MegaGlest/source/shared_lib/include/platform/sdl/platform_main.h

673 lines
32 KiB
C++

// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2005 Matthias Braun
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_PLATFORM_MAIN_H_
#define _SHARED_PLATFORM_MAIN_H_
#include <SDL.h>
#include <iostream>
#include <GL/glew.h>
#include "leak_dumper.h"
#ifndef WIN32
#define stricmp strcasecmp
#define strnicmp strncasecmp
#define _strnicmp strncasecmp
#endif
const char *GAME_ARGS[] = {
"--help",
"--autostart-lastgame",
"--load-saved-game",
"--auto-test",
"--connect",
"--connecthost",
"--starthost",
"--headless-server-mode",
"--headless-server-status",
"--server-title",
"--use-ports",
"--load-scenario",
"--load-mod",
"--preview-map",
"--version",
"--opengl-info",
"--sdl-info",
"--lua-info",
"--lua-debug",
"--curl-info",
"--xerces-info",
"--validate-techtrees",
"--validate-factions",
"--validate-scenario",
"--validate-tileset",
"--translate-techtrees",
"--list-maps",
"--list-techtrees",
"--list-scenarios",
"--list-tilesets",
"--list-tutorials",
"--data-path",
"--ini-path",
"--log-path",
"--font-path",
"--show-ini-settings",
"--convert-models",
"--use-language",
"--show-map-crc",
"--show-tileset-crc",
"--show-techtree-crc",
"--show-scenario-crc",
"--show-path-crc",
"--disable-backtrace",
"--disable-sigsegv-handler",
"--disable-vbo",
"--disable-vertex-interpolation",
"--disable-sound",
"--enable-legacyfonts",
"--resolution",
"--colorbits",
"--depthbits",
"--fullscreen",
"--set-gamma",
"--use-font",
"--font-basesize",
"--disable-videos",
"--disable-opengl-checks",
"--disable-streflop-checks",
"--debug-network-packets",
"--debug-network-packet-sizes",
"--debug-network-packet-stats",
"--enable-new-protocol",
"--create-data-archives",
"--steam",
"--verbose"
};
enum GAME_ARG_TYPE {
GAME_ARG_HELP = 0,
GAME_ARG_AUTOSTART_LASTGAME,
GAME_ARG_AUTOSTART_LAST_SAVED_GAME,
GAME_ARG_AUTO_TEST,
GAME_ARG_CONNECT,
GAME_ARG_CLIENT,
GAME_ARG_SERVER,
GAME_ARG_MASTERSERVER_MODE,
GAME_ARG_MASTERSERVER_STATUS,
GAME_ARG_SERVER_TITLE,
GAME_ARG_USE_PORTS,
GAME_ARG_LOADSCENARIO,
GAME_ARG_MOD,
GAME_ARG_PREVIEW_MAP,
GAME_ARG_VERSION,
GAME_ARG_OPENGL_INFO,
GAME_ARG_SDL_INFO,
GAME_ARG_LUA_INFO,
GAME_ARG_LUA_DEBUG,
GAME_ARG_CURL_INFO,
GAME_ARG_XERCES_INFO,
GAME_ARG_VALIDATE_TECHTREES,
GAME_ARG_VALIDATE_FACTIONS,
GAME_ARG_VALIDATE_SCENARIO,
GAME_ARG_VALIDATE_TILESET,
GAME_ARG_TRANSLATE_TECHTREES,
GAME_ARG_LIST_MAPS,
GAME_ARG_LIST_TECHTRESS,
GAME_ARG_LIST_SCENARIOS,
GAME_ARG_LIST_TILESETS,
GAME_ARG_LIST_TUTORIALS,
GAME_ARG_DATA_PATH,
GAME_ARG_INI_PATH,
GAME_ARG_LOG_PATH,
GAME_ARG_FONT_PATH,
GAME_ARG_SHOW_INI_SETTINGS,
GAME_ARG_CONVERT_MODELS,
GAME_ARG_USE_LANGUAGE,
GAME_ARG_SHOW_MAP_CRC,
GAME_ARG_SHOW_TILESET_CRC,
GAME_ARG_SHOW_TECHTREE_CRC,
GAME_ARG_SHOW_SCENARIO_CRC,
GAME_ARG_SHOW_PATH_CRC,
GAME_ARG_DISABLE_BACKTRACE,
GAME_ARG_DISABLE_SIGSEGV_HANDLER,
GAME_ARG_DISABLE_VBO,
GAME_ARG_DISABLE_VERTEX_INTERPOLATION,
GAME_ARG_DISABLE_SOUND,
GAME_ARG_ENABLE_LEGACYFONTS,
GAME_ARG_USE_RESOLUTION,
GAME_ARG_USE_COLORBITS,
GAME_ARG_USE_DEPTHBITS,
GAME_ARG_USE_FULLSCREEN,
GAME_ARG_SET_GAMMA,
GAME_ARG_USE_FONT,
GAME_ARG_FONT_BASESIZE,
GAME_ARG_DISABLE_VIDEOS,
GAME_ARG_DISABLE_OPENGL_CAPS_CHECK,
GAME_ARG_DISABLE_STREFLOP_CAPS_CHECK,
GAME_ARG_DEBUG_NETWORK_PACKETS,
GAME_ARG_DEBUG_NETWORK_PACKET_SIZES,
GAME_ARG_DEBUG_NETWORK_PACKET_STATS,
GAME_ARG_ENABLE_NEW_PROTOCOL,
GAME_ARG_CREATE_DATA_ARCHIVES,
