MegaGlest/source/glest_game
2011-10-04 20:18:57 +00:00
..
ai - added upgrades to ai behavior xml tags 2011-10-04 17:15:08 +00:00
facilities - added ability to hide UI items (for example mod menu when a mod is standalone) 2011-10-04 20:18:57 +00:00
game - cleanup popup menu sizing so it looks more clean 2011-10-04 00:50:43 +00:00
global - added support for proper quiting and console input/output in headless mode. Type: quit followed by return into the console to properly shutdown in headless mode. 2011-09-27 10:16:09 +00:00
graphics - initial attempt to add 'pause game' for network games. The following apply: 2011-10-03 20:48:09 +00:00
gui - phase 1 of cppcheck verbose fixes 2011-08-31 23:10:43 +00:00
main - when we have a runtime error, we now log the error text to error.log which will be located in the path where all log files are written. 2011-10-03 18:39:21 +00:00
menu - added a few new chinese fonts and changed default to a new font 2011-10-03 04:49:52 +00:00
network - initial attempt to add 'pause game' for network games. The following apply: 2011-10-03 20:48:09 +00:00
sound - added support for proper quiting and console input/output in headless mode. Type: quit followed by return into the console to properly shutdown in headless mode. 2011-09-27 10:16:09 +00:00
type_instances - bugfix AI, no longer try to build a farm type unit if the faction does not have a unit that is able to build it yet 2011-10-04 06:49:44 +00:00
types - added upgrades to ai behavior xml tags 2011-10-04 17:15:08 +00:00
world - fixed a bunch of memory leaks that will hopefully mean less overall memory requirements. 2011-09-28 06:57:42 +00:00
CMakeLists.txt - bugfix for make install from svn folder structure 2011-06-02 16:18:29 +00:00