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main_menu.cpp
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- sound system is now threaded by default (hopefully this fixes buffer underruns errors from openal)
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2011-01-18 01:24:45 +00:00 |
main_menu.h
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resource multiplier only for cpu players.
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2010-11-11 01:24:48 +00:00 |
menu_background.cpp
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- added new commandline options to tell the game where to look for data, ini's and where to write logs
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2010-12-09 20:41:11 +00:00 |
menu_background.h
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- working VBO code for static objects in game, currently disabled in code but to enabled edit model.h and uncomment #define ENABLE_VBO_CODE
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2011-01-18 23:56:30 +00:00 |
menu_state_about.cpp
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- completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime
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2010-09-09 21:07:39 +00:00 |
menu_state_about.h
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- completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime
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2010-09-09 21:07:39 +00:00 |
menu_state_connected_game.cpp
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- added new commandline option to convert folders of g3d models to use specified texture format
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2011-03-13 08:23:43 +00:00 |
menu_state_connected_game.h
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- added player status for network based games so players can indicate if they are ready to play or not
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2011-03-11 11:11:46 +00:00 |
menu_state_custom_game.cpp
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- added new commandline option to convert folders of g3d models to use specified texture format
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2011-03-13 08:23:43 +00:00 |
menu_state_custom_game.h
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- added player status for network based games so players can indicate if they are ready to play or not
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2011-03-11 11:11:46 +00:00 |
menu_state_graphic_info.cpp
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- move return button placement on video info menu
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2011-01-10 05:06:00 +00:00 |
menu_state_graphic_info.h
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- completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime
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2010-09-09 21:07:39 +00:00 |
menu_state_join_game.cpp
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- added new commandline option to convert folders of g3d models to use specified texture format
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2011-03-13 08:23:43 +00:00 |
menu_state_join_game.h
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- completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime
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2010-09-09 21:07:39 +00:00 |
menu_state_keysetup.cpp
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- added logic to delete old texture after doing a model texture conversion
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2011-03-12 22:11:09 +00:00 |
menu_state_keysetup.h
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- another attempt to fix keyboard menu for windows
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2011-03-06 07:55:38 +00:00 |
menu_state_masterserver.cpp
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- added a very useful way to track mutex usage and performance timings of mutex locking to discover thread lock issues
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2011-01-31 23:01:39 +00:00 |
menu_state_masterserver.h
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- updated Internet games to use 2 new fields, country and game status.
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2011-01-25 07:41:12 +00:00 |
menu_state_new_game.cpp
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- completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime
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2010-09-09 21:07:39 +00:00 |
menu_state_new_game.h
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- completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime
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2010-09-09 21:07:39 +00:00 |
menu_state_options.cpp
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- added option to disable file transfers for tileset and/or techtrees for published (internet) games
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2011-03-11 12:14:24 +00:00 |
menu_state_options.h
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- added option to disable file transfers for tileset and/or techtrees for published (internet) games
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2011-03-11 12:14:24 +00:00 |
menu_state_root.cpp
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- bugfix for esc key
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2011-03-08 02:07:35 +00:00 |
menu_state_root.h
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- completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime
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2010-09-09 21:07:39 +00:00 |
menu_state_scenario.cpp
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- more user friendly messages for scenario errors
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2011-01-28 20:16:45 +00:00 |
menu_state_scenario.h
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- completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime
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2010-09-09 21:07:39 +00:00 |
server_line.cpp
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- added new commandline option to convert folders of g3d models to use specified texture format
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2011-03-13 08:23:43 +00:00 |
server_line.h
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status of serverline display fix / ressources are no longer selectable via rectangle ( which was quite useless )
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2011-02-15 00:24:31 +00:00 |