513 lines
15 KiB
C++
513 lines
15 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "battle_end.h"
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#include "main_menu.h"
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#include "program.h"
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#include "core_data.h"
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#include "lang.h"
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#include "util.h"
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#include "renderer.h"
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#include "main_menu.h"
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#include "sound_renderer.h"
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#include "components.h"
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#include "metrics.h"
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#include "stats.h"
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#include "auto_test.h"
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#include "leak_dumper.h"
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using namespace Shared::Util;
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namespace Glest{ namespace Game{
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// =====================================================
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// class BattleEnd
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// =====================================================
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BattleEnd::BattleEnd(Program *program, const Stats *stats,ProgramState *originState): ProgramState(program) {
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containerName= "BattleEnd";
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d] stats = %p\n",__FILE__,__FUNCTION__,__LINE__,stats);
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this->originState = originState;
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if(stats != NULL) {
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this->stats= *stats;
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}
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mouseX = 0;
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mouseY = 0;
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mouse2d = 0;
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renderToTexture = NULL;
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const Metrics &metrics= Metrics::getInstance();
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Lang &lang= Lang::getInstance();
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int buttonWidth = 125;
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int xLocation = (metrics.getVirtualW() / 2) - (buttonWidth / 2);
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buttonExit.init(xLocation, 80, buttonWidth);
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buttonExit.setText(lang.get("Exit"));
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//mesage box
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mainMessageBox.init(lang.get("Yes"), lang.get("No"));
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mainMessageBox.setEnabled(false);
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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GraphicComponent::applyAllCustomProperties(containerName);
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}
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void BattleEnd::reloadUI() {
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Lang &lang= Lang::getInstance();
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buttonExit.setText(lang.get("Exit"));
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mainMessageBox.init(lang.get("Yes"), lang.get("No"));
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GraphicComponent::reloadFontsForRegisterGraphicComponents(containerName);
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}
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BattleEnd::~BattleEnd() {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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delete originState;
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originState = NULL;
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SoundRenderer::getInstance().playMusic(CoreData::getInstance().getMenuMusic());
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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delete renderToTexture;
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renderToTexture = NULL;
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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void BattleEnd::update() {
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if(Config::getInstance().getBool("AutoTest")){
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AutoTest::getInstance().updateBattleEnd(program);
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return;
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}
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mouse2d= (mouse2d+1) % Renderer::maxMouse2dAnim;
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if(this->stats.getIsMasterserverMode() == true) {
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if(program->getWantShutdownApplicationAfterGame() == true) {
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program->setShutdownApplicationEnabled(true);
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return;
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//program->setState(new MainMenu(program));
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program->initServer(program->getWindow(),false,true,true);
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return;
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}
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}
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void BattleEnd::render() {
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if(this->stats.getIsMasterserverMode() == true) {
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return;
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}
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Renderer &renderer= Renderer::getInstance();
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//CoreData &coreData= CoreData::getInstance();
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canRender();
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incrementFps();
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if(renderToTexture != NULL) {
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//printf("Rendering from texture!\n");
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renderer.clearBuffers();
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renderer.reset3dMenu();
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renderer.clearZBuffer();
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renderer.renderBackground(renderToTexture);
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renderer.reset2d();
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renderer.renderButton(&buttonExit);
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//exit message box
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if(mainMessageBox.getEnabled() && mainMessageBox.getVisible()) {
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renderer.renderMessageBox(&mainMessageBox);
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}
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renderer.renderMouse2d(mouseX, mouseY, mouse2dAnim);
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}
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else {
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//printf("Rendering to texture!\n");
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renderer.beginRenderToTexture(&renderToTexture);
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TextRenderer2D *textRenderer2D = renderer.getTextRenderer();
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TextRenderer3D *textRenderer3D = renderer.getTextRenderer3D();
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TextRenderer *textRenderer = NULL;
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if(Renderer::renderText3DEnabled == true) {
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textRenderer= textRenderer3D;
