MegaGlest/source/glest_game/main/battle_end.cpp

513 lines
15 KiB
C++

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "battle_end.h"
#include "main_menu.h"
#include "program.h"
#include "core_data.h"
#include "lang.h"
#include "util.h"
#include "renderer.h"
#include "main_menu.h"
#include "sound_renderer.h"
#include "components.h"
#include "metrics.h"
#include "stats.h"
#include "auto_test.h"
#include "leak_dumper.h"
using namespace Shared::Util;
namespace Glest{ namespace Game{
// =====================================================
// class BattleEnd
// =====================================================
BattleEnd::BattleEnd(Program *program, const Stats *stats,ProgramState *originState): ProgramState(program) {
containerName= "BattleEnd";
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d] stats = %p\n",__FILE__,__FUNCTION__,__LINE__,stats);
this->originState = originState;
if(stats != NULL) {
this->stats= *stats;
}
mouseX = 0;
mouseY = 0;
mouse2d = 0;
renderToTexture = NULL;
const Metrics &metrics= Metrics::getInstance();
Lang &lang= Lang::getInstance();
int buttonWidth = 125;
int xLocation = (metrics.getVirtualW() / 2) - (buttonWidth / 2);
buttonExit.init(xLocation, 80, buttonWidth);
buttonExit.setText(lang.get("Exit"));
//mesage box
mainMessageBox.init(lang.get("Yes"), lang.get("No"));
mainMessageBox.setEnabled(false);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
GraphicComponent::applyAllCustomProperties(containerName);
}
void BattleEnd::reloadUI() {
Lang &lang= Lang::getInstance();
buttonExit.setText(lang.get("Exit"));
mainMessageBox.init(lang.get("Yes"), lang.get("No"));
GraphicComponent::reloadFontsForRegisterGraphicComponents(containerName);
}
BattleEnd::~BattleEnd() {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
delete originState;
originState = NULL;
SoundRenderer::getInstance().playMusic(CoreData::getInstance().getMenuMusic());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
delete renderToTexture;
renderToTexture = NULL;
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void BattleEnd::update() {
if(Config::getInstance().getBool("AutoTest")){
AutoTest::getInstance().updateBattleEnd(program);
return;
}
mouse2d= (mouse2d+1) % Renderer::maxMouse2dAnim;
if(this->stats.getIsMasterserverMode() == true) {
if(program->getWantShutdownApplicationAfterGame() == true) {
program->setShutdownApplicationEnabled(true);
return;
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//program->setState(new MainMenu(program));
program->initServer(program->getWindow(),false,true,true);
return;
}
}
void BattleEnd::render() {
if(this->stats.getIsMasterserverMode() == true) {
return;
}
Renderer &renderer= Renderer::getInstance();
//CoreData &coreData= CoreData::getInstance();
canRender();
incrementFps();
if(renderToTexture != NULL) {
//printf("Rendering from texture!\n");
renderer.clearBuffers();
renderer.reset3dMenu();
renderer.clearZBuffer();
renderer.renderBackground(renderToTexture);
renderer.reset2d();
renderer.renderButton(&buttonExit);
//exit message box
if(mainMessageBox.getEnabled() && mainMessageBox.getVisible()) {
renderer.renderMessageBox(&mainMessageBox);
}
renderer.renderMouse2d(mouseX, mouseY, mouse2dAnim);
}
else {
//printf("Rendering to texture!\n");
renderer.beginRenderToTexture(&renderToTexture);