GAME_ARG_STEAM,
GAME_ARG_VERBOSE_MODE,
GAME_ARG_END
};
void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
// MAX WIDTH FOR MAN PAGE
// "================================================================================"
if(foundInvalidArgs == true) {
printf("\n");
}
printf("\n%s, usage",extractFileFromDirectoryPath(argv0).c_str());
printf("\n\nCommandline Parameter: Description:");
printf("\n\n- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -");
printf("\n\n%s \t\tDisplays this help text.",GAME_ARGS[GAME_ARG_HELP]);
printf("\n\n%s \tAutomatically starts a game with the last game",GAME_ARGS[GAME_ARG_AUTOSTART_LASTGAME]);
printf("\n\n \tsettings you played.");
printf("\n\n%s=x \tLoads the last saved game.",GAME_ARGS[GAME_ARG_AUTOSTART_LAST_SAVED_GAME]);
printf("\n\n \tWhere x is an optional name of the saved game file to load.");
printf("\n\n \tIf x is not specified we load the last game that was saved.");
printf("\n\n%s=x,y,z \tRun in auto test mode.",GAME_ARGS[GAME_ARG_AUTO_TEST]);
printf("\n\n \tWhere x is an optional maximum # seconds to play.");
printf("\n\n \tIf x is not specified the default is 1200 seconds (20 minutes).");
printf("\n\n \tWhere y is an optional game settings file to play.");
printf("\n\n \tIf y is not specified (or is empty) then auto test cycles");
printf("\n\n \tthrough playing scenarios.");
printf("\n\n \tWhere z is the word 'exit' indicating the game should exit");
printf("\n\n \tafter the game is finished or the time runs out. If z is");
printf("\n\n \tnot specified (or is empty) then auto test continues to cycle.");
printf("\n\n%s=x:y \t\tAuto connect to host server at IP or hostname x using",GAME_ARGS[GAME_ARG_CONNECT]);
printf("\n\n \t port y. Shortcut version of using %s and %s.",GAME_ARGS[GAME_ARG_CLIENT],GAME_ARGS[GAME_ARG_USE_PORTS]);
printf("\n\n \t*NOTE: to automatically connect to the first LAN host you may");
printf("\n\n \t use: %s=auto-connect",GAME_ARGS[GAME_ARG_CONNECT]);
printf("\n\n%s=x \tAuto connect to host server at IP or hostname x.",GAME_ARGS[GAME_ARG_CLIENT]);
printf("\n\n \t*NOTE: to automatically connect to the first LAN host you may");
printf("\n\n \t use: %s=auto-connect",GAME_ARGS[GAME_ARG_CLIENT]);
printf("\n\n%s \t\tAuto create a host server.",GAME_ARGS[GAME_ARG_SERVER]);
printf("\n\n%s=x,x ",GAME_ARGS[GAME_ARG_MASTERSERVER_MODE]);
printf("\n\n \tRun as a headless server.");
printf("\n\n \tWhere x is an optional comma delimited command list of one or");
printf("\n\n \t more of the following: ");
printf("\n\n \t'exit' - which quits the application after a game has no more");
printf("\n\n \t connected players.");
printf("\n\n \t'vps' - which does NOT read commands from the local console");
printf("\n\n \t (for some vps's).");
printf("\n\n \t'lan' - which does not broadcast the hosting server to the");
printf("\n\n \t masterserver (for local LAN games).");
printf("\n\n%s ",GAME_ARGS[GAME_ARG_MASTERSERVER_STATUS]);
printf("\n\n \tCheck the current status of a headless server.");
printf("\n\n%s=x,y,z \tForce hosted games to listen internally on port",GAME_ARGS[GAME_ARG_USE_PORTS]);
printf("\n\n \t x, externally on port y and for game status on port z.");
printf("\n\n \tWhere x is the internal port # on the local machine to");
printf("\n\n \t listen for connects.");
printf("\n\n \tWhere y is the external port # on the router/proxy to");
printf("\n\n \t forward connection from to the internal port #.");
