MegaGlest/source/shared_lib/include/graphics
SoftCoder 3b3132ccce - unit particles now support minHp / mapHp tags 2014-11-18 21:38:46 -08:00
..
gl - removed d3d files which were deprecated long ago 2014-01-25 17:54:46 -08:00
BMPReader.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
FileReader.h - bugfixes on windows platform when some folders and files are missing, do not crash hard. 2013-12-27 23:05:20 -08:00
ImageReaders.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
JPGReader.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
PNGReader.h - added percentage support for min / map hp on damage particles 2011-07-01 23:13:55 +00:00
TGAReader.h - added percentage support for min / map hp on damage particles 2011-07-01 23:13:55 +00:00
buffer.h - updated copyright headers is some files that had them missing 2012-08-02 00:57:28 +00:00
camera.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
context.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
font.h - removed d3d files which were deprecated long ago 2014-01-25 17:54:46 -08:00
font_manager.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
font_text.h - bug fixes and patches from hasufell related to: 2012-11-14 19:20:08 +00:00
graphics_factory.h moved model constructor always behind factory 2013-12-05 21:28:20 +01:00
graphics_interface.h Start to abstract model 2013-12-05 16:17:41 +01:00
interpolation.h merging in all Will's changes 2013-11-29 02:12:34 +01:00
math_util.h revert most doubles back to float and truncate at 6 decimals 2013-10-03 00:17:51 +00:00
matrix.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
model.h - changed code to cleanup pixbuf allocation earlier to not confuse gDEbugger about an openGL memory leak. 2014-01-11 23:28:33 -08:00
model_header.h hopefully working implementation of mpfNoSelect from this discussion: http://glest.org/glest_board/index.php?topic=8165.msg82932#msg82932 2012-07-14 21:29:15 +00:00
model_manager.h Start to abstract model 2013-12-05 16:17:41 +01:00
model_renderer.h - see if this fixes color picking 2013-01-15 03:18:26 +00:00
particle.h - unit particles now support minHp / mapHp tags 2014-11-18 21:38:46 -08:00
particle_renderer.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
pixmap.h - more code cleanup based on cppcheck results and valgrind 2013-12-22 22:53:26 -08:00
quaternion.h more render improvements 2013-06-12 06:14:55 +00:00
shader.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
shader_manager.h - cleanup of masterserver global flag 2011-12-02 22:04:02 +00:00
text_renderer.h - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
texture.h - more code cleanup based on cppcheck results and valgrind 2013-12-22 22:53:26 -08:00
texture_manager.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
vec.h - attempt to rollback change that causes game differences on different platforms 2013-11-10 04:26:57 +00:00
video_player.h - proper implementation of video repeat (looping) 2012-09-27 01:17:57 +00:00