TextRenderer2D *textRenderer2D = renderer.getTextRenderer();
TextRenderer3D *textRenderer3D = renderer.getTextRenderer3D();
TextRenderer *textRenderer = NULL;
if(Renderer::renderText3DEnabled == true) {
textRenderer= textRenderer3D;
}
else {
textRenderer= textRenderer2D;
}
Lang &lang= Lang::getInstance();
renderer.clearBuffers();
renderer.reset3dMenu();
renderer.clearZBuffer();
renderer.reset2d();
renderer.renderBackground(CoreData::getInstance().getBackgroundTexture());
//int winnerIndex = -1;
int bestScore = -1;
//int mostKillsIndex = -1;
int bestKills = -1;
//int mostEnemyKillsIndex = -1;
int bestEnemyKills = -1;
//int leastDeathsIndex = -1;
int leastDeaths = -1;
//int mostUnitsProducedIndex = -1;
int bestUnitsProduced = -1;
//int mostResourcesHarvestedIndex = -1;
int bestResourcesHarvested = -1;
for(int i=0; i<stats.getFactionCount(); ++i) {
if(stats.getTeam(i) == GameConstants::maxPlayers -1 + fpt_Observer) {
continue;
}
//int team= stats.getTeam(i) + 1;
int kills= stats.getKills(i);
if(kills > bestKills) {
bestKills = kills;
//mostKillsIndex = i;
}
int enemykills= stats.getEnemyKills(i);
if(enemykills > bestEnemyKills) {
bestEnemyKills = enemykills;
//mostEnemyKillsIndex = i;
}
int deaths= stats.getDeaths(i);
if(deaths < leastDeaths || leastDeaths < 0) {
leastDeaths = deaths;
//leastDeathsIndex = i;
}
int unitsProduced= stats.getUnitsProduced(i);
if(unitsProduced > bestUnitsProduced) {
bestUnitsProduced = unitsProduced;
//mostUnitsProducedIndex = i;
}
int resourcesHarvested = stats.getResourcesHarvested(i);
if(resourcesHarvested > bestResourcesHarvested) {
bestResourcesHarvested = resourcesHarvested;
//mostResourcesHarvestedIndex = i;
}
int score= enemykills*100 + unitsProduced*50 + resourcesHarvested/10;
if(score > bestScore) {
bestScore = score;
//winnerIndex = i;
}
}
bool disableStatsColorCoding = Config::getInstance().getBool("DisableBattleEndColorCoding","false");
if(Renderer::renderText3DEnabled == true) {
textRenderer3D->begin(CoreData::getInstance().getMenuFontNormal3D());
}
else {
textRenderer2D->begin(CoreData::getInstance().getMenuFontNormal());
}
int lm= 20;
int bm= 100;
int realPlayerCount = 0;
for(int i = 0; i < stats.getFactionCount(); ++i) {
if(stats.getTeam(i) == GameConstants::maxPlayers -1 + fpt_Observer) {
continue;
}
realPlayerCount++;
int textX= lm + 60 + (realPlayerCount*100);
int team= stats.getTeam(i) + 1;
int kills= stats.getKills(i);
int enemykills= stats.getEnemyKills(i);
int deaths= stats.getDeaths(i);
int unitsProduced= stats.getUnitsProduced(i);
int resourcesHarvested= stats.getResourcesHarvested(i);
int score= enemykills*100 + unitsProduced*50 + resourcesHarvested/10;
string controlString;
if(stats.getPersonalityType(i) == fpt_Observer) {
controlString= GameConstants::OBSERVER_SLOTNAME;
}
else {
switch(stats.getControl(i)) {
case ctCpuEasy:
controlString= lang.get("CpuEasy");
break;
case ctCpu:
controlString= lang.get("Cpu");
break;
case ctCpuUltra:
controlString= lang.get("CpuUltra");
break;
case ctCpuMega:
controlString= lang.get("CpuMega");
break;
case ctNetwork:
controlString= lang.get("Network");
break;
case ctHuman:
controlString= lang.get("Human");
break;
case ctNetworkCpuEasy:
controlString= lang.get("NetworkCpuEasy");
break;
case ctNetworkCpu:
controlString= lang.get("NetworkCpu");
break;