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}
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else {
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textRenderer= textRenderer2D;
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}
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Lang &lang= Lang::getInstance();
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renderer.clearBuffers();
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renderer.reset3dMenu();
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renderer.clearZBuffer();
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renderer.reset2d();
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renderer.renderBackground(CoreData::getInstance().getBackgroundTexture());
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//int winnerIndex = -1;
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int bestScore = -1;
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//int mostKillsIndex = -1;
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int bestKills = -1;
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//int mostEnemyKillsIndex = -1;
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int bestEnemyKills = -1;
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//int leastDeathsIndex = -1;
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int leastDeaths = -1;
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//int mostUnitsProducedIndex = -1;
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int bestUnitsProduced = -1;
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//int mostResourcesHarvestedIndex = -1;
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int bestResourcesHarvested = -1;
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for(int i=0; i<stats.getFactionCount(); ++i) {
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if(stats.getTeam(i) == GameConstants::maxPlayers -1 + fpt_Observer) {
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continue;
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}
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//int team= stats.getTeam(i) + 1;
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int kills= stats.getKills(i);
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if(kills > bestKills) {
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bestKills = kills;
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//mostKillsIndex = i;
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}
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int enemykills= stats.getEnemyKills(i);
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if(enemykills > bestEnemyKills) {
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bestEnemyKills = enemykills;
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//mostEnemyKillsIndex = i;
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}
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int deaths= stats.getDeaths(i);
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if(deaths < leastDeaths || leastDeaths < 0) {
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leastDeaths = deaths;
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//leastDeathsIndex = i;
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}
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int unitsProduced= stats.getUnitsProduced(i);
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if(unitsProduced > bestUnitsProduced) {
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bestUnitsProduced = unitsProduced;
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//mostUnitsProducedIndex = i;
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}
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int resourcesHarvested = stats.getResourcesHarvested(i);
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if(resourcesHarvested > bestResourcesHarvested) {
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bestResourcesHarvested = resourcesHarvested;
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//mostResourcesHarvestedIndex = i;
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}
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int score= enemykills*100 + unitsProduced*50 + resourcesHarvested/10;
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if(score > bestScore) {
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bestScore = score;
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//winnerIndex = i;
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}
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}
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bool disableStatsColorCoding = Config::getInstance().getBool("DisableBattleEndColorCoding","false");
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if(Renderer::renderText3DEnabled == true) {
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textRenderer3D->begin(CoreData::getInstance().getMenuFontNormal3D());
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}
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else {
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textRenderer2D->begin(CoreData::getInstance().getMenuFontNormal());
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}
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int lm= 20;
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int bm= 100;
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int realPlayerCount = 0;
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for(int i = 0; i < stats.getFactionCount(); ++i) {
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if(stats.getTeam(i) == GameConstants::maxPlayers -1 + fpt_Observer) {
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continue;
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}
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realPlayerCount++;
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int textX= lm + 60 + (realPlayerCount*100);
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int team= stats.getTeam(i) + 1;
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int kills= stats.getKills(i);
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int enemykills= stats.getEnemyKills(i);
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int deaths= stats.getDeaths(i);
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int unitsProduced= stats.getUnitsProduced(i);
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int resourcesHarvested= stats.getResourcesHarvested(i);
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int score= enemykills*100 + unitsProduced*50 + resourcesHarvested/10;
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string controlString;
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if(stats.getPersonalityType(i) == fpt_Observer) {
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controlString= GameConstants::OBSERVER_SLOTNAME;
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}
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else {
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switch(stats.getControl(i)) {
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case ctCpuEasy:
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controlString= lang.get("CpuEasy");
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break;
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case ctCpu:
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controlString= lang.get("Cpu");
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break;
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case ctCpuUltra:
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controlString= lang.get("CpuUltra");
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break;
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case ctCpuMega:
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controlString= lang.get("CpuMega");
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break;
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case ctNetwork:
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controlString= lang.get("Network");
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break;
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case ctHuman:
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controlString= lang.get("Human");
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break;
