMD_SETSTATI, name, &val, sizeof (val));
} /* STEAMSHIM_setStatI */
void STEAMSHIM_getStatI(const char *name)
{
dbgpipe("Child sending SHIMCMD_GETSTATI('%s').\n", name);
writeStatThing(SHIMCMD_GETSTATI, name, NULL, 0);
} /* STEAMSHIM_getStatI */
void STEAMSHIM_setStatF(const char *name, const float val)
{
dbgpipe("Child sending SHIMCMD_SETSTATF('%s', val %f).\n", name, val);
writeStatThing(SHIMCMD_SETSTATF, name, &val, sizeof (val));
} /* STEAMSHIM_setStatF */
void STEAMSHIM_getStatF(const char *name)
{
dbgpipe("Child sending SHIMCMD_GETSTATF('%s').\n", name);
writeStatThing(SHIMCMD_GETSTATF, name, NULL, 0);
} /* STEAMSHIM_getStatF */
void STEAMSHIM_getPersonaName()
{
if (isDead()) return;
dbgpipe("Child sending SHIMCMD_GETPERSONANAME().\n");
write1ByteCmd(SHIMCMD_GETPERSONANAME);
} /* STEAMSHIM_getPersonaName */
void STEAMSHIM_getCurrentGameLanguage()
{
if (isDead()) return;
dbgpipe("Child sending SHIMCMD_GETCURRENTGAMELANGUAGE().\n");
write1ByteCmd(SHIMCMD_GETCURRENTGAMELANGUAGE);
} /* STEAMSHIM_getCurrentGameLanguage */
/* end of steamshim_child.c ... */