printf("\n\n \tWhere z is the game status port # on the local machine");
printf("\n\n \t to listen for status requests.");
printf("\n\n \t*NOTE: If enabled the FTP Server port #'s will be set");
printf("\n\n \t to x+1 to x+9.");
printf("\n\n%s=x \tSet server title.",GAME_ARGS[GAME_ARG_SERVER_TITLE]);
printf("\n\n%s=x \tAuto load a scenario by scenario name.",GAME_ARGS[GAME_ARG_LOADSCENARIO]);
printf("\n\n%s=x \t\tAuto load a mod by mod pathname.",GAME_ARGS[GAME_ARG_MOD]);
// "================================================================================"
printf("\n\n%s=Map,Tileset ",GAME_ARGS[GAME_ARG_PREVIEW_MAP]);
printf("\n\n \tAuto Preview a map by map name. (tileset is optional)");
printf("\n\n%s \t\tDisplays the version string of this program.",GAME_ARGS[GAME_ARG_VERSION]);
printf("\n\n%s \t\tDisplays your video driver's OpenGL info.",GAME_ARGS[GAME_ARG_OPENGL_INFO]);
printf("\n\n%s \t\tDisplays your SDL version information.",GAME_ARGS[GAME_ARG_SDL_INFO]);
printf("\n\n%s \t\tDisplays your LUA version information.",GAME_ARGS[GAME_ARG_LUA_INFO]);
printf("\n\n%s \t\tDisplays LUA debug information.",GAME_ARGS[GAME_ARG_LUA_DEBUG]);
printf("\n\n%s \t\tDisplays your CURL version information.",GAME_ARGS[GAME_ARG_CURL_INFO]);
printf("\n\n%s \t\tDisplays your XERCES version information.",GAME_ARGS[GAME_ARG_XERCES_INFO]);
printf("\n\n%s=x=purgeunused=purgeduplicates=gitdelete=hideduplicates ",GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]);
printf("\n\n \tDisplay a report detailing any known problems related to");
printf("\n\n \t your selected techtrees game data.");
printf("\n\n \tWhere x is a comma-delimited list of techtrees to validate.");
printf("\n\n \tWhere 'purgeunused' is an optional parameter telling the");
printf("\n\n \t validation to delete extra files in the techtree that");
printf("\n\n \t are not used.");
printf("\n\n \tWhere 'purgeduplicates' is an optional parameter telling");
printf("\n\n \t the validation to merge duplicate files in the techtree.");
printf("\n\n \tWhere 'gitdelete' is an optional parameter telling the");
printf("\n\n \t validation to call 'git rm' on duplicate / unused files");
printf("\n\n \t in the techtree.");
printf("\n\n \tWhere 'hideduplicates' is an optional parameter telling the");
printf("\n\n \t validation to NOT SHOW duplicate files in the techtree.");
printf("\n\n \t*NOTE: This only applies when files are purged due to the");
printf("\n\n \t above flags being set.");
printf("\n\n \texample:");
printf("\n\n \t%s %s=megapack,vbros_pack_5",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]);
printf("\n\n%s=x=purgeunused=purgeduplicates=hideduplicates ",GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]);
printf("\n\n \tDisplay a report detailing any known problems related to");
printf("\n\n \t your selected factions game data.");
printf("\n\n \tWhere x is a comma-delimited list of factions to validate.");
printf("\n\n \tWhere 'purgeunused' is an optional parameter telling the");
printf("\n\n \t validation to delete extra files in the faction that are");
printf("\n\n \t not used.");
printf("\n\n \tWhere 'purgeduplicates' is an optional parameter telling the");
printf("\n\n \t validation to merge duplicate files in the faction.");
printf("\n\n \tWhere 'hideduplicates' is an optional parameter telling the");
printf("\n\n \t validation to NOT SHOW duplicate files in the techtree.");