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case ctNetworkCpuEasy:
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controlString= lang.get("NetworkCpuEasy");
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break;
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case ctNetworkCpu:
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controlString= lang.get("NetworkCpu");
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break;
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case ctNetworkCpuUltra:
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controlString= lang.get("NetworkCpuUltra");
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break;
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case ctNetworkCpuMega:
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controlString= lang.get("NetworkCpuMega");
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break;
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default:
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printf("Error control = %d for i = %d\n",stats.getControl(i),i);
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assert(false);
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};
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}
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if(stats.getControl(i) != ctHuman && stats.getControl(i) != ctNetwork ) {
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controlString += "\nx " + floatToStr(stats.getResourceMultiplier(i),1);
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}
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if(score == bestScore && stats.getVictory(i)) {
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if(CoreData::getInstance().getGameWinnerTexture() != NULL) {
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renderer.renderTextureQuad(textX, bm+380,-1,-1,CoreData::getInstance().getGameWinnerTexture(),0.7f);
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}
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}
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Vec3f color = stats.getPlayerColor(i);
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if(stats.getPlayerName(i) != "") {
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textRenderer->render(stats.getPlayerName(i).c_str(), textX, bm+400, false, &color);
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}
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else {
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textRenderer->render((lang.get("Player") + " " + intToStr(i+1)).c_str(), textX, bm+400,false, &color);
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}
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Vec3f highliteColor = Vec3f(WHITE.x,WHITE.y,WHITE.z);
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if(disableStatsColorCoding == false) {
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highliteColor.x = 0.85;
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highliteColor.y = 0.8;
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highliteColor.z = 0.07;
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}
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if(stats.getPersonalityType(i) == fpt_Observer) {
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textRenderer->render(lang.get("GameOver").c_str(), textX, bm+360);
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}
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else {
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if(stats.getVictory(i)) {
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textRenderer->render(stats.getVictory(i)? lang.get("Victory").c_str(): lang.get("Defeat").c_str(), textX, bm+360, false, &highliteColor);
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}
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else {
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textRenderer->render(stats.getVictory(i)? lang.get("Victory").c_str(): lang.get("Defeat").c_str(), textX, bm+360);
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}
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}
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textRenderer->render(controlString, textX, bm+320);
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textRenderer->render(stats.getFactionTypeName(i), textX, bm+280);
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textRenderer->render(intToStr(team).c_str(), textX, bm+240);
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if(kills == bestKills) {
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textRenderer->render(intToStr(kills).c_str(), textX, bm+200, false,&highliteColor);
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}
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else {
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textRenderer->render(intToStr(kills).c_str(), textX, bm+200);
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}
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if(enemykills == bestEnemyKills) {
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textRenderer->render(intToStr(enemykills).c_str(), textX, bm+180, false , &highliteColor);
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}
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else {
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textRenderer->render(intToStr(enemykills).c_str(), textX, bm+180);
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}
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if(deaths == leastDeaths) {
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textRenderer->render(intToStr(deaths).c_str(), textX, bm+160,false,&highliteColor);
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}
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else {
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textRenderer->render(intToStr(deaths).c_str(), textX, bm+160);
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}
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if(unitsProduced == bestUnitsProduced) {
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textRenderer->render(intToStr(unitsProduced).c_str(), textX, bm+120,false,&highliteColor);
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}
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else {
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textRenderer->render(intToStr(unitsProduced).c_str(), textX, bm+120);
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}
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if(resourcesHarvested == bestResourcesHarvested) {
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textRenderer->render(intToStr(resourcesHarvested).c_str(), textX, bm+80,false,&highliteColor);
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}
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else {
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textRenderer->render(intToStr(resourcesHarvested).c_str(), textX, bm+80);
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}
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if(score == bestScore) {
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textRenderer->render(intToStr(score).c_str(), textX, bm+20,false,&highliteColor);
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}
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else {
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textRenderer->render(intToStr(score).c_str(), textX, bm+20);
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}
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}
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textRenderer->render(lang.get("Result"), lm, bm+360);
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textRenderer->render(lang.get("Control"), lm, bm+320);
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textRenderer->render(lang.get("Faction"), lm, bm+280);
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textRenderer->render(lang.get("Team"), lm, bm+240);
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textRenderer->render(lang.get("Kills"), lm, bm+200);
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textRenderer->render(lang.get("EnemyKills"), lm, bm+180);
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textRenderer->render(lang.get("Deaths"), lm, bm+160);
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textRenderer->render(lang.get("UnitsProduced"), lm, bm+120);
