MegaGlest/source/shared_lib/include/graphics/model_renderer.h

77 lines
1.8 KiB
C++

// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_GRAPHICS_MODELRENDERER_H_
#define _SHARED_GRAPHICS_MODELRENDERER_H_
#include "model.h"
#include "leak_dumper.h"
namespace Shared{ namespace Graphics{
enum RenderMode{
rmNormal,
rmSelection,
rmShadows,
renderModeCount
};
class Texture;
// =====================================================
// class MeshCallback
//
/// This gets called before rendering mesh
// =====================================================
class MeshCallback{
public:
virtual ~MeshCallback(){};
virtual void execute(const Mesh *mesh)= 0;
};
// =====================================================
// class ModelRenderer
// =====================================================
class ModelRenderer{
protected:
bool renderNormals;
bool renderTextures;
bool renderColors;
bool colorPickingMode;
MeshCallback *meshCallback;
public:
ModelRenderer() {
renderNormals = false;
renderTextures = false;
renderColors = false;
colorPickingMode = false;
meshCallback= NULL;
}
virtual ~ModelRenderer(){};
virtual void begin(bool renderNormals, bool renderTextures, bool renderColors, bool colorPickingMode, MeshCallback *meshCallback= NULL)=0;
virtual void end()=0;
virtual void render(Model *model,int renderMode=rmNormal)=0;
virtual void renderNormalsOnly(Model *model)=0;
};
}}//end namespace
#endif