printf("\n\n \t*NOTE: leaving the list empty is the same as running:");
printf("\n\n \t %s",GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]);
printf("\n\n \texample: %s %s=tech,egypt",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]);
printf("\n\n%s=x=purgeunused=gitdelete ",GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]);
printf("\n\n \tDisplay a report detailing any known problems related to");
printf("\n\n \t your selected scenario game data.");
printf("\n\n \tWhere x is a single scenario to validate.");
printf("\n\n \tWhere 'purgeunused' is an optional parameter telling the");
printf("\n\n \t validation to delete extra files in the scenario that");
printf("\n\n \t are not used.");
printf("\n\n \texample: %s %s=stranded",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]);
printf("\n\n%s=x=purgeunused=gitdelete ",GAME_ARGS[GAME_ARG_VALIDATE_TILESET]);
printf("\n\n \tDisplay a report detailing any known problems related to");
printf("\n\n \t your selected tileset game data.");
printf("\n\n \tWhere x is a single tileset to validate.");
printf("\n\n \tWhere 'purgeunused' is an optional parameter telling the");
printf("\n\n \t validation to delete extra files in the tileset that");
printf("\n\n \t are not used.");
printf("\n\n \texample: %s %s=desert2",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_VALIDATE_TILESET]);
printf("\n\n%s=x ",GAME_ARGS[GAME_ARG_TRANSLATE_TECHTREES]);
printf("\n\n \tProduces a default lng file for the specified techtree to");
printf("\n\n \t prepare for translation into other languages.");
printf("\n\n \tWhere x is a techtree name.");
printf("\n\n%s=x \t\tDisplay a list of game content: maps.",GAME_ARGS[GAME_ARG_LIST_MAPS]);
printf("\n\n \tWhere x is an optional name filter.");
printf("\n\n \texample: %s %s=island*",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_LIST_MAPS]);
printf("\n\n%s=showfactions ",GAME_ARGS[GAME_ARG_LIST_TECHTRESS]);
printf("\n\n \tDisplay a list of game content: techtrees.");
printf("\n\n \tWhere 'showfactions' is an optional parameter to display");
printf("\n\n \t factions in each techtree.");
printf("\n\n \texample: %s %s=showfactions",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_LIST_TECHTRESS]);
printf("\n\n%s=x \tDisplay a list of game content: scenarios.",GAME_ARGS[GAME_ARG_LIST_SCENARIOS]);
printf("\n\n \tWhere x is an optional name filter.");
printf("\n\n \texample: %s %s=beginner*",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_LIST_SCENARIOS]);
printf("\n\n%s=x \tDisplay a list of game content: tilesets.",GAME_ARGS[GAME_ARG_LIST_TILESETS]);
printf("\n\n \tWhere x is an optional name filter.");
printf("\n\n \texample: %s %s=f*",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_LIST_TILESETS]);
printf("\n\n%s=x \tDisplay a list of game content: tutorials.",GAME_ARGS[GAME_ARG_LIST_TUTORIALS]);
printf("\n\n \tWhere x is an optional name filter.");
printf("\n\n \texample: %s %s=*",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_LIST_TUTORIALS]);
// "================================================================================"
printf("\n\n%s=x \t\tSets the game data path to x.",GAME_ARGS[GAME_ARG_DATA_PATH]);
printf("\n\n \texample:");
printf("\n\n \t%s %s=/usr/local/game_data/",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_DATA_PATH]);