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textRenderer->render(lang.get("ResourcesHarvested"), lm, bm+80);
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textRenderer->render(lang.get("Score"), lm, bm+20);
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textRenderer->end();
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if(Renderer::renderText3DEnabled == true) {
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textRenderer3D->begin(CoreData::getInstance().getMenuFontVeryBig3D());
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}
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else {
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textRenderer2D->begin(CoreData::getInstance().getMenuFontVeryBig());
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}
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string header = stats.getDescription() + " - ";
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if(stats.getTeam(stats.getThisFactionIndex()) != GameConstants::maxPlayers -1 + fpt_Observer) {
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if(stats.getVictory(stats.getThisFactionIndex())){
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header += lang.get("Victory");
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}
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else{
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header += lang.get("Defeat");
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}
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}
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else {
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header += "Observer";
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}
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textRenderer->render(header, lm+250, bm+550);
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//GameConstants::updateFps
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//string header2 = lang.get("GameDuration") + " " + floatToStr(stats.getWorldTimeElapsed() / 24.0,2);
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string header2 = lang.get("GameDuration") + ": " + floatToStr((float)stats.getFramesToCalculatePlaytime() / (float)GameConstants::updateFps / 60.0,2);
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textRenderer->render(header2, lm+250, bm+530);
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header2 = lang.get("GameMaxConcurrentUnitCount") + ": " + intToStr(stats.getMaxConcurrentUnitCount());
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textRenderer->render(header2, lm+250, bm+510);
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header2 = lang.get("GameTotalEndGameConcurrentUnitCount") + ": " + intToStr(stats.getTotalEndGameConcurrentUnitCount());
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textRenderer->render(header2, lm+250, bm+490);
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textRenderer->end();
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renderer.renderButton(&buttonExit);
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//exit message box
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if(mainMessageBox.getEnabled()){
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renderer.renderMessageBox(&mainMessageBox);
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}
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if(renderToTexture == NULL) {
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renderer.renderMouse2d(mouseX, mouseY, mouse2d, 0.f);
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}
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renderer.endRenderToTexture(&renderToTexture);
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}
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renderer.renderFPSWhenEnabled(lastFps);
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renderer.swapBuffers();
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}
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void BattleEnd::keyDown(SDL_KeyboardEvent key){
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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if(isKeyPressed(SDLK_ESCAPE,key) == true) {
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//program->setState(new MainMenu(program));
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if(mainMessageBox.getEnabled()) {
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mainMessageBox.setEnabled(false);
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}
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else {
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Lang &lang= Lang::getInstance();
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showMessageBox(lang.get("ExitGame?"), "", true);
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}
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}
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else if(isKeyPressed(SDLK_RETURN,key) && mainMessageBox.getEnabled()) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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program->setState(new MainMenu(program));
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}
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}
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void BattleEnd::mouseDownLeft(int x, int y){
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//program->setState(new MainMenu(program));
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if(buttonExit.mouseClick(x,y)) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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program->setState(new MainMenu(program));
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}
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else if(mainMessageBox.getEnabled()) {
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int button= 0;
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if(mainMessageBox.mouseClick(x, y, button)) {
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if(button==0) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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program->setState(new MainMenu(program));
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}
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else {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//close message box
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mainMessageBox.setEnabled(false);
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}
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}
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}
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}
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void BattleEnd::mouseMove(int x, int y, const MouseState *ms){
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mouseX = x;
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mouseY = y;
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buttonExit.mouseMove(x, y);
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if (mainMessageBox.getEnabled()) {
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mainMessageBox.mouseMove(x, y);
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}
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}
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void BattleEnd::showMessageBox(const string &text, const string &header, bool toggle) {
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if(toggle == false) {
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mainMessageBox.setEnabled(false);
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}
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if(mainMessageBox.getEnabled() == false) {
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mainMessageBox.setText(text);
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mainMessageBox.setHeader(header);
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mainMessageBox.setEnabled(true);
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}
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else {
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mainMessageBox.setEnabled(false);
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}
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}
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}}//end namespace
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