case ctNetworkCpuUltra:
controlString= lang.get("NetworkCpuUltra");
break;
case ctNetworkCpuMega:
controlString= lang.get("NetworkCpuMega");
break;
default:
printf("Error control = %d for i = %d\n",stats.getControl(i),i);
assert(false);
};
}
if(stats.getControl(i) != ctHuman && stats.getControl(i) != ctNetwork ) {
controlString += "\nx " + floatToStr(stats.getResourceMultiplier(i),1);
}
if(score == bestScore && stats.getVictory(i)) {
if(CoreData::getInstance().getGameWinnerTexture() != NULL) {
renderer.renderTextureQuad(textX, bm+380,-1,-1,CoreData::getInstance().getGameWinnerTexture(),0.7f);
}
}
Vec3f color = stats.getPlayerColor(i);
if(stats.getPlayerName(i) != "") {
textRenderer->render(stats.getPlayerName(i).c_str(), textX, bm+400, false, &color);
}
else {
textRenderer->render((lang.get("Player") + " " + intToStr(i+1)).c_str(), textX, bm+400,false, &color);
}
Vec3f highliteColor = Vec3f(WHITE.x,WHITE.y,WHITE.z);
if(disableStatsColorCoding == false) {
highliteColor.x = 0.85;
highliteColor.y = 0.8;
highliteColor.z = 0.07;
}
if(stats.getPersonalityType(i) == fpt_Observer) {
textRenderer->render(lang.get("GameOver").c_str(), textX, bm+360);
}
else {
if(stats.getVictory(i)) {
textRenderer->render(stats.getVictory(i)? lang.get("Victory").c_str(): lang.get("Defeat").c_str(), textX, bm+360, false, &highliteColor);
}
else {
textRenderer->render(stats.getVictory(i)? lang.get("Victory").c_str(): lang.get("Defeat").c_str(), textX, bm+360);
}
}
textRenderer->render(controlString, textX, bm+320);
textRenderer->render(stats.getFactionTypeName(i), textX, bm+280);
textRenderer->render(intToStr(team).c_str(), textX, bm+240);
if(kills == bestKills) {
textRenderer->render(intToStr(kills).c_str(), textX, bm+200, false,&highliteColor);
}
else {
textRenderer->render(intToStr(kills).c_str(), textX, bm+200);
}
if(enemykills == bestEnemyKills) {
textRenderer->render(intToStr(enemykills).c_str(), textX, bm+180, false , &highliteColor);
}
else {
textRenderer->render(intToStr(enemykills).c_str(), textX, bm+180);
}
if(deaths == leastDeaths) {
textRenderer->render(intToStr(deaths).c_str(), textX, bm+160,false,&highliteColor);
}
else {
textRenderer->render(intToStr(deaths).c_str(), textX, bm+160);
}
if(unitsProduced == bestUnitsProduced) {
textRenderer->render(intToStr(unitsProduced).c_str(), textX, bm+120,false,&highliteColor);
}
else {
textRenderer->render(intToStr(unitsProduced).c_str(), textX, bm+120);
}
if(resourcesHarvested == bestResourcesHarvested) {
textRenderer->render(intToStr(resourcesHarvested).c_str(), textX, bm+80,false,&highliteColor);
}
else {
textRenderer->render(intToStr(resourcesHarvested).c_str(), textX, bm+80);
}
if(score == bestScore) {
textRenderer->render(intToStr(score).c_str(), textX, bm+20,false,&highliteColor);
}
else {
textRenderer->render(intToStr(score).c_str(), textX, bm+20);
}
}
textRenderer->render(lang.get("Result"), lm, bm+360);
textRenderer->render(lang.get("Control"), lm, bm+320);
textRenderer->render(lang.get("Faction"), lm, bm+280);
textRenderer->render(lang.get("Team"), lm, bm+240);
textRenderer->render(lang.get("Kills"), lm, bm+200);
textRenderer->render(lang.get("EnemyKills"), lm, bm+180);
textRenderer->render(lang.get("Deaths"), lm, bm+160);
textRenderer->render(lang.get("UnitsProduced"), lm, bm+120);
textRenderer->render(lang.get("ResourcesHarvested"), lm, bm+80);