printf("\n\n%s=x \t\tSets the game ini path to x.",GAME_ARGS[GAME_ARG_INI_PATH]);
printf("\n\n \texample: %s %s=~/game_config/",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_INI_PATH]);
printf("\n\n%s=x \t\tSets the game logs path to x.",GAME_ARGS[GAME_ARG_LOG_PATH]);
printf("\n\n \texample: %s %s=~/game_logs/",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_LOG_PATH]);
printf("\n\n%s=x \t\tSets the game fonts path to x.",GAME_ARGS[GAME_ARG_FONT_PATH]);
printf("\n\n \texample: %s %s=~/myfonts/",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_FONT_PATH]);
printf("\n\n%s=x \tDisplay merged ini settings information.",GAME_ARGS[GAME_ARG_SHOW_INI_SETTINGS]);
printf("\n\n \tWhere x is an optional property name to filter (default");
printf("\n\n \t shows all).");
printf("\n\n \texample:");
printf("\n\n \t%s %s=DebugMode",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_SHOW_INI_SETTINGS]);
printf("\n\n%s=x=textureformat=keepsmallest ",GAME_ARGS[GAME_ARG_CONVERT_MODELS]);
printf("\n\n \tConvert a model file or folder to the current g3d version");
printf("\n\n \t format.");
printf("\n\n \tWhere x is a filename or folder containing the g3d model(s).");
printf("\n\n \tWhere 'textureformat' is an optional supported texture");
printf("\n\n \t format to convert to (tga,bmp,jpg,png).");
printf("\n\n \tWhere 'keepsmallest' is an optional flag indicating to keep");
printf("\n\n \t the original texture if its filesize is smaller than the");
printf("\n\n \t converted format.");
printf("\n\n \texample:");
printf("\n\n \t%s %s=techs/megapack/factions/tech/",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_CONVERT_MODELS]);
printf("\n\n \tunits/castle/models/castle.g3d=png=keepsmallest");
printf("\n\n%s=x \tForce the language to be the language specified",GAME_ARGS[GAME_ARG_USE_LANGUAGE]);
printf("\n\n \t by x. Where x is a language filename or ISO639-1 code.");
printf("\n\n \texample: %s %s=english",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_USE_LANGUAGE]);
printf("\n\n \texample: %s %s=en",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_USE_LANGUAGE]);
printf("\n\n%s=x \tShow the calculated CRC for the map named x.",GAME_ARGS[GAME_ARG_SHOW_MAP_CRC]);
printf("\n\n \tWhere x is a map name.");
printf("\n\n \texample: %s %s=four_rivers",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_SHOW_MAP_CRC]);
printf("\n\n%s=x \tShow the calculated CRC for the tileset named x.",GAME_ARGS[GAME_ARG_SHOW_TILESET_CRC]);
printf("\n\n \tWhere x is a tileset name.");
printf("\n\n \texample: %s %s=forest",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_SHOW_TILESET_CRC]);
printf("\n\n%s=x \tShow the calculated CRC for the techtree named x.",GAME_ARGS[GAME_ARG_SHOW_TECHTREE_CRC]);
printf("\n\n \tWhere x is a techtree name.");
printf("\n\n \texample: %s %s=megapack",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_SHOW_TECHTREE_CRC]);
printf("\n\n%s=x \tShow the calculated CRC for the scenario named x.",GAME_ARGS[GAME_ARG_SHOW_SCENARIO_CRC]);
printf("\n\n \tWhere x is a scenario name.");
printf("\n\n \texample: %s %s=storming",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_SHOW_SCENARIO_CRC]);
// "================================================================================"
printf("\n\n%s=x=y \tShow the calculated CRC for files in the path",GAME_ARGS[GAME_ARG_SHOW_PATH_CRC]);
printf("\n\n \t located in x using file filter y.");
