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MegaGlest
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3f604ae359
MegaGlest
/
source
/
glest_game
History
Titus Tscharntke
3f604ae359
I give up on this :( . Softcoder must help me here I don't understand whats going on. We still see out of syncs if this is commented in.
2012-05-31 21:54:00 +00:00
..
ai
- units now use a random # from 10-20 cells to determine how often they refresh their path
2012-05-12 01:06:55 +00:00
facilities
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
game
- add a fallback url for playing videos in case the user has no internet
2012-05-25 16:33:34 +00:00
global
- add a fallback url for playing videos in case the user has no internet
2012-05-25 16:33:34 +00:00
graphics
- attempt to fix segfault from menu handling after playing a few games
2012-05-28 16:51:56 +00:00
gui
- added the beginning work to support translatable techtrees
2012-05-02 20:46:47 +00:00
main
- fixed rendering on battle end screen
2012-05-28 02:36:12 +00:00
menu
- fixed rendering on battle end screen
2012-05-28 02:36:12 +00:00
network
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
sound
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
type_instances
- added local mg version label to custom game menu
2012-05-12 02:21:21 +00:00
types
- bugfix for validation techtree (resources with particles caused crash on validate)
2012-05-24 07:08:31 +00:00
world
I give up on this :( . Softcoder must help me here I don't understand whats going on. We still see out of syncs if this is commented in.
2012-05-31 21:54:00 +00:00
CMakeLists.txt
- attempt to get static linking working for libvlc
2012-05-16 05:46:04 +00:00