textRenderer->render(lang.get("Score"), lm, bm+20);
textRenderer->end();
if(Renderer::renderText3DEnabled == true) {
textRenderer3D->begin(CoreData::getInstance().getMenuFontVeryBig3D());
}
else {
textRenderer2D->begin(CoreData::getInstance().getMenuFontVeryBig());
}
string header = stats.getDescription() + " - ";
if(stats.getTeam(stats.getThisFactionIndex()) != GameConstants::maxPlayers -1 + fpt_Observer) {
if(stats.getVictory(stats.getThisFactionIndex())){
header += lang.get("Victory");
}
else{
header += lang.get("Defeat");
}
}
else {
header += "Observer";
}
textRenderer->render(header, lm+250, bm+550);
//GameConstants::updateFps
//string header2 = lang.get("GameDuration") + " " + floatToStr(stats.getWorldTimeElapsed() / 24.0,2);
string header2 = lang.get("GameDuration") + ": " + floatToStr((float)stats.getFramesToCalculatePlaytime() / (float)GameConstants::updateFps / 60.0,2);
textRenderer->render(header2, lm+250, bm+530);
header2 = lang.get("GameMaxConcurrentUnitCount") + ": " + intToStr(stats.getMaxConcurrentUnitCount());
textRenderer->render(header2, lm+250, bm+510);
header2 = lang.get("GameTotalEndGameConcurrentUnitCount") + ": " + intToStr(stats.getTotalEndGameConcurrentUnitCount());
textRenderer->render(header2, lm+250, bm+490);
textRenderer->end();
renderer.renderButton(&buttonExit);
//exit message box
if(mainMessageBox.getEnabled()){
renderer.renderMessageBox(&mainMessageBox);
}
if(renderToTexture == NULL) {
renderer.renderMouse2d(mouseX, mouseY, mouse2d, 0.f);
}
renderer.endRenderToTexture(&renderToTexture);
}
renderer.renderFPSWhenEnabled(lastFps);
renderer.swapBuffers();
}
void BattleEnd::keyDown(SDL_KeyboardEvent key){
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(isKeyPressed(SDLK_ESCAPE,key) == true) {
//program->setState(new MainMenu(program));
if(mainMessageBox.getEnabled()) {
mainMessageBox.setEnabled(false);
}
else {
Lang &lang= Lang::getInstance();
showMessageBox(lang.get("ExitGame?"), "", true);
}
}
else if(isKeyPressed(SDLK_RETURN,key) && mainMessageBox.getEnabled()) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
program->setState(new MainMenu(program));
}
}
void BattleEnd::mouseDownLeft(int x, int y){
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
//program->setState(new MainMenu(program));
if(buttonExit.mouseClick(x,y)) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
program->setState(new MainMenu(program));
}
else if(mainMessageBox.getEnabled()) {
int button= 0;
if(mainMessageBox.mouseClick(x, y, button)) {
if(button==0) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
program->setState(new MainMenu(program));
}
else {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//close message box
mainMessageBox.setEnabled(false);
}
}
}
}
void BattleEnd::mouseMove(int x, int y, const MouseState *ms){
mouseX = x;
mouseY = y;
buttonExit.mouseMove(x, y);
if (mainMessageBox.getEnabled()) {
mainMessageBox.mouseMove(x, y);
}
}
void BattleEnd::showMessageBox(const string &text, const string &header, bool toggle) {
if(toggle == false) {
mainMessageBox.setEnabled(false);
}
if(mainMessageBox.getEnabled() == false) {
mainMessageBox.setText(text);
mainMessageBox.setHeader(header);
mainMessageBox.setEnabled(true);
}
else {
mainMessageBox.setEnabled(false);
}
}
}}//end namespace