printf("\n\n \tWhere x is a path name and y is file(s) filter.");
printf("\n\n \texample: %s %s=techs/=megapack.7z",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_SHOW_PATH_CRC]);
printf("\n\n%s \tDisables stack backtrace on errors.",GAME_ARGS[GAME_ARG_DISABLE_BACKTRACE]);
printf("\n\n%s ",GAME_ARGS[GAME_ARG_DISABLE_SIGSEGV_HANDLER]);
printf("\n\n \tDisables the sigsegv error handler.");
printf("\n\n%s \t\tDisables trying to use Vertex Buffer Objects.",GAME_ARGS[GAME_ARG_DISABLE_VBO]);
printf("\n\n%s ",GAME_ARGS[GAME_ARG_DISABLE_VERTEX_INTERPOLATION]);
printf("\n\n \tDisables interpolating animations to make them smoother.");
printf("\n\n%s \tDisables the sound system.",GAME_ARGS[GAME_ARG_DISABLE_SOUND]);
printf("\n\n%s \tEnables using the legacy font system.",GAME_ARGS[GAME_ARG_ENABLE_LEGACYFONTS]);
// "================================================================================"
printf("\n\n%s=x \tOverride the video resolution.",GAME_ARGS[GAME_ARG_USE_RESOLUTION]);
printf("\n\n \tWhere x is a string with the following format: 'width x height'.");
printf("\n\n \texample: %s %s=1024x768",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_USE_RESOLUTION]);
printf("\n\n%s=x \t\tOverride the video colorbits.",GAME_ARGS[GAME_ARG_USE_COLORBITS]);
printf("\n\n \tWhere x is a valid colorbits value supported by your video");
printf("\n\n \t driver.");
printf("\n\n \texample: %s %s=32",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_USE_COLORBITS]);
printf("\n\n%s=x \t\tOverride the video depthbits.",GAME_ARGS[GAME_ARG_USE_DEPTHBITS]);
printf("\n\n \tWhere x is a valid depthbits value supported by your video");
printf("\n\n \t driver.");
printf("\n\n \texample: %s %s=24",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_USE_DEPTHBITS]);
printf("\n\n%s=x \tOverride the video fullscreen mode.",GAME_ARGS[GAME_ARG_USE_FULLSCREEN]);
printf("\n\n \tWhere x either true or false.");
printf("\n\n \texample: %s %s=true",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_USE_FULLSCREEN]);
printf("\n\n%s=x \t\tOverride the video gamma (contrast) value.",GAME_ARGS[GAME_ARG_SET_GAMMA]);
printf("\n\n \tWhere x is a floating point value.");
printf("\n\n \texample: %s %s=1.5",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_SET_GAMMA]);
printf("\n\n%s=x \t\tOverride the font to use.",GAME_ARGS[GAME_ARG_USE_FONT]);
printf("\n\n \tWhere x is the path and name of a font file supported by");
printf("\n\n \t freetype2.");
printf("\n\n \texample:");
printf("\n\n \t%s %s=$APPLICATIONDATAPATH/data/core/fonts/Vera.ttf",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_USE_FONT]);
printf("\n\n%s=x \tOverride the font base size.",GAME_ARGS[GAME_ARG_FONT_BASESIZE]);
printf("\n\n \tWhere x is the numeric base font size to use.");
printf("\n\n \texample: %s %s=5",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_FONT_BASESIZE]);
printf("\n\n%s \tDisables video playback.",GAME_ARGS[GAME_ARG_DISABLE_VIDEOS]);
printf("\n\n%s ",GAME_ARGS[GAME_ARG_DISABLE_OPENGL_CAPS_CHECK]);
printf("\n\n \tDisables opengl capability checks (for corrupt or flaky video");
printf("\n\n \t drivers).");
printf("\n\n%s=x=y ",GAME_ARGS[GAME_ARG_CREATE_DATA_ARCHIVES]);
printf("\n\n \tCompress selected game data into archives for network sharing.");
printf("\n\n \tWhere x is one of the following data items to compress:");
printf("\n\n \t techtrees, tilesets or all.");
printf("\n\n \tWhere y = include_main to include main (non mod) data.");
printf("\n\n \texample: %s %s=all",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_CREATE_DATA_ARCHIVES]);
printf("\n\n%s=x=y ",GAME_ARGS[GAME_ARG_STEAM]);
printf("\n\n \tRun with Steam Client Integration.");
printf("\n\n%s \t\tDisplays verbose information in the console.",GAME_ARGS[GAME_ARG_VERBOSE_MODE]);
printf("\n\n");
}
bool hasCommandArgument(int argc, char** argv,const string argName, int *foundIndex=NULL, int startLookupIndex=1,bool useArgParamLen=false) {
bool result = false;
if(foundIndex != NULL) {
*foundIndex = -1;
}
int compareLen = (int)strlen(argName.c_str());
for(int idx = startLookupIndex; idx < argc; idx++) {
if(useArgParamLen == true) {
compareLen = (int)strlen(argv[idx]);
}
if(_strnicmp(argName.c_str(),argv[idx],compareLen) == 0) {
result = true;
if(foundIndex != NULL) {
*foundIndex = idx;
}
break;
}
}
return result;
}
int mainSetup(int argc, char **argv) {
bool haveSpecialOutputCommandLineOption = false;
const int knownArgCount = sizeof(GAME_ARGS) / sizeof(GAME_ARGS[0]);
if(knownArgCount != GAME_ARG_END) {
char szBuf[8096]="";
snprintf(szBuf,8096,"Internal arg count mismatch knownArgCount = %d, GAME_ARG_END = %d",knownArgCount,GAME_ARG_END);
throw megaglest_runtime_error(szBuf);
}
SystemFlags::VERBOSE_MODE_ENABLED = false;
if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VERBOSE_MODE]) == true) {
SystemFlags::VERBOSE_MODE_ENABLED = true;
}
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_DISABLE_STREFLOP_CAPS_CHECK])) == false) {
// Ensure at runtime that the client has SSE
#if defined(STREFLOP_SSE)
#if defined(WIN32)
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] About to validate SSE support\n",__FILE__,__FUNCTION__,__LINE__);
int has_x64 = false;
int has_MMX = false;
int has_SSE = false;
int has_SSE2 = false;
int has_SSE3 = false;
int has_SSSE3 = false;
int has_SSE41 = false;
int has_SSE42 = false;
int has_SSE4a = false;
int has_AVX = false;
int has_XOP = false;
int has_FMA3 = false;
int has_FMA4 = false;
int info[4];
__cpuid(info, 0);
int nIds = info[0];
__cpuid(info, 0x80000000);
int nExIds = info[0];
// Detect Instruction Set
if (nIds >= 1){
__cpuid(info,0x00000001);
has_MMX = (info[3] & ((int)1 << 23)) != 0;
has_SSE = (info[3] & ((int)1 << 25)) != 0;
has_SSE2 = (info[3] & ((int)1 << 26)) != 0;
has_SSE3 = (info[2] & ((int)1 << 0)) != 0;
has_SSSE3 = (info[2] & ((int)1 << 9)) != 0;
has_SSE41 = (info[2] & ((int)1 << 19)) != 0;
has_SSE42 = (info[2] & ((int)1 << 20)) != 0;
has_AVX = (info[2] & ((int)1 << 28)) != 0;
has_FMA3 = (info[2] & ((int)1 << 12)) != 0;
}
if (nExIds >= 0x80000001){
__cpuid(info,0x80000001);
has_x64 = (info[3] & ((int)1 << 29)) != 0;
has_SSE4a = (info[2] & ((int)1 << 6)) != 0;
has_FMA4 = (info[2] & ((int)1 << 16)) != 0;
has_XOP = (info[2] & ((int)1 << 11)) != 0;
}
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] sse check got [%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d]\n",__FILE__,__FUNCTION__,__LINE__,has_x64,has_MMX,has_SSE,has_SSE2,has_SSE3,has_SSSE3,has_SSE41,has_SSE42,has_SSE4a,has_AVX,has_XOP,has_FMA3,has_FMA4);
if( has_SSE == false && has_SSE2 == false && has_SSE3 == false &&
has_SSSE3 == false && has_SSE41 == false && has_SSE42 == false &&
has_SSE4a == false) {
char szBuf[8096]="";
snprintf(szBuf,8096,"Error detected, your CPU does not seem to support SSE: [%d]\n",has_SSE);
throw megaglest_runtime_error(szBuf);
}
#elif defined (__GNUC__) && !defined(__APPLE__)
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] About to validate SSE support\n",__FILE__,__FUNCTION__,__LINE__);
#define CHECK_BIT(var,pos) ((var) & (1<<(pos)))
#define cpuid(func,ax,bx,cx,dx)\
__asm__ __volatile__ ("cpuid":\
"=a" (ax), "=b" (bx), "=c" (cx), "=d" (dx) : "a" (func));
int ax=0,bx=0,cx=0,dx=0;
cpuid(0x0000001,ax,bx,cx,dx)
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] sse check got [%d,%d,%d,%d]\n",__FILE__,__FUNCTION__,__LINE__,ax,bx,cx,dx);
// Check SSE, SSE2 and SSE3 support (if all 3 fail throw exception)
if( !CHECK_BIT(dx,25) && !CHECK_BIT(dx,26) && !CHECK_BIT(cx,0) ) {
char szBuf[8096]="";
snprintf(szBuf,8096,"Error detected, your CPU does not seem to support SSE: [%d]\n",CHECK_BIT(dx,25));
throw megaglest_runtime_error(szBuf);
}
#endif
#endif
}
if( hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_OPENGL_INFO]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SDL_INFO]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LUA_INFO]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_CURL_INFO]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_XERCES_INFO]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VERSION]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SHOW_INI_SETTINGS]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TILESET]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LIST_MAPS]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LIST_TECHTRESS]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LIST_SCENARIOS]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LIST_TILESETS]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LIST_TUTORIALS]) == true) {
haveSpecialOutputCommandLineOption = true;
}
if( haveSpecialOutputCommandLineOption == false) {
#ifdef USE_STREFLOP
#define STREFLOP_NO_DENORMALS
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
streflop_init<streflop::Simple>();
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
#endif
}
if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_HELP])) == true ||
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VERSION])) == true ||
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_SHOW_INI_SETTINGS])) == true ||
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_MASTERSERVER_MODE])) == true ||
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_MASTERSERVER_STATUS]))) {
// Use this for masterserver mode for timers like Chrono
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(SDL_Init(SDL_INIT_TIMER) < 0) {
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
std::cerr << "Couldn't initialize SDL: " << SDL_GetError() << "\n";
return 3;
}
}
else {
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(SDL_Init(SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | \
SDL_INIT_GAMECONTROLLER | SDL_INIT_EVENTS) < 0) {
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
std::cerr << "Couldn't initialize SDL: " << SDL_GetError() << "\n";
return 3;
}
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//SDL_EnableUNICODE(1);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
}
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
return 0;
}
#define MAIN_FUNCTION(X) int main(int argc, char **argv) { \
int result = mainSetup(argc,argv); \
if(result == 0) { \
result = X(argc, argv); \
} \
return result; \
}
#endif